User Score
6.8

Mixed or average reviews- based on 43 Ratings

User score distribution:
  1. Positive: 25 out of 43
  2. Negative: 10 out of 43
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  1. Mar 27, 2017
    0
    Lego Worlds has so much potential to be a very enjoyable game, but the lack of care and communication from TT Games is ruining it all. The Xbox One version runs terribly, a constant 10 FPS and gets worse when playing in a multiplayer world, countless bugs are everywhere, and lastly it becomes a chore rather than enjoyment while playing through Lego Worlds. For whatever reason they made itLego Worlds has so much potential to be a very enjoyable game, but the lack of care and communication from TT Games is ruining it all. The Xbox One version runs terribly, a constant 10 FPS and gets worse when playing in a multiplayer world, countless bugs are everywhere, and lastly it becomes a chore rather than enjoyment while playing through Lego Worlds. For whatever reason they made it to where you have to acquire 100 Gold Bricks in order to create your own world and at first you're like okay, that's fine. I'll look around discover things, awesome! And then 27 hours later you're sitting at 92 Gold Bricks and can't find anymore. And now sitting at almost 40 hours (And still at 92 Gold Bricks) I'm finished playing this game until TT Games actually fixes something or becomes a bit more communicative with the community. Like I said, such a BIG potential for this game and TT Games is wasting it. Expand
  2. Mar 16, 2017
    0
    Boring. and SHAME to TT Games for closing LEGO DIMENSIONS for this **** . Another **** company after Disney. GG i hope this game will sell very little copies.
  3. May 2, 2018
    1
    Lego veut faire son Minecraft et au moins, une chose est sûre : c'est graphiquement très soigné et infiniment plus beau que l'autre daube immonde et dégueulasse. Par contre, hormis sa belle gueule, Lego Worlds cumule les maladresses et les fautes comme le cancre analphabète qui fait de jolis dessins au fond de la classe...

    Comme très souvent dans les jeux Lego, il faut farmer des
    Lego veut faire son Minecraft et au moins, une chose est sûre : c'est graphiquement très soigné et infiniment plus beau que l'autre daube immonde et dégueulasse. Par contre, hormis sa belle gueule, Lego Worlds cumule les maladresses et les fautes comme le cancre analphabète qui fait de jolis dessins au fond de la classe...

    Comme très souvent dans les jeux Lego, il faut farmer des conneries pour débloquer des machins et notamment ici les innombrables pièces de construction ! certes, le mode "aventure" a le mérite de nous apprendre les bases et l'utilisation des outils au fur et à mesure mais on s'y emmerde décidément bien vite.

    Mais le plus gros souci du jeu concerne son interface elle-même : que ce soit pour modeler le décor, terrasser l'environnement ou simplement construire quelque chose avec les célèbres briques, on se rend compte à notre grand dam et sans trop y croire que c'est incroyablement mal fait. Les outils sont lourdingues, la maniabilité est défaillante et l'imprécision est légion : c'est juste horrible !

    C'est d'autant plus étonnant que le mode "construction" d'un certain jeu comme Fallout 4, un mode très optionnel, lui donne une leçon magistrale à cet égard. Mais chez Lego dont ça devrait être le boulot et une seconde nature, ils n'y arrivent pas : ils font de la merde ! Immense déception donc.
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  4. Nov 1, 2019
    2
    One of the most boring games I have ever played. Few games caused me to fall asleep in the middle of them and this one did - three times. There is so much grind for achievements that it makes ARPGs look like they are simple. Some of the achievements require you to literally mash the same button over and over again for hours in order to meet the requirements needed for the achievement.One of the most boring games I have ever played. Few games caused me to fall asleep in the middle of them and this one did - three times. There is so much grind for achievements that it makes ARPGs look like they are simple. Some of the achievements require you to literally mash the same button over and over again for hours in order to meet the requirements needed for the achievement. Another achievement requires a tremendous amount of time be spent looking for stuff and this leads me to the next big issue with this game - everything is random.

