The good:
Phantom Breaker returns (Thanks to Rocket Panda for reviving the brand and these characters). The intro includes very cool animatedThe good:
Phantom Breaker returns (Thanks to Rocket Panda for reviving the brand and these characters). The intro includes very cool animated shorts. Nostalgia and respect for previous games in the saga (it even has a connection to PB: Battleground). Characters were redrawn and look amazing (no aliasing anymore). The 3D effects have been tweaked and look good. Two new characters "Maestra" (in Spanish means Teacher) who uses a greatsword and Artifactor who uses a "flying shield". The Omnia style grants 4 power bars so you can combine them with combos and feel like you're in a Capcom VS Series. Behind the anime aesthetics and cheap cliches, there are some great stories waiting to be read. 690G (or more) easy archivements.
The bad:
In the arcade, the AI is not only advantageous but also tricky (don't be surprised to see how round 2 they are already doing counters, recharging energy, dodging powers, making precise guard and turning around almost finished fights. Follow the error that your own character is paused when activating a power which gives enough time to the opponent (human and AI) to block, dodge and even counter. The execution timing of powers and hitbox is erratic in some frames they enter, in others nothing happens and you only spend a power bar. The new characters do not contribute much "Maestra" is very similar to Mikoto feeling like another Mikoto clone/skin with minimal changes (remember that there is also White-Mikoto / Shiro-Mikoto as a playable character) and Artifactor although he has a beautiful design, he is the classic character who has attacks from other characters using various weapons from other characters. Overdrive was nerfed (for a good reason). Flat backgrounds and you see that in the world of Phantom Breaker is empty and desolate, there is no NPC or lineup character in the background at least goofing around, walking in the background or supporting/watching the fight. The menus are more than generic.
The Meh!:
The story mode is fine, although it transforms the game into a visual novel with some one-round fights, but there is no challenge mode to test your skills (to at least know that you master some of the game's mechanics, that the CPU will not hesitate to use them to turn a round around, there are some challenges in the stories of the Extra characters but not in all). All the product placement was edited out but curiously the Bullet Soul poster is still there in a stage preview. In the intro they make it look like **** is one of the bad guys (he's not the best character or the most charismatic but he's not the bad guy). I play at low volume because the voices in Japanese get irritating after a while and the voices in English, although they don't bother, some don't relate correctly to the character. I would like to see these characters in a VS Series like Capcom's with double screens, aerial combos, characters bouncing everywhere, shooting lightning and powers every two times three, at that level of madness it's the Phantom Breaker. The ending memes are hilarious and will make you smile. The guest characters Kurisu Makise (Steins;Gate) and Rimi (Chaos Head) return but I have not seen thanks to their respective brands... if they realize they can claim copyright and delete them… Expand