Metascore
78

Generally favorable reviews - based on 7 Critic Reviews

Critic score distribution:
  1. Positive: 5 out of 7
  2. Negative: 0 out of 7
  1. Oct 2, 2020
    72
    The idea and gameplay behind Relicta is interesting, as is the story, but the puzzles become quite challenging in certain sections, sure to frustrate some. While it’s quite a lengthy game for its genre, it does feel like it wears out its welcome near the end, as I just really wanted to finish it and be done. While there’s no reason to replay once you’ve completed the story aside from any missed collectables, I’m still glad I got to experience Relicta and Doctor Patel’s journey across the moon.
  2. Aug 3, 2020
    70
    If you’ve got the patience for it, Relicta is undoubtedly a neat puzzle game. It’s quite lengthy for a game of its type, which is perhaps why it eventually begins to feel overly repetitive, but you are spurred on when you encounter an a-ha! moment and go on to solve a puzzle that’s been perplexing you for the last 15 minutes or so. If you’ve made your way through the likes of the The Talos Principle and QUBE 2 and are eager to get stuck into yet another brain-teasing adventure, you’ll get a lot out of Relicta, even if it won’t have quite the same impact on you.
User Score
6.5

Mixed or average reviews- based on 13 Ratings

User score distribution:
  1. Positive: 9 out of 13
  2. Mixed: 0 out of 13
  3. Negative: 4 out of 13
  1. Aug 29, 2020
    8
    Relicta is a first-person puzzle game that is heavily based around physics and using the attract and repel aspects of magnetism to overcomeRelicta is a first-person puzzle game that is heavily based around physics and using the attract and repel aspects of magnetism to overcome obstacles. The game has a lot of terrific puzzles and an intriguing story that keeps the player pushing forward, but it's let down by some janky physics that occasionally turns what should be a fun experience into one of frustration. Creating a puzzle game might be one of the most difficult challenges in game development. Not only are you crafting a world, but you’re filling it with puzzles that must have a clear solution and you have to create it from the ground up. In spite of the fact that puzzle game is enjoyable unfortunately replay value is at a loss. Relicta is an enjoyable puzzle game, but some of the stages can more frustrating than fun, thanks to a mixture of unreliable mechanics and the developers forcing the player to abide by a strict set of boundaries at all times.
    Relicta still offers an enjoyable puzzle-solving experience despite its issues and the mystery of what is happening on the base is enough of an incentive to keep pushing through the annoying parts of the otherwise great game mechanics.
    Full Review »
  2. Apr 9, 2023
    8
    I like this game it's a great game abit confusing but I went asfar as possible but it's a good game
  3. Sep 25, 2020
    8
    Even though Relicta felt like somewhat of a mashup between The Talos Principle and The Witness, there's enough variety in the puzzle dynamics,Even though Relicta felt like somewhat of a mashup between The Talos Principle and The Witness, there's enough variety in the puzzle dynamics, difficulty, length, and environments to make this an enjoyable game worth playing. There are some inconsistencies with game physics that get frustrating, but what stood out more than that was the slew of curious decisions made by the development team. Like why did this game need to be rated M? The storyline itself feels forced and disjointed as it is, so instead of making the dialogue edgy, the few dozen F bombs throughout the game just feel strangely out of place and unentertaining. Kind of like hearing your piano teacher swear. Another curious decision that actually seemed to work is how the levels progress. There are defined environments in the game that have different characteristics, but instead of progressing completely through each one, you are introduced to each level and it's unique characteristics and then after the game takes a turn, you revisit each one but with more challenging puzzles. This made the game feel much longer than it really is (in a good way). One thing that did not work was the tedious (almost torturous) time spent between levels. This made the game feel much longer than it was (in a bad way). Full Review »