User Score
6.4

Mixed or average reviews- based on 38 Ratings

User score distribution:
  1. Positive: 19 out of 38
  2. Negative: 11 out of 38
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  1. Jan 15, 2019
    7
    The shooting system in this game, in terms of when you're not going up for a layup or dunk, is good, but is the shooting gauge really necessary? One should be able to learn how to shoot without a holding your hand system. My real gripe is with the layups and dunks, they're automatic. There should be some variety and more control over what finishing move you're going to do, or readjust midThe shooting system in this game, in terms of when you're not going up for a layup or dunk, is good, but is the shooting gauge really necessary? One should be able to learn how to shoot without a holding your hand system. My real gripe is with the layups and dunks, they're automatic. There should be some variety and more control over what finishing move you're going to do, or readjust mid air, like nba 2k10. It''s still the best game in the franchise though Expand
  2. Sep 10, 2018
    6
    This will be a short review, but will provide the reasons for the score I have given.

    I have supported NBA Live for many years, and have continued to try and provide as much support as possible, posting videos, constructive criticism, wishlists and feedback. So I'm by no means new to the series. I have been a long time supporter. With that said, I'll hit on the positives first. -
    This will be a short review, but will provide the reasons for the score I have given.

    I have supported NBA Live for many years, and have continued to try and provide as much support as possible, posting videos, constructive criticism, wishlists and feedback. So I'm by no means new to the series. I have been a long time supporter.

    With that said, I'll hit on the positives first.

    - Gameplay
    Without a doubt, this is the best "feeling" NBA Live game in a while. I love the new RPM, as it truly makes difference in the overall gameplay. Guys are moving like themselves, cutting, setting screens and generally playing to their strengths. The signature shots, etc are really well done, for those that have custom jumpers. Lebron runs like Lebron, stands like Lebron, shoots like Lebron. Some others though, arent' very well done. But the stars, for the most part are well done. The dribbling is a blast. Nutmegs, wrap arounds, etc, if you can think of something that you want to pull off, chances are, they will let you do it in game. That's not saying it'll be successful. I've tried nutmegs numerous times in the NBA portion but have been denied by defenders, so you have to pick and choose your spots.

    -The One
    The One mode, if you're into that sort of game mode, is very well done. I've seen a ton of people on social media who are really enjoying what NBA Live offers here. I've seen some excellent clips and highlights, all which look great.

    -Court Battles

    The new mode/implementation on The One. This should breathe some continual new blood into the game. This is where you come up with your own courts rules, and team to try to keep people from coming onto your home court and winning. You can create your custom court rules, which is pretty cool.

    Now for the negative portions of the game. It's 2018, and these are the '19 iterations of games. In my mind, these games "should" be fully fleshed out and contain features that we seen in 2001-2002 titles. This is where Live continues to struggle, is providing the basic fundamentals of the NBA portion of the game. One of the biggest game modes that has not received the attention that it deserves, is franchise mode.

    If you played Live 18, franchise mode was lackluster, and missing a ton of features that you would come to expect out of an 18 title. Competing against the juggernaut that is MyLeague and MyGM, which are shining examples of what a company can achieve when the resources are allocated, is a pretty large challenge. NBA Live 19 fails miserably here.

    There is no editing within franchise mode. For those of you who like for your virtual nba to mimic that of the real nba, there is no way to change players shoes, accessories, jersey numbers etc once you start a franchise. They did allow a trading block and trade finder this year, which is one of the 2 improvements that they made year over year. The other improvement is allowing teams to have players "bird rights". There are also no ways to edit players jumpshots, or dribbling packages, layup/dunk packages, etc. So what they're assigned, you just have to deal with it. 2k gives you the ability to create any number of custom jumpshots, dunk packages, etc. Player attributes are editable outside of franchise, but tendencies are also nowhere to be found. This is also a glaring omission, as this hasn't been allowed since the implementation of synergy.

    Franchise mode is bland, boring, barren... a great number of adjectives could be used to describe it. These are a good start.

    In game, there are also no injuries. In every year that I play Madden, FIFA, NBA 2k, The Show, etc... There are always injuries that change the landscape of the league that it's mimicking. Injuries are a part of sports. This HAS to be implemented sooner rather than later. It's a huge part of strategy.

    The plays and player/team tendencies are lacking big time. Players don't generally play as they do in real life, and teams don't play like their counterparts. The play system is extremely basic. Once a play breaks down, that's it. The AI doesn't adapt, etc.

    The AI for the CPU is bad, and has the tendency to implement cheesy/cheating tactics to stay competitive. Just not a good experience.

    Draft classes are poorly done, and there are no ways to edit incoming rookies. There are around 20 faces that are used over and over in each draft class, so after 2-3 years, all players start looking the same.

    I buy my NBA titles each year, to sit down, relax and enjoy my own Virtual NBA World. Right now, only one title out there really caters to those gamers like me. This title, while it does have a lot going for it, and has made some huge strides, doesn't seem to have the single player NBA enthusiast even on their radar anymore.

    If you're a social media influencer, or enjoy competing against Youtubers, you've came to the right place. However, if you covet an authentic NBA experience and enjoy a challenging AI, look elsewhere.
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  3. May 6, 2019
    7
    Hikaye = -
    Oynanış = 7
    Grafikler = 7
    Sesler = 7
    Keyif = 8
    Atmosfer = 7
    Süre = 8
Metascore
75

Generally favorable reviews - based on 12 Critic Reviews

Critic score distribution:
  1. Positive: 8 out of 12
  2. Negative: 0 out of 12
  1. Oct 5, 2018
    70
    Is NBA Live 19 worth the money? Yes, indeed. There is a lot to do and no matter the skill level, there’s fun to be had. The upgrade to the WNBA and character creation is a giant step forward in widening EA’s audience and The One is strong enough to warrant its own title. With enough practice, anyone can be the baller they want.
  2. Sep 19, 2018
    70
    On the whole, NBA Live 19 is definitely on the right path. It’s aesthetics are beautiful, both on and off the court especially in regards to its player models, which are stunning. The inclusion of the WNBA is a fantastic step forward that puts it’s a step above the 2K series. Unfortunately, the “story mode” feels very stale and just doesn’t compare to other sports game’s take on it.
  3. Sep 18, 2018
    75
    NBA Live 19 is a good episode for the franchise with an immersive and fun gameplay. The game is pleasant and easy to handle, but the formula lacks of realism, gameplaywise, and the Career mod still needs some work to be a great success.