Outlast 2 is a game not much different than the first, you run around this odd village in Arizona where you end up being chased by these fanatical rednecks, who seem to be having a civil war with themselves. Plenty of dead babies and gory details to scare away those new to horror, but to those of us who have played horror games, this should only give you a few jumps. From the beginning ofOutlast 2 is a game not much different than the first, you run around this odd village in Arizona where you end up being chased by these fanatical rednecks, who seem to be having a civil war with themselves. Plenty of dead babies and gory details to scare away those new to horror, but to those of us who have played horror games, this should only give you a few jumps. From the beginning of the game I jumped maybe only three times, and only had 1 moment where I was truly scared. This is disappointing as the first game was a terrifying experience, and kept you on your toes while also making you disgusted at the same time. The plot is entertaining and will keep you going throughout this experience, it’s not an incredible story by any means but it’s the fun of discovering the mystery that keeps you invested.
This game doesn't really add any new mechanics to the outlast formula and that's a shame, there's definitely some times where a combat mechanic would be helpful, and it seems unrealistic that you would watch all these horrors, and let these people stalk you or attack you, and not even so much as to throw a punch their way. Being able to kill enemies or becoming overpowered would ruin what the game was going for. If there was a simple push or light attack, this would fix some frustrations as you can sometimes get caught up on the game world, leading to a cheap death or if you get lost somewhere.
The gameplay can be broken up into 4 Types.
We will start with sneaking and investigating, during this phase you'll be sneaking around avoiding detection looking for clues and how to progress to the next area, these area's aren't terribly tense or scary, if you've played outlast 1 you know what to do, turn around, run far away, hide, let the dumb AI give up and try again, there will only be normal enemies during this part so it’s not terribly difficult, and because most of the enemies are redneck’s it’s not terribly scary either.
The second would be the Chase sequences, which can be fun, but the stakes are so high during these moments it leaves almost no room for error. Normally there is an enemy right behind you only a few feet away, so you need to be on your toes and stay on the run button, however take a wrong turn or don't latch the right door, and you’re dead and have to start it over again. These sequences aren't bad and can keep you thinking, and on the edge of your seat, but you will be frustrated if you keep failing.
There are the hunt moments, in these sequences you're being hunted by rednecks or a main enemy type, most notably the weird lady with the cross. If she sees you, she travels extremely fast and tries to kill you. Your first encounter with her is within the first 15 minutes of the game, and I think this will give a lot of player’s trouble. It's hard for them to break away from the Outlast 1 formula of be hunted and run to your objective, which is normally some kind of puzzle. I remember I was being stalked by the lady with the cross and you had to move a cart to jump over a fence. I would move the cart about two feet before I heard the music cue telling me she saw me, which resulted with me running to a barrel and hiding for a few minutes. This didn't add tension as much as it annoyed and frustrated me; it felt like a false extension of the game. It wasn't tense or anything because I knew where to go and what to do, if you've played outlast 1 or even got a good handle of this game right off the bat, you'll know what to do and become bored with this sequence, and every other sequence like this that follows.
Finally there are the school sections where it’s a creepy flashback to the main characters childhood, this was the one time I was scared during this entire game. They start out tame and get progressively creepier. My one gripe with these segments is it’s so dark and confusing at times you’ll use a good amount of your batteries for your camera, which is vital for seeing in the dark in this game. I’m not saying this game needs more linearity, because it’s basically already a set path walking simulator, but a slight push in the right direction wouldn’t hurt.
I think this game had a lot of potential but the lack of new additions as well as scares is what's going to keep it lame and not as memorable as the first Outlast. I hope they create something new and interesting for a potential sequel. With an AI buff and some creepier monsters this game would have definitely gone up in rating.… Expand