Metascore
66

Mixed or average reviews - based on 6 Critic Reviews

Critic score distribution:
  1. Positive: 1 out of 6
  2. Negative: 0 out of 6
  1. Sep 25, 2017
    90
    I really enjoyed Maize, perhaps more than I should have. I was expecting the game to be absurd to the point where it made no sense, but in reality I found the story cohesive. Completely out there with a Russian teddy bear and walking, talking corn stalks, but still cohesive.
  2. Sep 18, 2017
    65
    Maize is an amusing title, it's puzzles don't really require any critical thinking and it is overly linear but it kind of works as a curio with some genuinely funny jokes dotted throughout.
  3. Sep 20, 2017
    63
    Maize is a different experience with an unique style that has small problems to connect and put players into an enjoyable experience. In Maize everything is spinning around a wacky story that for some people may be hard to take. And on the top of that, you've got gameplay that sometimes feels kind of unappealing and disorientating.
  4. Sep 17, 2017
    63
    A totally hilarious and lunatic adventure, unluckily pulled down by a lackluster technical side, bad puzzles and boring long walking sessions.
  5. Oct 2, 2017
    59
    Should you buy Maize? Maybe, but perhaps not. If you’re looking for something quirky, unique and downright weird, then this is definitely worth looking into, provided that you’re okay with some obtuse busywork and clunky mechanics. On the other hand, if you’re looking for polish, length and replay value, you may want to look elsewhere.
  6. Oct 10, 2017
    55
    Surprisingly original but deeply unsatisfying due its difficulty and graphical issues.
User Score
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No user score yet- Awaiting 1 more rating

User score distribution:
  1. Positive: 1 out of 3
  2. Negative: 0 out of 3
  1. Sep 27, 2017
    7
    This review contains spoilers, click full review link to view. Some experiences are best approached with little to no knowledge of them. Having your expectations turned upside down by what unfolds can be very powerful, and is one of the more enjoyable feelings you can witness. That was certainly the case with a game pertaining to some sentient corn – while I had seen things here and there regarding it, the opening left me with a feeling of unease, which was soon turned to laughs.

    Maize starts off with you regaining your consciousness as a few stalks of corn walk away from you. You start to walk through a corn maze (or maize, depending on how punny you want to be) and soon realize this is a walking simulator. You begin to question whether that corn was real or just your imagination. As you explore the environment, you’ll come across boxes that block your path. After collecting enough items and using them where you are supposed to, certain boxes will disappear and you’ll be notified a path has been opened. These serve as a nice way of keeping you contained in an area with the pieces you either need to find or use.

    While you will likely have to backtrack through areas to pick everything up that’s relevant, the game does a nice job of outlining items that you can interact with, making sure that you don’t spend hours looking for that secret compartment in the wall. In addition to usable items, you’ll find a fair amount of collectibles with humorous narrative attached to each, assuming you read. And once you finish the first puzzle you are given (several things must be done prior – but it’s the first one you will see), the game does something most walking simulators avoid: NPCs are introduced.

    The ears of corn are indeed sentient, and have quite the personalities. It’s also here that you are truly introduced to Bob and Ted, the scientists that are more or less behind all of this. Learning about them is completely optional, as they communicate via sticky notes to one another, but I’d recommend it as it’s a fun exchange between the two. Think Pinky & The Brain, with one having absolutely no idea what he’s doing while the other has to clean up the other’s mess.

    As you progress in here, you’ll come across new characters, and a new reason to be doing what you’re doing. You’ll meet Vladdy, a stuffed bear that will follow and assist you in your travels, while also putting you down every chance he gets. You’ll be put into several precarious situations, and potentially die if you don’t do them correctly. Is your brain bigger than that of a teddy bear and corn? Hopefully. But as with most adventure titles, the puzzles can be a bit obtuse and cause strain.

    The game plays well enough; with the items you can interact with being highlighted as previously mentioned. Chances are there will be a lot of trial and error when it comes to the items and what they are to be combined with, much like point-and-click adventures. Sadly, you won’t be given funny narrative if the items don’t go together, but you’ll get a decent dose from other portions of the game. Whether that is from the non-usable items you pick up, or the narrator’s silent exposition as things progress in the story, there’s a decent amount of absurdist humor here.

    The game has plenty of faults though. Nothing that couldn’t be managed, but they are frustrating nonetheless. There are certain areas I’d get stuck in – and I mean physically stuck. It’d be one thing if I couldn’t move at all, but it’s another when the path you are supposed to take has an invisible wall that won’t go away unless you restart. What’s disheartening is I didn’t know I had to go that way, and backtracked several times to see if there was an alternate route. What’s more frustrating is that this wasn’t a one-time thing, as it happened in several areas. The nicest was a ventilation shaft, as that only meant a couple minutes of checking my options before turning it off.

    Maize has its fair share of humor, and it certainly offers a fun experience for those that enjoy walking simulators, although I can’t say this is the best one that I’ve played. In fact, the humor in this is one of its standout reasons to play, and what sets it apart from so many others in the genre. While it doesn’t always hit, and the absurdist humor can be an acquired taste, I believe it takes well. If it weren’t for all the technical issues I ran into, which will likely be fixed with patches, it’s a fun entry in the blooming genre.
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