HAUNTED: Halloween '86 - The Curse Of Possum Hollow Image
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  • Summary: October 31st, 1986: In the once-quiet town of Possum Hollow, two 11-year old kids are gearing up for some Halloween hijinks!
    Before a fun-filled night of trick-or-treating Donny and Tami venture up to the old farm house where Harry, the crazy old farmer, suddenly thrusts them into a
    October 31st, 1986: In the once-quiet town of Possum Hollow, two 11-year old kids are gearing up for some Halloween hijinks!
    Before a fun-filled night of trick-or-treating Donny and Tami venture up to the old farm house where Harry, the crazy old farmer, suddenly thrusts them into a nightmare. Now trapped deep down in his dungeon on a pile of bones, they must break out and find their way back home. They will face hordes of heinous haunts, monstrous bosses and environmental hazards as they make their way through the various landscapes of Possum Hollow and fight to save their town from the curse that plagues it.
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Score distribution:
  1. Positive: 0 out of 3
  2. Negative: 1 out of 3
  1. Oct 31, 2018
    60
    HAUNTED: Halloween ’86 has been made with a lot of love by a team of NES enthusiasts and the gameplay ensures it feels rewarding to progress through. The sheer variety of enemies, locations and even moves that Donny/Tami can pull off is impressive considering the limitations of the format. Unfortunately, not having the option to use the analog stick is super annoying, the story doesn’t bring enough to the table to be memorable and the hit mechanics seem a little awry.
  2. Feb 14, 2019
    50
    The execution of Haunted Halloween '86 leaves little to be desired. While attempts are made to deliver that experience, the execution seems to be lacking intently. I would identify Haunted Halloween '86 as that one cartoon that was in the middle of your Saturday Morning Cartoon block that just didn't deliver that same "wow" factor as your favorites did. Remember, this is costing you $9.99 to experience this yourself, but is $9.99 worth 1000 Gamerscore boost in less than 15 minutes? That's a mystery you'll have to solve for yourself.
  3. Aug 27, 2018
    40
    It’s an admirable attempt with a clear love for the era, but you will likely not spend too much time playing it. Since the achievements are extremely easy, many may buy this just to grab them, however, unless you are a super fan of the nostalgic vibes this game is dropping, you are better off skipping this one. There are a lot of other games that can give you the same nostalgic feeling, while still adding new mechanics and creating a better overall experience.
Score distribution:
  1. Positive: 1 out of 2
  2. Negative: 0 out of 2
  1. Sep 2, 2018
    9
    This opens with a few old school styled cut scenes that are my biggest, yet insignificant complaint. The text is downright ugly; I’m not sureThis opens with a few old school styled cut scenes that are my biggest, yet insignificant complaint. The text is downright ugly; I’m not sure if it’s just too big for the area they allotted for it or merely a poor font choice, but I found it hard to read and simply quit trying to after just a few frames. Additionally, when starting a new game you’ll sit through this each and every time, and much like the impatient me at seven years old, I sat there mashing the button trying to jump into the game as quickly as possible.

    Our young heroes have a rather deep toy box when it comes to their movesets, more so than any other NES game that I can recall. There’s the standard attack, a number of specials, rolls, and jump attacks, among others (with each hero having their own specific moves, which feel the same yet are different enough to add some variety) that can be used to deal with the undead menace plaguing the town. These attacks are pulled off with relative ease and most offer up satisfying results, with the specials only requiring a short series of directional moves prior to the attack button. The weakest link is the standard attack, which lacks any real umpf in the power department. My initial playthroughs had me crouching just out of reach and punching the zombies in their decrepit junk, which is a tactic that takes forever. Much like any zombie game in the history of zombie games, you’ll want to aim for the head for success. Over time you’ll quickly learn which attack works best against which type of enemy, as some are completely immune to specific attacks.

