Metascore
86

Generally favorable reviews - based on 11 Critic Reviews

Critic score distribution:
  1. Positive: 11 out of 11
  2. Mixed: 0 out of 11
  3. Negative: 0 out of 11
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  1. Sep 26, 2017
    90
    Pillars of Eternity responds so good on PS4 and Xbox One. It's a great port with a good controller adaption and a fine optimization. So you need a new life if you buy the game: you get started hours and hours without sleep.
  2. Sep 4, 2017
    90
    The story, design and writing styles are brilliant with some excellent moments and lots of hours to delve into.
  3. Sep 1, 2017
    90
    Comprised of the base game and both parts of the White March expansion, Pillars of Eternity: Complete Edition surely offers more than 100 hours of gameplay for those who succumb to its charms. That’s exceptional value for money, and with the writing and gameplay being so interesting and entertaining, it’s easy to get sucked in.
  4. Aug 29, 2017
    90
    If you’re a fan of classic RPGs or didn’t have a PC to play Pillars of Eternity when it originally released, pick this up. Pillars is hands down one of the best RPGs I’ve played within the past few years, and the amount of gameplay you can walk through is staggering.
  5. Sep 20, 2017
    87
    Obsidian takes the legacy of Baldur's Gate with a role playing game that will keep us a entertained for hours. After the release in PC, this console edition comes with a lot of content and a gorgeous graphic design.
  6. Sep 17, 2017
    87
    An intriguing old-school RPG, with a great story and content for tens of hours of play. Obsidian could have polished it more in the technical side, but it's definitely an advised buy for any true RPG lover.
  7. Sep 29, 2017
    85
    Pillars of Eternity Complete Edition is a big surprise on Xbox One and PlayStation 4. Somehow the developer succeeds in the way the game is played on a controller. And that is a huge compliment.
  8. Sep 5, 2017
    85
    The outstanding classic-style RPG Pillars of Eternity makes a surprisingly virtuosic transition to the Xbox One and PlayStation 4 with the Complete Edition, bringing both systems all of the content that's been released on the PC version so far.
  9. Aug 29, 2017
    85
    The Xbox One version seemed to perform decent enough, though there are times when smoke effects or other graphical elements kick into play that causes some system performance issues. Luckily, with the type of game this is, it was never a huge hindrance. Pillars of Eternity is a great RPG experience by Obsidian, and my time with the port was a very good experience. The excellent music and voice acting, the wonderful writing, and the multitude of ways quests can play out just add up to Pillars being a wonderful RPG to add to the collection. PC players have known this for a while, but console owners can now experience this for themselves. Now if everyone will excuse me, I still have plenty more adventures to partake in the world of Eora.
  10. Aug 29, 2017
    80
    Obsidian’s modern masterpiece is less shiny on console, but still a sprawling RPG worth exploring.
  11. 79
    An old skool RPG if ever there was one, Pillars of Eternity: Complete Edition should be on your shopping list if you’re a strategy and RPG junkie. It’s as close as we’re going to get to a new Baldur’s Gate, and while it has its quirks and suffers from agonising load times on consoles, it’s still a joy to play.
User Score
7.3

Mixed or average reviews- based on 47 Ratings

User score distribution:
  1. Positive: 29 out of 47
  2. Negative: 10 out of 47
  1. Sep 15, 2017
    9
    Really excited to have this finally come to XBOX One after years of speculation. Not as polished graphically as Divinity Original Sin but aReally excited to have this finally come to XBOX One after years of speculation. Not as polished graphically as Divinity Original Sin but a lot more fun and addictive. Love the old school D&D games like Baldur's Gate and Icewind Dale and this honors them well. Had to get use to the pause and give commands to my party feature versus the turn based combat of D.O.S. but the atmosphere and story is far more gripping than the one in D.O.S. Spell management is a little tricky and rest is not possible to heal or to study your spell book without the campfire equipment found at shops and other merchants. Character creation is fairly diverse.

