User Score
8.4

Generally favorable reviews- based on 780 Ratings

User score distribution:
  1. Negative: 79 out of 780

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  1. Jun 29, 2016
    10
    Fascinating and breathtaking from A to Z. Never a game has deliver so much feelings to me.

    INSIDE shows how video games are meant to be. But it also shows how Art can be.

    Thank you Playdead, for everything.
  2. Jun 30, 2016
    7
    I can understand how certain fans of a specific genre might give it a 10; if you were a huge fan of Limbo or of similarly beautiful art styles, you'll love this game just as much, and it is quite an immersive world through its beautiful animations and dark dreamlike atmosphere. But this game needs an honest user review from an unbiased gamer who loves games of all genres.

    The 2 main
    I can understand how certain fans of a specific genre might give it a 10; if you were a huge fan of Limbo or of similarly beautiful art styles, you'll love this game just as much, and it is quite an immersive world through its beautiful animations and dark dreamlike atmosphere. But this game needs an honest user review from an unbiased gamer who loves games of all genres.

    The 2 main facets of Inside are the puzzles and the story. Firstly, the puzzle sections of the game were often repetitive without anything truly revolutionary (although with some original concepts) for a 2-D platform/puzzle game. They aren't incredibly difficult which some may not be very happy about, but for me that actually isn't a complaint because I'd rather let the game and my enjoyment flow as opposed to getting stuck in frustration on a quirky puzzle for an hour at a time. Thankfully, I only spent about 20 minutes on the most challenging puzzle, and rarely as much on any other one. But as I mentioned, they are repetitive, and on the rare occasion annoyingly so. I also do have to give the game credit on being playable for almost anyone, and the mechanics are very simple with just a jump button and an action button the entire way through, and they work extremely well and are very functional.

    That brings us to the story. Without giving anything away, I have to admit it really leaves me wanting for more (again, I won't say exactly in which way as to avoid giving any absolute impressions about it, because I do feel it is something that needs to be interpreted by each player individually). I'll just say that on top of it being short, you'll either absolutely love the story and it's ambiguous implications, or you'll be left scratching your head in the end. There is mystery involved...

    So overall, Inside is a very fresh addition to anyone's game library, and a fun evening spent puzzling away. But really, that's all it is- one evening of play and as far as I could tell, no variation or incentive to playing it more than a second time around (if even that). So to give it as high a score as I would to some of the true masterpieces of the gaming world would be a crime, in my opinion. A hearty score of 7 for the 5 or so hours of fine enjoyment I got out fit, as well as the beautiful art and atmosphere. But nowhere near a 10 like so many others are giving it without at least another 10 hours of puzzles and gameplay, and certainly an extension of the story.
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  3. Aug 8, 2016
    7
    As a fan of Limbo I knew I had to play this. It looks great and plays in almost the same way with one or two extra little features that set it apart all while also being a tad nicer to look at when compared to Limbo.

    You control a little boy through an environment moving along and solving a few puzzles here and there to allow you to continue on your quest "to the right". This journey is
    As a fan of Limbo I knew I had to play this. It looks great and plays in almost the same way with one or two extra little features that set it apart all while also being a tad nicer to look at when compared to Limbo.

    You control a little boy through an environment moving along and solving a few puzzles here and there to allow you to continue on your quest "to the right". This journey is completed in a mostly dark environment that fills you with all sorts of questions as you progress: How did I get here? Where am I supposed to go and why am I supposed to get there? Why are those people and "things" chasing me? Am I meant to be "absorbed" or "assimilated"? etc. Fret not my dear friend as almost none of these questions will be answered and that is probably this games biggest fault.

    In addition it's also quite an expensive experience (for what you get in my personal opinion) as in before you know it you'll have completed the game and you'll also most likely be left with more questions than answers. There are perhaps one or two puzzles that are decent enough for you to not instantly figure out however others will just ensure that you back track a bit to make sure you have all of the pieces. There is also a hidden set of most optional bits (I'm trying to not give away anything here) that will unlock a secret "ending".

    Overall it was a fun experience and I'm glad I got to enjoy it however I was also left slightly empty afterwards especially knowing that I'd have to wait a good few months to possibly a year or two to make it viable for a second play through. In the end I was just left wishing that I'd rather just ignored it until it had gotten cheaper as it just didn't feel as if I had gotten my values worth.

