Phantom Breaker: Omnia Image
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69

Mixed or average reviews - based on 4 Critic Reviews What's this?

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  • Summary: Phantom Breaker: Omnia, a massive update to Phantom Breaker: Extra, a 1-vs-1 2D anime fighter originally released by Mages in 2013. The game features 2 guest characters, Kurisu Makise from Steins;Gate and Rimi Sakihata from Chaos;Head, as well as two brand new characters created specificallyPhantom Breaker: Omnia, a massive update to Phantom Breaker: Extra, a 1-vs-1 2D anime fighter originally released by Mages in 2013. The game features 2 guest characters, Kurisu Makise from Steins;Gate and Rimi Sakihata from Chaos;Head, as well as two brand new characters created specifically for Phantom Breaker Omnia.

    A mysterious man, known only as 'Phantom' appeared in Tokyothe capital city of Japanand manipulated vulnerable adolescents into fighting each other, bestowing upon them mystical weapons of great strength known as 'Fu-mension Artifacts.' In exchange, he promised to grant their wish if they survive.

    Unbeknownst to the combatants, the fierce clashes between Fu-mension Artifacts caused distortions in space-time, which compromised the boundaries between parallel universes. The collapse of these parallel universes would ultimately break the seal, unleashing Phantom's destructive powers.
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Phantom Breaker: Omnia | Spicy Edition Trailer
Score distribution:
  1. Positive: 1 out of 4
  2. Negative: 0 out of 4
  1. Apr 12, 2022
    75
    With its low barrier of entry for controls and special moves; Omina is easy to pick up and just moderately difficult to master and with its rollback netcode for online multiplayer when you need a break from some of the bigger anime fighters, I recommend checking out Phantom Breaker: Omina.
  2. Apr 6, 2022
    70
    Phantom Breaker: Omnia is a technically deep, good looking fighting game, but it is ultimately hamstrung by a lack of polish.
  3. 70
    Phantom Breaker: Omnia is a user-friendly but challenging 2D fighting game.
  4. May 4, 2022
    60
    Phantom Breaker: Omnia brings strong old-school vibes and it's good in terms of gameplay and characters. It is too much old-school in terms of single player and multiplayer content, and that's not very positive.
Score distribution:
  1. Positive: 1 out of 1
  2. Mixed: 0 out of 1
  3. Negative: 0 out of 1
  1. Mar 18, 2022
    8
    The good:
    Phantom Breaker returns (Thanks to Rocket Panda for reviving the brand and these characters). The intro includes very cool animated
    The good:
    Phantom Breaker returns (Thanks to Rocket Panda for reviving the brand and these characters). The intro includes very cool animated shorts. Nostalgia and respect for previous games in the saga (it even has a connection to PB: Battleground). Characters were redrawn and look amazing (no aliasing anymore). The 3D effects have been tweaked and look good. Two new characters "Maestra" (in Spanish means Teacher) who uses a greatsword and Artifactor who uses a "flying shield". The Omnia style grants 4 power bars so you can combine them with combos and feel like you're in a Capcom VS Series. Behind the anime aesthetics and cheap cliches, there are some great stories waiting to be read. 690G (or more) easy archivements.

    The bad:
    In the arcade, the AI ​​is not only advantageous but also tricky (don't be surprised to see how round 2 they are already doing counters, recharging energy, dodging powers, making precise guard and turning around almost finished fights. Follow the error that your own character is paused when activating a power which gives enough time to the opponent (human and AI) to block, dodge and even counter. The execution timing of powers and hitbox is erratic in some frames they enter, in others nothing happens and you only spend a power bar. The new characters do not contribute much "Maestra" is very similar to Mikoto feeling like another Mikoto clone/skin with minimal changes (remember that there is also White-Mikoto / Shiro-Mikoto as a playable character) and Artifactor although he has a beautiful design, he is the classic character who has attacks from other characters using various weapons from other characters. Overdrive was nerfed (for a good reason). Flat backgrounds and you see that in the world of Phantom Breaker is empty and desolate, there is no NPC or lineup character in the background at least goofing around, walking in the background or supporting/watching the fight. The menus are more than generic.

    The Meh!:
    The story mode is fine, although it transforms the game into a visual novel with some one-round fights, but there is no challenge mode to test your skills (to at least know that you master some of the game's mechanics, that the CPU will not hesitate to use them to turn a round around, there are some challenges in the stories of the Extra characters but not in all). All the product placement was edited out but curiously the Bullet Soul poster is still there in a stage preview. In the intro they make it look like **** is one of the bad guys (he's not the best character or the most charismatic but he's not the bad guy). I play at low volume because the voices in Japanese get irritating after a while and the voices in English, although they don't bother, some don't relate correctly to the character. I would like to see these characters in a VS Series like Capcom's with double screens, aerial combos, characters bouncing everywhere, shooting lightning and powers every two times three, at that level of madness it's the Phantom Breaker. The ending memes are hilarious and will make you smile. The guest characters Kurisu Makise (Steins;Gate) and Rimi (Chaos Head) return but I have not seen thanks to their respective brands... if they realize they can claim copyright and delete them
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