- Publisher: PLAYDEAD
- Release Date: Jun 29, 2016
- Also On: iPhone/iPad, PC, PlayStation 4, Switch
User Score
Generally favorable reviews- based on 780 Ratings
User score distribution:
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Positive: 634 out of 780
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Mixed: 67 out of 780
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Negative: 79 out of 780
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- Most helpful
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Jun 29, 2016Fascinating and breathtaking from A to Z. Never a game has deliver so much feelings to me.
INSIDE shows how video games are meant to be. But it also shows how Art can be.
Thank you Playdead, for everything. -
Jun 30, 2016
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Aug 8, 2016
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Sep 18, 2016Atmospheric and intriguing. A story that keeps you guessing throughout. Puzzles with unexpected solutions and a morbid, dark feel that continues the tone set by Limbo. Although not the longest game this was worth every second of play. Even after finishing and finding every secret, like a good movie or book, Inside wouldn't let me forget about it.
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Jun 30, 2016
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Jul 1, 2016
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Jul 1, 2016The game is intensely macabre, bizarre and mysterious, with a beautiful visual despite the gloomy appearance, really a game that stirs your emotions and makes you curious about what's going on, great game and recommended
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Jun 30, 2016
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Jul 21, 2016
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Jul 1, 2016Video games as an art form has been something heavily debated for some time, but if Playdead has any say on the matter I believe the case has been settled. Using their beautifully crafted game Limbo as a springboard, they created a masterpiece that surpassed its predecessor in every way. A puzzle game at heart, Inside is packaged in a game that is filled with emotion and wrapped in mystique.
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Jul 19, 2016
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Jul 13, 2016Without question, Inside is one of the greatest games ever made. It is so meticulously edited and perfected that I honestly cannot think of another game as polished. Playdead just gave a free lesson to everyone on how to make art. This is the first game in my three-plus decades of gaming that I can't stop thinking about after I beat it.
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Jul 5, 2016
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Jul 1, 2016
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Jul 1, 2016
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Jun 30, 2016
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Jun 29, 2016
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Jul 6, 2016
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Jul 1, 2016
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Jul 12, 2016
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Jul 22, 2016
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Jul 19, 2016This game is an visual achievement in interactive art, the dystopian setting draws you in from beginning to end and the animations is the smoothest I've seen since Journey.
There is no doubt this is an masterpiece and needs to be experienced! -
Jun 29, 2016
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Jun 29, 2016INSIDE is a real piece of art. And it was so predictable.
I dream about this since five years.
Thank you Arnt Jensen. Thank you Playdead. I wish you a long life. -
Jul 9, 2016
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Jun 30, 2016If you liked Limbo you will love this. The ending gave me goose bumps. My GF walked in around the ending and screamed WTF is that??? Could not recommend more.
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Jun 30, 2016one of the best game I have ever played and will play. SO fun and addicting. It's hard and easy at the same time, and a very compelling story. You have to buy.
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Jul 1, 2016My emotions at the beginning of the game were mostly filled with fear. The pit in my stomach as I barely escaped death time after time was intense. Contrast that to the huge smile on my face the last 20 minutes(I laughed out loud multiple times, though I'm probably twisted). This game is incredible and should not be missed.
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Jun 29, 2016
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Jun 29, 2016
Awards & Rankings
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Feb 14, 2017By entering the world of Inside, you'll forget your own world and everything that's been going on in it. From beautiful art design to engaging gameplay, thrilling atmosphere to marvelous story, everything about this game is truly exceptional. Do not miss it.
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Sep 12, 2016Inside shows that Playdead has a knack for the short but powerful puzzle-platformer. The puzzles are logical and challenging, while the story is told well without a reliance on the usual things like dialogue and cut scenes. The balance between both creates a game that has a ton of memorable moments, and the flow is smooth enough that you're compelled to keep playing until you reach the thought-provoking ending. With a presentation that adds greatly to the narrative, Inside is well worth your time.
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Games Master UKSep 6, 2016The most haunting and affecting game of the year. [Sept 2016, p.76]