    Buy it if you really, really really loved Limbo and you want more of the same thing and don't mind the current asking price otherwise wishlist it and pick it up with a discount a while later on down the line. 7/10 hurt mostly by it's very short playtime, limited replay value (it really is going to be almost identical to your first play perhaps with one or two additional secrets discovered here and there) and finally leaving you with more questions than answers after completion.
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  4. Sep 18, 2016
    10
    Atmospheric and intriguing. A story that keeps you guessing throughout. Puzzles with unexpected solutions and a morbid, dark feel that continues the tone set by Limbo. Although not the longest game this was worth every second of play. Even after finishing and finding every secret, like a good movie or book, Inside wouldn't let me forget about it.
  5. Jun 30, 2016
    8
    Aesthetically, this game is probably the most beautiful and perfectly created game I've ever played. It makes perfect use of light and shadows, depth, camera perspective, different post processing things like bluriness to objects and ambient environmental effects. It's use of sound is also perfect, with the "less is more" approach with great ambience. The character animations when movingAesthetically, this game is probably the most beautiful and perfectly created game I've ever played. It makes perfect use of light and shadows, depth, camera perspective, different post processing things like bluriness to objects and ambient environmental effects. It's use of sound is also perfect, with the "less is more" approach with great ambience. The character animations when moving and performing different actions for both the boy you play as and others you come across are painstakingly detailed with sometimes humorous result and sometimes scary.

    Gameplay-wise, the puzzles are fun and exciting but not too difficult to figure out. The controls are very easy to understand, only the left analog stick, X and A are used, this could've been on NES basically. you only ever move left and right, although it felt sometimes like I was supposed to walk into the background by pressing up on the stick because the backgrounds are so vividly created and are always full of things happening. I never felt cheated because of bad character control, all the deaths I had felt like it was my own fault.

    The game is short. I finished it in 2-4 hours. It has a great flow to it. You get hooked and can't stop until you finish it. It might not be worth the current xbox live pricetag but it's video game art at it's best. It will take you on an emotional ride, you will laugh, get scared and surprised during this short but involving adventure.
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  6. Jul 1, 2016
    10
    This is without a doubt one of the most memorable and best games I've played in a long time and a game that while very similar to Limbo, is better than that title in every way.
    Without any dialogue it presents a tale that's horrific, fascinating and up to the player to interpret. The flow of the game is also fantastic, with no area dragging for too long and puzzles that never gets you
    This is without a doubt one of the most memorable and best games I've played in a long time and a game that while very similar to Limbo, is better than that title in every way.
    Without any dialogue it presents a tale that's horrific, fascinating and up to the player to interpret. The flow of the game is also fantastic, with no area dragging for too long and puzzles that never gets you frustrated. The ending sequence which is utterly amazing could have been just a tad longer though.

