Metascore
89

Generally favorable reviews - based on 23 Critic Reviews

Critic score distribution:
  1. Positive: 23 out of 23
  2. Mixed: 0 out of 23
  3. Negative: 0 out of 23
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  1. May 16, 2017
    Netherrealm Studios stumbling while adding an innovative new feature to Injustice 2 would have been much more tragic if the bits they normally excel at, fighting and storytelling, weren’t so spectacular this time around. Where follow-ups to traditional comic book events often fail, Injustice 2 is a worthy successor to the original in almost every way.
  2. May 24, 2017
    These ridiculous twists on traditional aesthetics are all because of Injustice 2’s brilliant loot system, but the reason it’s brilliant isn’t because it lets you make superheroes look crazy. It’s brilliant because it’s a nod to the wackiness of DC’s multiverse on a scale that fans probably haven’t seen before outside of something like the universe-hopping opening of Crisis On Infinite Earths.
User Score
8.1

Generally favorable reviews- based on 291 Ratings

User score distribution:
  1. Negative: 36 out of 291
  1. Jul 21, 2017
    9
    The best fighting game in a while. The characters all look amazing, even though some have small faults. The story mode is very fun andThe best fighting game in a while. The characters all look amazing, even though some have small faults. The story mode is very fun and exciting. I only stopped because I wanted to write this. It is also good they added a lot of customization for every character. It is worth it. Full Review »
  2. May 25, 2017
    10
    Wonderful cinematic cut-scenes, just like an interactive big-screen movie. Fine nuances in game play, story mode and replay ability factor isWonderful cinematic cut-scenes, just like an interactive big-screen movie. Fine nuances in game play, story mode and replay ability factor is high. Injustice 2 is setting a new high standard on all other fight games and beyond fight games, which will be not easy to achieve. Full Review »
  3. May 18, 2017
    2
    Let me preface this by saying that I account myself to be rather good at these fighting games. I have several Living Tower scores on MK XLet me preface this by saying that I account myself to be rather good at these fighting games. I have several Living Tower scores on MK X that are in the top 50 globally. I'm not a "super pro" and do not intend to aggrandize myself, but I have 20+ years of experience playing fighters and can hold my own, online and offline. I've made enough mistakes in these games to fill a book but have always fought with confidence.

    Not quite sure which fighting game all of these 9 and 10 reviews are playing. Either that, or those people haven't played very much yet. Once you get past the pathetic (2 hour) Story mode, the ONLY content left is the Multiverse, which is little more than a poor adaptation of MK X's towers. Add an AI that is complete cheese, and you've got a game that bored me to death in 2 days.

    Graphics are beautiful, no doubt. But technically speaking, there are some glaring flaws. First off, your special moves refuse to activate about one-third of the time, whilst your AI opponents repeatedly spam long combos and special moves with no trouble at all. This leads to frustrating fights that you lose because you either cannot avoid trouble, or simply cannot do moves with any regularity. Even on medium or medium-high difficulties, your AI opponents are seemingly unstoppable, while you fruitlessly attempt to survive using a terrible blocking system and ineffective, limited defensive abilities. The AI will easily block your moves and super move, then chew right through your blocks. Makes little sense; I could see it on higher settings, but not so early on.

    The Gear system is an absolute mess, but boy they sure did hype it to death. Drops are complete RNG, often giving you the same pieces over and over, for characters you don't even use. I got pieces at level 3 that required the characters to be level 20 to use, so where's the worth in that? And honestly the stuff doesn't do much for you, just minor increases to stats that really don't affect the fights; even increasing your max health does almost nothing to abate the constant onslaught you face from overpowered AI opponents.

    The Multiverse, which again is apparently the lone source of content, grows stale quickly. All you do is fight a set number of opponents, sometimes with modifiers, sometimes without, then are rewarded with useless Gear and a seemingly random amount of XP. Some review site was going on and on about the "hundreds of hours!" of fun the Multiverse could be, and I just had to laugh. It got dull in almost no time, especially with the wildly variant and often unfair AI. I just don't get it. With today's tech, being unable to competently use your moves is unforgivable, although now I wonder if that isn't an intentional "feature" designed to make the fights even more frustrating.

    The lore and comic-book stuff here is great, don't get me wrong. And it is a gorgeous game. But as a fighter - you know, what's supposed to be its main feature - it falls flat when compared to many other titles.
    Full Review »