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5.9

Mixed or average reviews- based on 318 Ratings

User score distribution:
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  1. Feb 19, 2017
    5
    Sadly the one thing people leave out of "professional" reviews is the experience most people will have. Is the game innovative? Yes. Does it have its moments when its fun? Sure. Its a majority of it annoying? Yes. This game is probably awesome if you have 3 friends, then you will destroy people pretty easily, but if youre solo you might as well quit now. Im not going to say i havent had mySadly the one thing people leave out of "professional" reviews is the experience most people will have. Is the game innovative? Yes. Does it have its moments when its fun? Sure. Its a majority of it annoying? Yes. This game is probably awesome if you have 3 friends, then you will destroy people pretty easily, but if youre solo you might as well quit now. Im not going to say i havent had my moments, and a majority of the time i end up on top, but i can see where this is going and its not pretty. Theres a lot of fun here but unfortunatly its just outweighed by the annoying things. If youre solo its comes down to this - youre fighting someone, one or two other players come and now its 3 on 1, they all start spamming heavy attacks, guard breaks, and unblockables. I can usually last until i get revenge buffs (an effort to balance out being outnumbered which adds attack and defence bonuses) but it doesnt help much. Unblockables and guard breaks are ok if its one on one, you just dodge, but in a situation like that you just cant keep track of it all. When things like this dont happen its a pretty fun game, but now that people are realizing they can get easy kills this way its happening all the time. You will be fighting and a faster class runs in and spams heavy attack for an execution. This also works the other way, you get a guy down 90% and your teammate runs in and steals the kill.

    P2p servers are garbage too. You will be fighting and someone will drop and the whole game freezes to reconnect. That is if you dont get one of the many errors and get booted back to the home screen

    Its not a totally bad game, just a lot of annoying things that make it money better spent on other game.

    Oh, and if youre interested in the campaign save your money. Its pathetic. People who think its decent need to get out more. Its cheaply done and only lasts a few hours with almost no replay value. The character you play is set and the missions are linear. Let me put it this way, ive enjoyed battlefield campaigns more then this one and thats saying something.
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  2. Feb 21, 2017
    6
    SO much potential, yet not fully reached. For Honor in a way is a breath of fresh air for multiplayer having a focus on melee combat much like fighting games. The combat system is great and different from other games. The diverse classes all have different play styles. In addition there is gear to be earned and collected to give your classes better states and looks. But then there are theSO much potential, yet not fully reached. For Honor in a way is a breath of fresh air for multiplayer having a focus on melee combat much like fighting games. The combat system is great and different from other games. The diverse classes all have different play styles. In addition there is gear to be earned and collected to give your classes better states and looks. But then there are the games flaws. Pathetic campaign with only a hand full of cool moments, some classes are broken to being OP, pathetic launch for multiplayer connections, and garbage Deathmatch. Duel and Brawl (2v2) are the best modes that work for this games combat and Dominion breaks the mobs up due to capturing points.

    Pros:
    -Fantastic, fresh, combat system
    -Duel and Brawl shine with the combat system
    -Diverse classes
    -Great visuals

    Cons:
    -Pathetic campaign
    -Deathmatch is a joke
    -OP classes at launch
    -Garbage servers

    If this game is meant to have a sole focus on multiplayer, then they failed to have it as their main focus. Overwatch is a perfect example as "multiplayer focus" gameplay. For Honor can still rise from this weak launch and has potential for being a gem among the multiplayer games of today. But that day is not here yet.
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  3. Feb 17, 2017
    5
    There is an amazing game trapped behind some very poor design choices. For a game that requires server connections in order to be played, there has been a surprising lack of attention paid to user friendly design.

    The Co-Op campaign is an example of this right out of the gate. Between each chapter of the campaign, whoever is the secondary user is booted back to the group menu, and
    There is an amazing game trapped behind some very poor design choices. For a game that requires server connections in order to be played, there has been a surprising lack of attention paid to user friendly design.

    The Co-Op campaign is an example of this right out of the gate. Between each chapter of the campaign, whoever is the secondary user is booted back to the group menu, and misses all of the story elements that are covered while the next location is revealed. They receive an incorrect message stating that they have been removed from the group, and only load in when the primary user initiates the next chapter. It's clunky, one user doesn't actually get to experience the campaign and the user flows are ridiculous.