    All in all Inside really shows what video games can accomplish and what makes the medium totally unique.
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  7. Jul 1, 2016
    10
    The game is intensely macabre, bizarre and mysterious, with a beautiful visual despite the gloomy appearance, really a game that stirs your emotions and makes you curious about what's going on, great game and recommended
  8. Jun 30, 2016
    10
    It's rare to play a game as utterly perfect as INSIDE. I'm not one for indie games, nor was I a huge fan of Limbo, but INSIDE is one of the most impeccably crafted video games that I've ever experienced. If you're looking for pitch perfect pacing, inventive but doable puzzles, haunting atmosphere with richly detailed environments, beautiful lighting, and a soundtrack that serves to enrichIt's rare to play a game as utterly perfect as INSIDE. I'm not one for indie games, nor was I a huge fan of Limbo, but INSIDE is one of the most impeccably crafted video games that I've ever experienced. If you're looking for pitch perfect pacing, inventive but doable puzzles, haunting atmosphere with richly detailed environments, beautiful lighting, and a soundtrack that serves to enrich the visual surroundings, and have it all look smooth and animate well when in motion, you can't really do much better than INSIDE. Very rarely does a game come along with this level of polish and quality that permeates every single facet of the game. This is easily one of the best video games of not just this generation, but hands down one of the best that I've ever played. Expand
  9. Jul 21, 2016
    10
    “Inside” truly is an experience; calling it a “game” is to dismiss its very nature. Similar to Playdead’s “Limbo” before it, “Inside” isn’t about the hand-holding typical of most titles: “Here’s the protagonist, here’s the motivation and here’s 30 minutes of tutorials to teach you what to expect.” No, “this experience is none of that. The story and motivation are definitely there, but in a“Inside” truly is an experience; calling it a “game” is to dismiss its very nature. Similar to Playdead’s “Limbo” before it, “Inside” isn’t about the hand-holding typical of most titles: “Here’s the protagonist, here’s the motivation and here’s 30 minutes of tutorials to teach you what to expect.” No, “this experience is none of that. The story and motivation are definitely there, but in a series of questions you’ll ask yourself rather than overt answers the game will tell you; you learn through implication rather than exposition. It’s this intrigue that makes the muted colors and oft morbidly bleak themes of the world of “Inside” so incredibly immersive, easily one of the most immersive I’ve ever personally experienced. Whether ducking flashlights, evading attack dogs, patiently sussing out one of the world’s many wonderful and unique puzzles or just standing in awe of the environment and atmosphere around me, I feel like I’m there, and “there” is where the game truly shines above so many others. I won’t spoil anything, but be warned: don’t expect answers; don’t expect for everything to be wrapped up in a nice, neat little package in the end. “Inside” will end and what you feel is what you feel, what you think is what you think and overall, the end-to-end experience should leave an imprint as deep as the questions you’ll hunger to have answered. If “Inside” succeeds at anything, it’s at reminding you that the rabbit hole is always deeper than you think it is, and sometimes it’s not even a rabbit hole at all… Expand
  10. Jul 1, 2016
    10
    Video games as an art form has been something heavily debated for some time, but if Playdead has any say on the matter I believe the case has been settled. Using their beautifully crafted game Limbo as a springboard, they created a masterpiece that surpassed its predecessor in every way. A puzzle game at heart, Inside is packaged in a game that is filled with emotion and wrapped in mystique.
  11. Jul 19, 2016
    7
    Inside is a triumph of style over substance. The art direction is often
    breath-taking (although with one too many grim warehouses and an overly long water section.) As with Limbo, the animation is smooth and the controls are both simple and nicely weighted.
    Unfortunately, it’s all in service of not a lot of game. The story never really gets going, too much is left open to
    Inside is a triumph of style over substance. The art direction is often
    breath-taking (although with one too many grim warehouses and an overly long water section.) As with Limbo, the animation is smooth and the controls are both simple and nicely weighted.

    Unfortunately, it’s all in service of not a lot of game. The story never really gets going, too much is left open to interpretation, and a brilliantly surreal ending twist is over before you can fully get your head around it.

    While it’s technically far superior to Limbo, as an experience it feels shallow and slight by comparison.
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  12. Jul 13, 2016
    10
    Without question, Inside is one of the greatest games ever made. It is so meticulously edited and perfected that I honestly cannot think of another game as polished. Playdead just gave a free lesson to everyone on how to make art. This is the first game in my three-plus decades of gaming that I can't stop thinking about after I beat it.
  13. Jul 5, 2016
    10
    INSIDE has just become one of my favorite games of all time. The game certainly picks up where LIMBO left off, and exceeds expectations in every way imaginable. Playdead has transcended what I believed was possible in videogames, much less a puzzle/ platformer. The physics are so well done that they almost make the game feel easy, that is to say, you feel like a part of the game and thatINSIDE has just become one of my favorite games of all time. The game certainly picks up where LIMBO left off, and exceeds expectations in every way imaginable. Playdead has transcended what I believed was possible in videogames, much less a puzzle/ platformer. The physics are so well done that they almost make the game feel easy, that is to say, you feel like a part of the game and that every movement is smooth and uninterrupted. The game is constructed in such a way that it sucks you in, and leaves no hints that you are actually playing a $20 platformer that you bought on whim. The farther you progress in the game, the more you question life and its importance when their are games like this to be played. Okay, perhaps I'm being a bit dramatic, but seriously, INSIDE is the type of game that leaves you with more questions than answers which is something unique nowadays.

