Metascore
68

Mixed or average reviews - based on 8 Critic Reviews

Critic score distribution:
  1. Positive: 5 out of 8
  2. Negative: 1 out of 8
  1. Feb 14, 2016
    80
    The one minor gripe we had with Level 22: Gary’s Misadventures was that the game is over too quickly. We nailed it in less than 8 hours. Perhaps Noego Games might consider offering new levels as a form of DLC in the future. All in all Level 22: Gary’s Misadventures is a great game for anyone who loves the stealth genre or even for fans of puzzle-based titles.
  2. Feb 1, 2016
    80
    Overall, Level 22: Gary’s Misadventures was a fun game to play through that I’d definitely recommend to people who enjoy simple stealth games.
  3. 80
    Level 22: Gary's Misadventures is a delightful twist on a genre that can take itself way too seriously at times. It manages to make fun of how ridiculous stealth games can be, and provides a solid challenge itself even if it doesn't last that long.
  4. Feb 14, 2016
    77
    An original and nice 2D puzzle-stealth game, with some funny and pretty ideas and nice environments.
  5. Feb 19, 2016
    75
    All that being said, Level 22: Gary’s Misadventure is a pleasant and refreshing stealth focused game. Not once did it take itself too seriously, or try too hard. Its light-hearted approach to the genre felt like light relief when compared to games like Volume or Metal Gear Solid. Go Gary, go!
  6. Apr 15, 2016
    70
    If you are looking for a unique twist to the very established stealth genre, or a way to pass the time before sinking your teeth into more complex and in-depth games, then Level 22 definitely fits the bill.
  7. Jan 25, 2016
    70
    Level 22: Gary's Misadventures is a fun puzzler that doesn't take itself too seriously. Even with that in mind, the developer has obviously lavished love and attention on the game and produced a product that, while not the longest or most challenging game in the world, is enjoyable enough.
  8. Official Xbox Magazine UK
    Mar 27, 2016
    40
    It's pretty ropey, and there's little satisfaction to be had from getting through one door only to find more of the same in the next area. [Apr 2016, p.90]