    The more troubling point, is that the game connections are P2P, not dedicated servers. What this leads to is upwards of 60-70% of matches ending in a disconnect, or error. The meta game for the multiplayer is based around gaining XP and gear through completing matches, and "Orders", a kind of additional task list that grants additional resources and XP. The issue here, is if you get disconnected, then you lose all advancement in both categories.

    With the P2P matchmaking, as far as I can tell from playing for the last few days, you might not get disconnected if only one player leaves the match. Now if two or more players leave, the matchmaking instability and odds of a fatal error are nearly 100%. That means if either team has someone quit because they are not doing well, you have a 50/50 that you are going to lose all progress made in that match. All but one match I have been in that was a landslide victory for one team has ended in a disconnect. This is an insane design choice from a player griefing stand point, and I am gob smacked that this made it through QA, and ALPHA test and a BETA test without being resolved. One of the main issues here is that they are also selling a service in game for currency that you can either earn or purchase that grants you bonus XP and resource drops, and this service is based on a set amount of time. If the matches you are playing while on your purchased bonus are are being invalidated by instability, you are really just wasting your money investing in the game.

    So, the land slide victory issue comes down to the matchmaking mechanics seemingly not working as intended. There are both regional and skill level filters, and as far as I can tell, these are bypassed almost immediately, even at times and in game modes when the user traffic is listed as very high. It could be that the user traffic feature is not working, however, and that is the underlying issue. I mean, I am told every time I log in that I haven't played for from 15 hours to 3 days, so player profile tracking is certainly not working as intended.

    Here is the most frustrating thing, however... and that is that when the stars align and everything is stable, this is one of the most fun games I have played in a very long time. The combat mechanics are a fantastic evolution from games like Bushido Blade and Kengo, easy to pick up, but once you figure out the deeper mechanics, things really get interesting. I have had some of the best, most chess like duels in this game. I have had some of the best 1 vs 2 brawls in this game. The actual gameplay is addictive and fun, fast paced and rewarding.

    There is a great variety to the game modes as well, from Domination (a zone capturing staple game mode), to 1 vs 1 and multi user duels. The campaign has been fun from what I have played, but being as I am trying to complete it in Co-Op, it's been a little trying to get immersed in.

    All in all, I love this game and it's game play mechanics. I don't mind the micro transaction system, it isn't anything I wasn't expecting and by design, you can unlock all content through playing the game. The problem here is that, in it's current state, the game is nearly unplayable. Let's hope that there is some kind of magic patch in the works that is going to pull this one together, because people in my gaming community are already turning their backs on this title, and contacting Ubisoft for refunds.
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  4. Feb 15, 2017
    5
    Mediocrity at it's finest. Does nothing especially well. If you're a casual gamer, the controls are a bit much. It looks nice, plays ok. Certainly isn't worth the price. Wait for the price to get down to $20 or less. A much better similar game would be Ryse: Son of Rome. It was a Xbox One launch title from Crytek. You can get the Legendary Edition on Amazon for around $15.
  5. Mar 13, 2017
    7
    This is a really great and unique game. I didnt play the story but the multiplayer is so much fun. The only reason i didnt bump this to a 8 or 9 is because of how annoying some things get like server issues, drop killing, and how OP'd the character Orochi is. Other than that this game had my attention for a while and i can always come back to it and have fun. Its really great with friendsThis is a really great and unique game. I didnt play the story but the multiplayer is so much fun. The only reason i didnt bump this to a 8 or 9 is because of how annoying some things get like server issues, drop killing, and how OP'd the character Orochi is. Other than that this game had my attention for a while and i can always come back to it and have fun. Its really great with friends too. Its definitely not a game for everyone. Expand
  6. Nov 17, 2017
    7
    need to had dedicated servers to many disconnects for the game now p2p is only good for 1v1s but when you have multiple people its kinda hard to keep a connection servers are a must i like the game a lot the combat is fun but the connection is what is breaking the game
  7. Feb 20, 2017
    5
    I would love to rate this game a solid 8 or 9 but I cannot due to the sheer number of negatives. First of all the game is a fun, new and innovative PVP experience. The combat system is great and provides plenty of adrenaline rushes when playing competitively with friends. I've put about 50 hours into the game so far and played tonnes of multiplayer and one storyline from the singleplayer.I would love to rate this game a solid 8 or 9 but I cannot due to the sheer number of negatives. First of all the game is a fun, new and innovative PVP experience. The combat system is great and provides plenty of adrenaline rushes when playing competitively with friends. I've put about 50 hours into the game so far and played tonnes of multiplayer and one storyline from the singleplayer.