    I have never played a game this smooth and peaceful, yet intense and engaging at the same time. Everything about this game gives you chills because of how it plays on some of our most primal fears and curiosity with the grotesque. I would say this has the best art and design of any game I have ever played. I would even argue its better than the first Bioshock game in terms of graphical design. INSIDE is one of the few games these days that actually makes you feel something inside while you play it; it even rivals 2001: A Space Odyssey in its incredible ability to make you question what is possible to make one feel in a videogame. It's about as far as you can get from the mindlessness of most games (If you think Call of Duty is the supreme videogame experience, then don't bother playing this game). The story of INSIDE is there, but it is never spoon fed to you through cheap tactics like dialogue. Instead, it is experienced through puzzles, brief animation, and attention to the environment.

    Every aspect of this game that can be measured is perfect, that's how good it is. This game is certainly short, but its oh so sweet.
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  14. Jul 1, 2016
    8
    Inside is a game that ,like so many other people, I have been eagerly awaiting since playing the hugely enjoyable yet slightly disturbing Limbo. Inside has been six long years in the making and, now that it has arrived, I'm finding myself both pleased and disappointed all at once.

    On the plus side of this reaction is the beautiful art work displayed in the visual design, the use of
    Inside is a game that ,like so many other people, I have been eagerly awaiting since playing the hugely enjoyable yet slightly disturbing Limbo. Inside has been six long years in the making and, now that it has arrived, I'm finding myself both pleased and disappointed all at once.

    On the plus side of this reaction is the beautiful art work displayed in the visual design, the use of sound to set the mood, some satisfying environmental puzzles, and an ending that takes you to a place you never thought you'd find yourself.

    However, all the positives are dragged down by one major factor, LENGTH. This is NOT a long game. My first play through took three and a half hours and by my second play through I had found all of the optional secrets. So that's a total of approximately seven hours total for full completion, and half of that was retreading old ground. That is just NOT a value package considering the price at launch of sixteen English pounds.

    I look at Inside as an experiment in interactive storytelling rather than a "gamers" game. It is a wonderful experience, it just left me wanting more of it for the price I've payed. Overall, I'm glad that I've played or "experienced" this game, but I can't in good conscience give it a perfect score.

    Maybe some of these new breed of games should come with a warning "CAUTION ART".
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  15. Jul 1, 2016
    10
    Sensacional, jogo com uma atmosfera, física, gráficos e ambientação excelentes. Lembra muito Limbo mas é um jogo bem diferente, o final é de explodir a cabeça e nos fazer pensar, o jogo possui um final secreto apenas quando você pega todos os coletáveis, tente descobrir o que acontece. Recomendo muito que todos joguem e prestigiem esse incrível jogo da playdead, depois de terminar o jogoSensacional, jogo com uma atmosfera, física, gráficos e ambientação excelentes. Lembra muito Limbo mas é um jogo bem diferente, o final é de explodir a cabeça e nos fazer pensar, o jogo possui um final secreto apenas quando você pega todos os coletáveis, tente descobrir o que acontece. Recomendo muito que todos joguem e prestigiem esse incrível jogo da playdead, depois de terminar o jogo assistam o trailer novamente. Expand
  16. Jun 30, 2016
    10
    Inside takes its place i my eyes on the same podium as playdead's previous offering Limbo (2010) and Ori and the blind forest, both of which were masterpiece platformer's.

    However Inside trumps Limbo with a suspenseful soundtrack and haunting visuals which keep you hooked from the beginning till the end. The ending left me wanting more and with many questions as to WTF had just
    Inside takes its place i my eyes on the same podium as playdead's previous offering Limbo (2010) and Ori and the blind forest, both of which were masterpiece platformer's.

    However Inside trumps Limbo with a suspenseful soundtrack and haunting visuals which keep you hooked from the beginning till the end.

    The ending left me wanting more and with many questions as to WTF had just happened over the last 3-4 hours. But it was a journey I enjoyed and would thoroughly recommend to get and become lost in this world.

    I seriously see this game as a piece of art to be enjoyed, as the visuals are stunning and the score fits it perfectly. Even if the true nature of the game still feels a mystery by the end you do form your own story in your head as you play along and summons many emotions as you play through it.

