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  • Summary: Be a gravity ninja in this local multiplayer action-fest. Up to four players run with scissors, walk on walls, and lob ink bombs in whimsical-yet-intense battles within the pages of old storybooks.

    Includes quick play for up to four players and a campaign mode for one or two players. Try
    Be a gravity ninja in this local multiplayer action-fest. Up to four players run with scissors, walk on walls, and lob ink bombs in whimsical-yet-intense battles within the pages of old storybooks.

    Includes quick play for up to four players and a campaign mode for one or two players. Try Gravity Ball, Capture the Quill, Classic Deathmatch, and more!
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  1. Jan 16, 2020
    73
    Paperbound Brawlers is a fun, frantic local multiplayer game that just misses the mark due to one of it’s core mechanics difficulty preventing a quick pick up and play approach. More dedicated groups will no doubt find much to enjoy about it though, and the short single player campaign does a good job of preparing you. The visuals are charmingly drawn, and stage design is great – though some make the already difficulty gravitational aspect that much more challenging.
Score distribution:
  1. Positive: 0 out of 1
  2. Negative: 0 out of 1
  1. Jan 27, 2020
    6
    Paperbound Brawlers is a Hand-Drawn Fast-Paced 2D Gravity Manipulation Brawler. Battling on the pages of books, These characters partake inPaperbound Brawlers is a Hand-Drawn Fast-Paced 2D Gravity Manipulation Brawler. Battling on the pages of books, These characters partake in incredible paced combat while switching the polarity of gravity. The Gameplay is fairly straight forward, but far from simple. The game hosts quite a few stages in five different worlds and a wild array of 18 hand-drawn characters. The campaign takes you through each world, one stage at a time, rotating around the various game modes. You have Classic Versus where you have to reach at least a certain amount of kills, then escape through a tear that opens in the page before being killed. Survival is standard Deathmatch, you have a number of lives and when they're gone, you're out, last one with lives wins. Last we have Long Live the King, First person to get a kill becomes king and starts to gain points. If you kill the king, you become the king! And Only in the Campaign it a mode where a tear opens, and enemies begin to spaw, and you have to kill them before they reach the tear and escape. This mode provides the hardest challenge I experienced in the game. Multiplayer is sadly only local, but you can fight any match you want against a varying difficulty AI. I feel like if the focus of the game is to play multiplayer, Match hosting should at least be a thing. With limited, but effective one-hit kill moves, the combat is always hectic, unpredictable, and sometimes hard to keep up with. Expand