    Unfortunately in multiplayer instead of player vs player the devs have gone for a more ''player vs player vs gravity'' style approach. When the game was first released everything was spot on as the community hadn't twigged to using the heavy/hybrid/pusher characters to get cheap, easy kills by pushing enemies off ledges, pitfalls or into spikes. Unfortunately it's extremely difficult if not impossible to consistently and successfully counter the throw - You have about a second window to hit the relevant button which is easier said than done. Because of this the characters geared towards throws and charges have a distinct advantage. The community has twigged to this and I constantly end up going against multiple pushers/hybrid characters. I'd consider myself a relatively good player, I get decent KDs in skirmish and dominion however I struggle not to be pushed off ledges for an instant kill. At the end of the day why would you hack, slash and counter enemies multiple times for a kill when you can press the 'x' button once and have a kill. I wouldn't say these characters are OP however they are very cheap and other players don't have the ability to counter their throws reliably.

    Brawl and Duel modes (1v1 & 2v2) suffer from maps littered with edges and instead of playing guard and attack players focus on throws. I have no intention of tweaking my armor to increase throwing distance - I have much more fun and satisfaction during swordfights which is where the game excels

    Unfortunately the game is starting to feel unplayable partially because of the broken combat system but also because of the absolutely terrible peer to peer matchmaking. The game constantly disconnects you if a hoast leaves, when a player leaves the game freezes and breaks your guard if and when it boots back up. The matchmaking does not cycle games, you will always fight the same team from the last game and if the players leave your group will be returned to menu - unfortunately you will need to re-invite any friends you were playing with at the end of every round where this happens.

    Hopefully the devs will realise and release appropriate patches to tackle these issues.
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  8. Mar 10, 2017
    7
    The combat mechanics are fantastic. I gave the game a 7 because I believe this sort of gameplay on more of a truly two-sided mass multiplayer map would do a lot better. And if they added a deep single player story to it then it would without a doubt be a 10. A lot potential with the mechanics of the game.
  9. Mar 13, 2017
    6
    The game itself is a good 8 out of 10, but it is unacceptable that so many disconnections occur. I know Ubisoft has a reputation for poor online matchmaking but this is much worse and even one month in the problems seem worse. When people lose and they quit the game it makes the game bug at least half the time and you don't get the much needed experience or the win. I have a hard timeThe game itself is a good 8 out of 10, but it is unacceptable that so many disconnections occur. I know Ubisoft has a reputation for poor online matchmaking but this is much worse and even one month in the problems seem worse. When people lose and they quit the game it makes the game bug at least half the time and you don't get the much needed experience or the win. I have a hard time completing half my games so I will need to give it a 6 since without its online feature functioning properly, it loses much value. Expand
  10. Mar 10, 2017
    7
    For Honor is a new type of game with a completely different gameplay style to anything i have played before, it can be fast or slow paced (there is nothing like looking in your enemies eye waiting to see who will strike first). The story is a bit ;lackluster still worth the time that you put into it. Now the multiplayer can be fun at most times but at others it can be the most frustratingFor Honor is a new type of game with a completely different gameplay style to anything i have played before, it can be fast or slow paced (there is nothing like looking in your enemies eye waiting to see who will strike first). The story is a bit ;lackluster still worth the time that you put into it. Now the multiplayer can be fun at most times but at others it can be the most frustrating game, with disconnections whether it's from the server or the player with the bad connection or from the time and time again where you get slaughtered by the same person every round that makes what to commit Seppuku to get it over and done with. Now the game is pretty much an arena type game with only a few different game types which can make it repetitive, a few more maps and maybe one or two different types of games would make it more worth while and maybe keep more of a player base around. It's a great game that with future updates has the potential to be even better, but if you don't prefer a basically only multiplayer game than this one isn't for you. Expand
  11. Feb 27, 2017
    7
    Eigentlich hatte ich For Honor auf meiner Liste für spätere Anschaffungen da ich persönlich nur auf die Singleplayerkampange aus war und ich mich vor langer Zeit vom kompetitiven Spielen verabschiedet habe (Halo Multiplayer). Das Kampfsystem hatte bei mir aber Interesse geweckt und so wollte ich warten, bis das Spiel günstiger in den Regalen stand.