    Thoroughly entertaining, thought invoking, a artistic masterpiece.
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  17. Jun 29, 2016
    10
    Inside has to be one of the strangest yet beautiful games that I have played. I can not even describe the level of detail and polish this game delivers from start to finish. Small miniscule details such as debris falling from a platform to absolutely incredible lighting effects that make the world of Inside feel real and lived in. The puzzles are just the right level of difficulty to giveInside has to be one of the strangest yet beautiful games that I have played. I can not even describe the level of detail and polish this game delivers from start to finish. Small miniscule details such as debris falling from a platform to absolutely incredible lighting effects that make the world of Inside feel real and lived in. The puzzles are just the right level of difficulty to give you that level of accomplishment without the frustration that some of Limbo's puzzles gave me. The sound design is masterfully composed from the ambient electronic sounds that give off a somber and eerie vibe that make certain levels extremely memorable and emotional. Amazing game and in my opinion even greater than Limbo, a feat I was confident no other game could top in this genre. Expand
  18. Jul 6, 2016
    10
    After having taken advantage of the Limbo offer for free on PC and Xbox One the past few weeks to dive deep into its astonishing atmosphere one more time, I could steel myself to enjoy their brand new masterpiece as I should.

    Inside is a part - in the same way as Limbo - of those indie games that succeed in putting the sphere of AAA games in the shade just by arming themselves with a
    After having taken advantage of the Limbo offer for free on PC and Xbox One the past few weeks to dive deep into its astonishing atmosphere one more time, I could steel myself to enjoy their brand new masterpiece as I should.

    Inside is a part - in the same way as Limbo - of those indie games that succeed in putting the sphere of AAA games in the shade just by arming themselves with a staggering ambience. A brand new master stroke from Playdead.

    With beautiful references to Limbo deftly disseminated here and there throughout this unique dark journey, a game concept transcended by its intelligent structure, an execution with great delicacy, a progressive breathtaking rhythm without any time out and above all, its deadly and remorseless traps.
    Inside keeps the player on tenterhooks by insinuating within his head, a profound feeling of unease while facing some passages, thus strongly rooting this dread of the failure that will lead the guy to his death. Not devoid of subtle cinematographical references, the game features a redoubtable graphical ambience that grabs the player by the throat and throws him at the heart of a very dark trek in a world that tremendously looks like a dystopia. Adding some tints of colour doesn't change the overall meaning of the artistic direction which takes root with fervor in that of Limbo, and hence brings the same amount of oppression. Managing to tell a story just through the use of a specific ambience, the environment, the Gameplay and subtle references, we can easily spot this indisputable know-how from Playdead who deals another coup de grâce and makes an eloquent demonstration of one of their most primary talents.

    Masterful.
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  19. Jul 1, 2016
    8
    There was nothing bad about the game. The narrative, art design, score and gameplay/puzzles were all very well done. However, I don't see anything particularly mind-blowing or genre-defining here. It's well made, but it didn't blow me away. I'm not going to say why others should not feel that way, but after beating it (in less than 4 hours by the way) I walked away satisfied that I got myThere was nothing bad about the game. The narrative, art design, score and gameplay/puzzles were all very well done. However, I don't see anything particularly mind-blowing or genre-defining here. It's well made, but it didn't blow me away. I'm not going to say why others should not feel that way, but after beating it (in less than 4 hours by the way) I walked away satisfied that I got my money's worth and had a good experience with the game, but extremely confused as to why this game is being hailed as the greatest thing ever. Expand
  20. Jul 12, 2016
    8
    Inside reminds me of limbo but with easier puzzles it is an ok game but very short under 4hrs for me to complete and just to get the remaining achievements.

    the game is overpriced at £16 i think £8 would be fair, i do not understand how people can give it a 10.i like to think i have semi good judgement on games given the 25+ years i playing them but this brings nothing great to the
    Inside reminds me of limbo but with easier puzzles it is an ok game but very short under 4hrs for me to complete and just to get the remaining achievements.

    the game is overpriced at £16 i think £8 would be fair,

    i do not understand how people can give it a 10.i like to think i have semi good judgement on games given the 25+ years i playing them but this brings nothing great to the table.

    i would advise people to wait for it to be half price,your not missing out.

    kinda wish i used the money to take another shot at resident evil 5 at the same price just alot more game for the buck.
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  21. Jul 22, 2016
    9
    While Inside is a short game it is highly polished and very immersive. In typical PlayDead fashion its very very dark and very odd but left me thinking about the game for a long time. Inside is very much worth both your time and your money. Some of the best puzzles since Portal 2.