    Its great you can have a party of six adventurers instead of just the two you have in D.O.S and when a party member is not being used you can always find them back at the Black Hound Inn. I have about 15 hours in so far and can't wait to get back to playing it. It can be challenging and you have to go back and keep trying different tactics to defeat different enemies but its not enough to make you rage quit like say Dark Souls caused many, not myself, to do. Party management and character action commands have been made very easy with the XBOX One controls.

    I will be finishing this and then going back to finish D.O.S
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  2. May 18, 2022
    7
    the game isn't terrible but it has a few flaws that prevent it from being a great game.the game isn't terrible but it has a few flaws thatthe game isn't terrible but it has a few flaws that prevent it from being a great game.the game isn't terrible but it has a few flaws that prevent it from being a great game. I'm going to post this for both consoles, as the next gen consoles like ps5 and xbox series x resolve the loading times issues that a lot mention as a negative, that doesn't factor for me as a negative. My complaints with the game are in regards to the story and design

    First, the game makes a lot of references to the lore that almost makes you feel like you should already know all of this stuff. It may be in best interest to watch a story recap that avoids possible spoilers to explain the lore/background. Also, the game doesn't do a very good job of doing dynamic storytelling, instead it's just conversations of text with no voice acting for the most part or reading the books/scrolls that you find. There's very few cutscenes that present the story. Also, the story is very vague for the most part where there's no sense of urgency to go through the story, and some of the side quests/tasks are easily skippable/boring. I think the biggest issue is that you don't really connect with the characters or factions in Act 2, and when you finish Act 2, the pacing of this game is just bizarre as Act3/4 are just like a few hours and then you finish the game. Basically, it's just hard to even care about the story/lore. It's even more impacted when the main villain and major plot twist doesn't even really shock me as again there's no set up for this until last the last hour of gameplay
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  3. Jul 11, 2021
    7
    Pillars of Eternity is a huge achievement in world building. It has a game ruleset that closely mirrors dungeons and dragons, but isPillars of Eternity is a huge achievement in world building. It has a game ruleset that closely mirrors dungeons and dragons, but is different. Most spells and enemies in PoE have close classic dnd analogs alongside others that are quite original. The excellent combat system uses a formula of deflection and resistance thresh-holds along with penetration rules that takes something from the original Fallout, and in my estimation the combat is more robust and better balanced than dnd 3.5 or 4th edition.

    Playing the game on the highest difficulty is very tactical, and requires many considerations in spacing, damage, and enemy types. Enemies aren't based on level scaling like some lazy rpg games. There are different variants of enemies that come at higher levels. The combat is almost as good as Divinity Original Sin 2, which is the gold standard. Pathing is problematic, as a lot of times characters get stuck running if someone else is in the way, or take a much different path than you were expecting, which can be a problem since a lot of the fights are delicate.

    The writing ranges from serviceable to pretty good, and there is a lot of it. It feels a bit like lore-dumping at the start of the game as all sorts of gods, places, and events get thrown at you.

    Ending was a little too drawn out. Wordy lore dumps. The game tries to be Planescape at the end with the emotional weight, but fails. There are several times where they do the Planescape thing of going through each of your party members and reaffirming their motivations. There are too many last minute soliloquys from distraught party members in the last dungeon. After a while I just wanted them to STFU already with their existential angst. We're here at the end already, and it's time to kick some ass.

    Last scene with the main baddie is a poor imitation of the last confrontation in Planescape: Torment, right down to each party member being questioned and adding in their devotional support. These party members just won't shut their yaps already. They're as needlessly chatty as a JRPG.

    Console version is pretty buggy. It feels unoptimized as loading times are very slow, and sometimes the game experiences memory leaks that crash or greatly slow down the game. Achievements on the xbox are completely bugged as well, and any achievement that is based on counters won't unlock unless you complete them without closing the game, which is difficult because the game will crash after a while. This is an 8/10 game that is brought down to 7/10 due to bugs.
    Full Review »