    Tja, jetzt hab ichs zum Geburtstag
    Eigentlich hatte ich For Honor auf meiner Liste für spätere Anschaffungen da ich persönlich nur auf die Singleplayerkampange aus war und ich mich vor langer Zeit vom kompetitiven Spielen verabschiedet habe (Halo Multiplayer). Das Kampfsystem hatte bei mir aber Interesse geweckt und so wollte ich warten, bis das Spiel günstiger in den Regalen stand.

    Tja, jetzt hab ichs zum Geburtstag gekommen :-). Und was soll ich sagen, es ist genauso wie ich es mir vorgestellt habe.
    Ich werde hier nur die Kampange bewerten. Den Multiplayer habe ich ausßer gegen Bots nicht gespielt und kann somit keine Aussage treffen.

    Der Singleplayer ist eine kurzweilige (bei mir 10 Stunden) Reise in eine fiktive Geschichte über die bekanntesten Kriegerkasten unserer Vergangenheit. Bleiben wir von der Logik und vorallem vom Realismus weg (hätten Sie aus zeitlichen Gründen schon gar nicht aufeinander treffen können :-)) schließlich ist es wie erwähnt fiktiv... und genau deshalb spaßig. Man spielt nacheinander alle Fraktionen (Ritter, Wikinger, Samurai) in jeweils 6 Missionen.

    Der Kern des Spiels und der postivste Aspekt ist wohl das Kampfsystem. Schnell zu lernen aber schwer zu meistern - die Aussage vieler Spieler trifft hier wohl definitiv zu. An sich ist das System aus drei Angriff- und Verteidigungsrichtungen, leichten und schweren Attacken, Deckungsbrecher und Ausweichen simpel. Was es aber fordernd macht, ist die Tatsache das einfaches Buttenmashing keinen Erfolg bringt. Hier ist es tatsächlich notwendig mit Taktik und Reaktion den Gegner zur Strecke zu bringen. Perks die man via Level Up freischaltet und von denen man jeweils zwei vor Missionsbeginn ausrüsten darf, verfeinern den jeweiligen Spielstil weiter.

    Des Weiteren kann man sagen, dass sich fast jede Klasse (von denen man in der Story einige aber nicht alle spielen kann) sich anders spielt. Jeder hat sein eigenes Moveset und hat seine Stärken und Schwächen. So ist die Klasse "Orochi" auf Schnelligkeit und Konter ausgelegt, erfordert also ein etwas höheres Maß an Reaktionsvermögen um alles aus dieser Klasse herauszuholen. Im Vergleich hierzu ist der "Kriegsfürst" eher träge, aber zäh und legt viel Wert auf Verteidigung. Leider darf man vor Missionsbeginn nicht selbst entscheiden welche Klasse man spielen möchte - diese ist immer vorgegeben.

    Ohnehin ist die Singleplayerkampange eher als langes Tutorial zu verstehen. Zwar stellt sie eine Art Vorgeschichte zu den Ereignisen des Multiplayer dar, ist aber stets vorhersehbar und bietet keine wirkliche Tiefe.

    For Honor bietet Potenzial. Das Kampfsystem ist überaus spaßig und fordernd und die taktische Tiefe durchaus groß. Ich kann mir Vorstellen, dass jemand der die Meisterschaft in diesem System erlangt, sich durchaus erhaben fühlen wird wenn man einen starken Gegner nach langem Duell aus Finten, Kontern und dem Abwarten nach dem einen Moment endlich zur Strecke gebracht hat. Doch diese Geschichten werden sich vermutlich nur im Multiplayer abspielen. Ich für meinen Teil hatte effektgeladene 10 Stunden Spass am Spiel aber nachdem ich noch einigige Male gegen Bots gespielt habe, wird es denke ich im Schubkasten verschwinden.