    GRAPHICS: A very simple palette with a 2,5D structure, great backgrounds and a very clean and simple
    While Inside is a short game it is highly polished and very immersive. In typical PlayDead fashion its very very dark and very odd but left me thinking about the game for a long time. Inside is very much worth both your time and your money. Some of the best puzzles since Portal 2.

    GRAPHICS: A very simple palette with a 2,5D structure, great backgrounds and a very clean and simple art style.

    SOUND: Sound is fantastic and very atmospheric creating a constant state of unease and very eerie game.

    GAME PLAY: Simply amazing. The puzzles will make you think and some require impeccable timing but all are solvable and create a sense of tension followed by relief and a feeling of elation when you get through them.

    This is what puzzle platformers should be - immersive, intense, atmospheric and very fun to play. This is a definite purchase for anyone who enjoys great game design and great game play.

    So far this is definitely one of my top games for this year and one of my all time favorites.
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  22. Jul 19, 2016
    10
    This game is an visual achievement in interactive art, the dystopian setting draws you in from beginning to end and the animations is the smoothest I've seen since Journey.

    There is no doubt this is an masterpiece and needs to be experienced!
  23. Jun 29, 2016
    10
    This game is absolutely incredible for so many reasons: story, atmosphere, physics engine, music, style...it's truly awesome. I'm already on my second play through and I just beat it. I can't get enough. I don't hand out 10's for ratings but this game is perfection for me.

    It is a puzzle platformer...so if you don't like to use your brain you may not like this game. If you don't like an
    This game is absolutely incredible for so many reasons: story, atmosphere, physics engine, music, style...it's truly awesome. I'm already on my second play through and I just beat it. I can't get enough. I don't hand out 10's for ratings but this game is perfection for me.

    It is a puzzle platformer...so if you don't like to use your brain you may not like this game. If you don't like an incredibly immersive story you may not like this game.

    For me this is what gaming truly should be engrossing, easy to pick up but not easy to put down. I can't wait to share it with people who aren't gamers at all because its that easy to jump into...
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  24. Jun 29, 2016
    10
    INSIDE is a real piece of art. And it was so predictable.
    I dream about this since five years.
    Thank you Arnt Jensen. Thank you Playdead. I wish you a long life.
  25. Jul 9, 2016
    10
    Inside is both an astounding achievement and a devastatingly empathetic experience – in the most blissful and expressive sense. Depending on your expectations of Interactive media, you'll either appreciate PlayDead’s unconventional narrative-driven masterpiece (as did I) or you may feel disgruntled by their total disregard for assimilating overwrought generic videogame tropes and mechanicsInside is both an astounding achievement and a devastatingly empathetic experience – in the most blissful and expressive sense. Depending on your expectations of Interactive media, you'll either appreciate PlayDead’s unconventional narrative-driven masterpiece (as did I) or you may feel disgruntled by their total disregard for assimilating overwrought generic videogame tropes and mechanics into their vision.

    Inside boasts an overwhelmingly intricate semiotic design. Playhead's treatment of character, setting, narrative, gameplay, mise en scene, architecture and other aesthetic devices results in a seamless and unique experience.

    Simply stunning and by far my best game of 2016.
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  26. Jun 30, 2016
    10
    If you liked Limbo you will love this. The ending gave me goose bumps. My GF walked in around the ending and screamed WTF is that??? Could not recommend more.
  27. Jun 30, 2016
    10
    one of the best game I have ever played and will play. SO fun and addicting. It's hard and easy at the same time, and a very compelling story. You have to buy.
  28. Jul 1, 2016
    10
    My emotions at the beginning of the game were mostly filled with fear. The pit in my stomach as I barely escaped death time after time was intense. Contrast that to the huge smile on my face the last 20 minutes(I laughed out loud multiple times, though I'm probably twisted). This game is incredible and should not be missed.
  29. Jun 29, 2016
    10
    INSIDE is a real piece of art.

    Inside is a adventure platformer developed by Playdead. Inside is the successor of Limbo (2010), and the game thematically and visually similar with Limbo. In Inside is the same system like in Limbo, and the protagonist of the game it's a young boy. This young boy explore the environment presented as a primarily monochromatic, 2.5D game. Audio: The
    INSIDE is a real piece of art.