    Each world is randomly generated (although some seem to share coordinates which allow ppl to share worlds). So to find the items you need to have to go to world after world and complete quests for generic characters or open chests. Each time you may get a random item, studs or a gold brick. If you are looking for a specific item it can take a long time. Because every single quest is a fetch quest you repeat this loop forever. Unto itself this wouldn't be bad but one of the achievements is to collect everything so you'll spend countless hours just looking for stuff. As you start running out of stuff to obtain it becomes harder to unlock them as everything is random. If you already have the item it randomly decided to generate then it just gives studs or a common item. Whoever thought this was fun during design should be forced to endure this nightmare for the rest of their lives.

    Another issue is that ultimately the worlds are the same just with different themes. There are generic people on every world with quests, vehicles fall from the sky, creatures attack at random and there is stuff to break. There is really no reason to go to different worlds other than for finding what you need. This is where the quests get really bad. Often you are just told someone needs something and then you have to figure out what. The pictures are so small (even zoomed in) and look like everything else that you're often guessing what it is. Many items are identical except color. So you might have a red apple but this character needs a green one. Or you might have a black bow but this character requires the other black bow. Since everything is random you then either just skip the quest (most likely) or you spent time looking for the item(s). Look up "pointless quests" in the dictionary and there should be a reference to LEGO Worlds.

    Crashing is bad as you explore worlds. Each world takes up more space and eventually the game runs out of available space that it is allowed by the system. At this point you get an infinite loading screen. The only solution is to physically restart your Xbox (yes this is required) and then go into the main menu and delete a world before loading your game. Otherwise you have to do this again. The game also stalls pretty quickly after only a handful of items are on the screen.

    Most LEGO games ultimately do the same thing this game does. The problem is they are framed in a story, generally have red bricks to speed up the process and have quests that are designed to be completed in the area. LEGO Worlds violates all these rules and ends up being a slog of a game. I cannot imagine it is worth anyone's time other than as a LEGO sandbox. If you really want to play with LEGOs that bad then go buy the real thing. At least you won't spend hours looking for some arbitrary item.
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  5. Aug 8, 2020
    4
    Lego Worlds is a fun game that has fun character customization, fun building, and manages to put a Lego spin on it. Most would say that this game is just a big Minecraft clone bur I would say otherwise. The story is not much, all you got to do is just get enough gold bricks to become a master builder and even then that doesn't do anything because all you've done is just collect a bunch ofLego Worlds is a fun game that has fun character customization, fun building, and manages to put a Lego spin on it. Most would say that this game is just a big Minecraft clone bur I would say otherwise. The story is not much, all you got to do is just get enough gold bricks to become a master builder and even then that doesn't do anything because all you've done is just collect a bunch of yellow bricks. but the way you get gold bricks is quite interesting basically you have to do a lot of quest for people or chase down troublemakers and the troublemakers rarely ever appear with a gold brick in their hands. so yeah if you want to get a hundred gold bricks you're going to have to do a LOT of grinding. I'd rather stick to sandbox mode because they just give you everything from the get-go. Next I'm going to talk about a game-breaking bug. (keep in mind I'm on Xbox one and this may not happen on all consoles.) this bug consists of a glitch where on the loading screen to where you're going back to the main menu or just going to another world in general it won't load, and then you'll have to quit the game. I have spent so many hours on my worlds and only for this bug to mess it all up, kind of just ruins the magic for me. The conclusion, Lego worlds is a fun game but that fun is quickly ruined by a bug that causes your worlds not to save. Expand
Metascore
69

Mixed or average reviews - based on 20 Critic Reviews

Critic score distribution:
  1. Positive: 7 out of 20
  2. Negative: 0 out of 20
  1. games(TM)
    Jun 14, 2017
    60
    Just another brick in the wall. [Issue#186, p.82]
  2. Official Xbox Magazine UK
    Apr 15, 2017
    50
    Struggling with the camera ruins the imaginative ideas at the core of this Lego installment. [May 2017, p.88]
  3. Mar 26, 2017
    67
    LEGO Worlds is a logical answer to Minecraft. Generally speaking LEGO does well in a virtual playground, as it offers a lot of options to keep you playing. However, technical issues and repetitive gameplay takes the possibility of a good flow out of the game.