    Abzuwarten was Ubisoft aus diesem Potential in Zukunft machen wird.
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  12. Mar 21, 2017
    5
    I wish I could give his game the 9/10 it deserves. The story mode is brief but feels appropriately geared towards preparing the player for the main event, namely the multiplayer mode. The graphics are fantastic. The combat system is unique, in my experience, and feels sophisticated and challenging. But what ruins the game, these positive points notwithstanding, is the unplayable PvP. TheI wish I could give his game the 9/10 it deserves. The story mode is brief but feels appropriately geared towards preparing the player for the main event, namely the multiplayer mode. The graphics are fantastic. The combat system is unique, in my experience, and feels sophisticated and challenging. But what ruins the game, these positive points notwithstanding, is the unplayable PvP. The lack of dedicated servers/ ineffective servers to facilitate competitive multiplayer matches result in the game crashing constantly. I've played this game non-stop for three weeks, and I don't think I've managed to complete a single PvP match yet without the game dishing out one of a multitude of error messages. I've fared much better in the PvAI mode, but what I want is to fight other players. Unfortunately, this seems an impossibility. The game indicates I have a strong internet connection, and my NAT is set to open, but nevertheless I can't get through a single PvP match. This is an awesome game, squandered due to poor facilitation. What a shame!! Expand
  13. Apr 28, 2017
    7
    WHATS UP YOU AMAZING PEOPLE! This is my Review for well for Honor. Now when it was anounced i waited in anguish for the game to finally come out and when it did come out my father got it for me and I was a bit mixed in my play through. first of the multiplayer online would break and the online would stop working though not often, also i hated how i was forced to sign up for U Play.
    The
    WHATS UP YOU AMAZING PEOPLE! This is my Review for well for Honor. Now when it was anounced i waited in anguish for the game to finally come out and when it did come out my father got it for me and I was a bit mixed in my play through. first of the multiplayer online would break and the online would stop working though not often, also i hated how i was forced to sign up for U Play.
    The goods of this game for me was the story action and graphics from this i was going to give this game a 7/10 but i was torn as I love Ubisoft and their other games (Assassins creed) and would love to see this game improved later in updates perhaps thanks for reading and BBYYEE
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  14. Oct 29, 2018
    7
    For honor definitely deserves better than a six where its average is but no more than a seven. When I first played for honor, I was ready to give this game a 9 or even 10 out of ten. However, after all the serious server issues and the fact that you get kicked from games quite often and most frequently, its right when the round is literally ending, and lose all the rewards you fought hardFor honor definitely deserves better than a six where its average is but no more than a seven. When I first played for honor, I was ready to give this game a 9 or even 10 out of ten. However, after all the serious server issues and the fact that you get kicked from games quite often and most frequently, its right when the round is literally ending, and lose all the rewards you fought hard for. They also created a game called for honor where too many players can play completely dishonorably. With stuns, throws, unblockable attacks and just overpowered characters, it can make the game very hostile for new players. Certain characters, particularly the warden, can get into chains of unstoppable attack that basically ruin the fun of the game. However, when your fighting fair and once you have managed to master some of the more complex abilities like actually using the more complex maneuvers, parrying and strategically using revenge mode to turn the tables you have a game where you actually can fight more than one player and there is a lot of skill involved in it. And IMO, the level of skill required dictates how rewarding a game is once you have succeeded. Trust me, I have played 4 vs. 4 games where you barely pull off killing 3 or even 4 players alone on many occasions and it makes you feel on top of the world once you succeed at this. There is something very different and unique about for honor and while it has managed to disappoint for many other reasons, I would still hope for Ubisoft to finally pull their head out of their butt and fix some of the major server issues that still exists to this day. I swear sometimes I still get kicked when some crybaby on the enemy team rage quits and this makes it very hard to continue playing and loving this game. Its such a entertaining form of combat that holds your attention and when you succeed, you will feel a sense of accomplishment you get from very few games. Everything combat based is fine with me; the things that bring this game down are the problems stated above. Expand
  15. Jun 17, 2017
    5
    There prologue was fun. Made me want to play it. Then the actual work began. There the story was ok. When I would be running forward I would get a quick tutorial prompt except it stopped gameplay completely. And there was something about the cut scenes I didn't like. I just wanted to get to the action. Combat needs... Changing a little bit. The games doesn't give you enough time to reactThere prologue was fun. Made me want to play it. Then the actual work began. There the story was ok. When I would be running forward I would get a quick tutorial prompt except it stopped gameplay completely. And there was something about the cut scenes I didn't like. I just wanted to get to the action. Combat needs... Changing a little bit. The games doesn't give you enough time to react to block an attack. Ubisoft should give difficulty settings. I think they did for maybe the first two assassin's Creed games then stopped. I don't play multiplayer so I can give any opinions on that Expand
  16. Apr 16, 2020
    7
    I have playd the game since the open beta and still playing it today, and the dev have grown alot its a way better game now then back in 2017 and got better with the dedicated server. so i make a good, mixed and bad of what i think of the game now in 2020.