    The amount of options available to you early into the game will be decided by the difficulty you choose, with easy, normal, and hard being the options available to you off the rip; the easy setting is the same as normal except that it offers all of the moves from the get go. Having sampled each of the settings, this appears to be the primary difference outside of the number of enemies thrown at you at any given time.

    Remember that handy HUD option that 99% of games offer as a tool to let the player know where they land with their current health, score, and lives? This game replaces this completely with the character’s skin tone reflecting their current health, with a few shades of green in place prior to death. Each character has their own respective health, which is retained between levels. To add longevity to each of your limited lives, you can swap between characters on the fly. While I found the mechanic useful, once you learn to make the most of it, death becomes a bit of a joke, taking at least seven enemy attacks to kill your duo. Once you get your bearings straight, most of the standard enemies will be nothing but mild distractions, most of which are easily evaded if combat isn’t your thing. The exception is the boss encounters, which are varied and task the player with breaking down their patterns and determining which attack(s) will work prior to dying.

    Death is fairly forgiving in this title, with a higher than average life count given on each run and checkpoints being activated upon each level transition. I was a bit disappointed there are no continues, leaving the password option as your only method available to skip past the opening chapters. Sadly, the game fails to provide any of these passwords during normal gameplay, so I am unsure how they are unlocked/earned. Since we are talking about a game that can be played on the original system, I am not scoring off for this, but feel like a save feature would have been a nice touch.

    The overall presentation is amazing when comparing the game to similar offerings from the NES era, even going as far to include one of the solid blue screens that would often be the first thing you’d see when loading a dusty cartridge into the old school system. The same love and care was clearly used on the remainder of the package, with each and every tiny detail working in tandem to deliver an experience that is both familiar and new. Sure, you’ve worked your way left to right using mild platforming mechanics time and time again, but the shot of adrenaline you get when you make a flawless run through a never ending stream of zombies, all while uppercutting each of their heads off without missing a beat was often missing from most NES games. The music, while forgettable, does help paint a stunning picture fueled by nostalgia that truly made me forget on multiple occasions that I was playing a new release, opposed to something from my childhood.

    HAUNTED: Halloween ’86: (The Curse of Possum Hollow) succeeds at not just being an amazing example of how a throwback game should be made, but works on all fronts to deliver a strange feeling of nostalgia while being brand new, redefining what a retro title should be. Don’t let the primitive visuals fool you, this is a game that isn’t to be missed, whether you’re a retro fan or otherwise.
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  2. Aug 29, 2018
    7
    Everything about the presentation side of the game sticks to the classic NES formula and I fell in love with both the visuals and sound designEverything about the presentation side of the game sticks to the classic NES formula and I fell in love with both the visuals and sound design immediately. The game has the perfect length to it and in my opinion it has just the right amount of content to make it good value for your money. There is a decent amount of variety in both the level design and enemies you face which means the gameplay stays fresh throughout your playthrough. Unlocking abilities during the game makes tackling the really difficult levels worth it because each ability offers you something new. The controls hold up surprisingly well most of the time which is obviously very important in a game like this. Some people may like it and some may not but for me the game was a little bit too challenging and it did cause me to have a few frustrating moments. The platforming elements sometimes feel off and this can be quite annoying especially when they cause you to experience a few cheap deaths. Does HAUNTED: Halloween ’86 – The Curse Of Possum Hollow do enough to get a recommendation from me? I absolutely loved my NES back in the day and I still play it to this day so when I found out that developers were still making game’s for the NES and bringing them to the Xbox One as well I was very excited to say the least. Haunted Halloween ’86 brings back a ton of very fond memories and that’s mainly because they capture the NES formula ever so well. From the visuals and sound design to the enchanting gameplay everything has been done extremely well containing a lot of love and attention as well. In fact the game ticked that many boxes for me that I was easily able to look past the game’s extreme difficulty, and that’s very impressive considering the game can cause you to experience quite a few frustrating moments. Despite the frustrating moments though Haunted Halloween ’86 does more than enough to get a recommendation from me and if you’re a fan of the retro style then this game is a game that can’t be missed. Expand