This game tries to be a puzzle game (like Machinarium) and a platformer (like Inside) and fails at both.
Pros:
+ The art direction is dark and creepy. It doesn't reach the heights of Inside or Limbo, but it's good and i's the best part of the game.
Cons:
- Controls are awful. The camera moves around a lot, but the controls don't reposition themselves in relation to it. So runningThis game tries to be a puzzle game (like Machinarium) and a platformer (like Inside) and fails at both.
Pros:
+ The art direction is dark and creepy. It doesn't reach the heights of Inside or Limbo, but it's good and i's the best part of the game.
Cons:
- Controls are awful. The camera moves around a lot, but the controls don't reposition themselves in relation to it. So running in a straight line is always a challenge.
- The puzzles are meh (not awful not great). But they don't work well with 3d art-style. Pixel hunting becomes even worse than in old style puzzles games. I needed to google walkthrough twice and both times I would never guess that the items mentioned would be interactive. If you check the concept art section, you'll see that they wanted to do a 2d game first. And the game would be better if they kept this vision.
- The game is super glitchy (especially in the DLCs). On my Series X I needed to reboot the game after every second death, because the game just got stuck on the black screen.… Expand