    Good: The game play is unique and its a one of a kind, as a rep 440 i just love this game. Grafic is amazing. Level design is
    I have playd the game since the open beta and still playing it today, and the dev have grown alot its a way better game now then back in 2017 and got better with the dedicated server. so i make a good, mixed and bad of what i think of the game now in 2020.

    Good:
    The game play is unique and its a one of a kind, as a rep 440 i just love this game.

    Grafic is amazing.

    Level design is awesome.

    Many thing to chose: Duel/brawl, Dominion, Trubute ,DM and the new breach.

    Many new heros to chose now.

    And playing with BOTS without them the game would have died long ago.

    Mixted:
    Hard to find a match :( special in DM.

    Elimination and skirmice is not separately so you are force to vote on Elim or skir, and Elim players dont like Skir and Skir player dont like Elim.

    Long Loading time per match.

    Arcade is way to hard and the bots have ninje reflexes, and with no "normal diffeculty menu" like every other fighting game has they use the armor rating which is useless.

    Bad:
    For Honor have the most toxic and retarded player base ever, i stop playing pvp back in 2017 and just focus on pvAI and lately i just play pvAI without machmaking as some players who play pvAI are just as retarded as the pvp community.

    To many "get gud" tard in this game which is not good ad all, they only fragsteal and gangbang.

    After the lates patch bots can seams to focus on one player and they keep switch between players, and if you run into to enemy bots or more fighting a teammate bot, those enemy bots forgets your team mate bot and both/ or more will fight you and not your team mate bot. Which its kind of lame your team mate bot can beat the **** out of them from behind becaus they are bugt and only focus on you.

    Server crashes sometime.

    cheap steel from playing matches way to greedy, every thing cost way more then its worth to unlock.

    micro transactions should be disable only greedy retard inplant **** like this.

    The loot system. RNG. And events is stupid and take for ever to get.

    Upgade armor and weapons cost steel.

    Some event is only pvp which is stupid when you have pvAI

    Some heroes is way to op.

    Most bots have 360 degree defence reflex special the retarded Corona faction China.

    request:
    Remove micro transactions.

    change loot system to get better loot or play like 200 steel to unlock armor and weapons parts Upgade armor and weapons should only cost materials NOT STEEL.
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  17. Jun 19, 2020
    6
    This game is good, but not great. Game play, while there is a long learning curve, is fun once you get the hang of it. But, that's about it, the story is good, but too long and too boring, There is no way i'm doling all 3 fighters, this game is just repetitive, and not much changes. Overall, it's decent.
  18. Nov 16, 2021
    6
    The story was ok but the combat is quick to learn hard to master concept. The amount of times getting my butt kicked from the AI because the mechanics were hard for me to remember and time the right way. Also the graphics I swear there are times whenever there's close ups to the character faces, I see Ps1 polygons.
  19. Dec 29, 2021
    6
    Atmosphere: 6
    Enjoyment: 5
    Gameplay: 6
    Graphics: 7
    Music: 5
    Story: 4
    Total: 5.50
Metascore
79

Generally favorable reviews - based on 26 Critic Reviews

Critic score distribution:
  1. Positive: 22 out of 26
  2. Negative: 0 out of 26
  1. Apr 6, 2017
    80
    It’s a frustrating reality, but one Ubisoft is already working diligently on a fix for. Like Siege, For Honor is in the beginning stages of becoming something truly unique and brilliant. If you’ve ever struggled to get into fighting games, are eager for a new multiplayer game to try your hand at, or are simply interested in what happens when Ubisoft diverts its resources out of populating open worlds with content and into an experience that thrives because of its nuanced design, then try For Honor – you won’t regret it.
  2. Official Xbox Magazine UK
    Apr 2, 2017
    60
    Fun in furious bursts, Ubisoft's scrapper is simply too one-note to honour its potential. [April 2017, p.86]
  3. Mar 6, 2017
    78
    A unique multiplayer experience in spite of its flaws.