    Inside is a adventure platformer developed by Playdead. Inside is the successor of Limbo (2010), and the game thematically and visually similar with Limbo.
    In Inside is the same system like in Limbo, and the protagonist of the game it's a young boy.
    This young boy explore the environment presented as a primarily monochromatic, 2.5D game.

    Audio:
    The sounds are very great in this. They made you to live and feel in a real horror movie. The Forest, the wind, the, rain, the water, the dogs, the chickens, the pigs, everything.
    Like in Limbo there are not dialogues between the youg boy or somebody else.
    The sound composed from the ambient electronic sounds that give off a somber and eerie vibe that make certain levels extremely memorable and emotional.
    The sounds and music are accentuated with subtle industrial ambiance, audio and music differs from one action to another.

    Graphics & Visuals:
    Inside presents primarily monochromatic, 2.5D game, using only splashes of color to highlight parts of the environment. The game is incredible with the noir atmosphere.
    The colors and contrasts from levels are very detailed and polished. The art of lighting effects make the world of Inside feel real and lived in.
    The graphic of the game is simple and good, complex and beatiful.
    The visuals of the world are in move. Anything, the chickens, the fishes, the lights follows you. Everything is a circle of the universe.

    Gameplay:
    In Inside, you control a young boy unnamed. The control and the gameplay it's very simple and attractive.
    The variety of puzzles and mechanics keeps the game in action and fresh. Every puzzle has unique resolution system.
    In the first there's no any tutorials or hints. You must to learn what to do in time, like in Limbo.
    The gameplay is very smooth, in action anytime. You need to traverse the dark woods, followed by the dogs and guards. abandoned cities and flooded factories.
    You'll be hunted by anybody. Guards will shot you, the dogs will bite you in a brutal mode, the pigs will do a rodeo time.
    Besides these you must to be very carefully to avoid the traps, there are everywhere.
    The young boy is fearless but vulnarable and you need to be patient.
    The animations of deaths are very brutal and sadistically.
    Otherwise fluidity of the game will attract you.

    Story:
    The story is not very accurate. You are a young boy, and you need to traverse more parts of that world. Like, dark woods, old barns, water, old industrial cities, factoryes and warehouses.
    You must to find and rescue something hidden by the world. The story has 2-3 hours of gameplay.

    Conclusion:
    This is the best puzzle platformer I played in those years. For me, this will be the best 2016 platformer/adventure game. Maybe this will be GOTY.
    In 6 years, 2 games, 2 masterpieces.

    10/10
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  30. Jun 29, 2016
    10
    Inside sets a new standard for "2D" platformers. It is truly innovative and a next generation game. Playdead out did themselves, surpassing Limbo. The game presents a unique narrative that is told subtly through it's nature, has a haunting and beautiful score, and has a simple yet captivating visual design. These are all wrapped inside an outstanding package to deliver an untouchableInside sets a new standard for "2D" platformers. It is truly innovative and a next generation game. Playdead out did themselves, surpassing Limbo. The game presents a unique narrative that is told subtly through it's nature, has a haunting and beautiful score, and has a simple yet captivating visual design. These are all wrapped inside an outstanding package to deliver an untouchable experience. The past few years have been a long wait but well worth it. Look forward to Playdead's future titles. Expand
Metascore
93

Universal acclaim - based on 87 Critic Reviews

Critic score distribution:
  1. Positive: 87 out of 87
  2. Mixed: 0 out of 87
  3. Negative: 0 out of 87
  1. Feb 14, 2017
    100
    By entering the world of Inside, you'll forget your own world and everything that's been going on in it. From beautiful art design to engaging gameplay, thrilling atmosphere to marvelous story, everything about this game is truly exceptional. Do not miss it.
  2. Sep 12, 2016
    90
    Inside shows that Playdead has a knack for the short but powerful puzzle-platformer. The puzzles are logical and challenging, while the story is told well without a reliance on the usual things like dialogue and cut scenes. The balance between both creates a game that has a ton of memorable moments, and the flow is smooth enough that you're compelled to keep playing until you reach the thought-provoking ending. With a presentation that adds greatly to the narrative, Inside is well worth your time.
  3. Games Master UK
    Sep 6, 2016
    92
    The most haunting and affecting game of the year. [Sept 2016, p.76]