User Score
9.0

Universal acclaim- based on 1976 Ratings

User score distribution:
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  1. May 23, 2023
    2
    i dont see why people like this FPS its ugly and not fun at all. Doom was good in the 90's. Its like the new games of Duke nukem.
  2. May 5, 2023
    0
    Level design sucks. They took features out of the previous game because too many people were playing "wrong".

    Seriously, watch interviews with the developers. They made massive changes to the game because gamers were playing "wrong". In doom 2016, you could play how you wanted. In doom eternal, you can either play how the developers want, or you can quit. I'm a dad of 4. I want to play
    Level design sucks. They took features out of the previous game because too many people were playing "wrong".

    Seriously, watch interviews with the developers. They made massive changes to the game because gamers were playing "wrong".

    In doom 2016, you could play how you wanted. In doom eternal, you can either play how the developers want, or you can quit.

    I'm a dad of 4. I want to play my action game. "No," says Bethesda. "Play like it's 1980 and you have nothing but free time!"

    Waste of my money.
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  3. Nov 17, 2022
    0
    Prodeus is better.

    The “movement shooter” aspects of this game should never be recreated. This feels more like a dance simulator than a FPS.
  4. Jun 26, 2022
    0
    I absolutely hate this game.
    This game is very niche made for a very specific audience or type of gamer which is absolutely not me.
    This game is just disgusting.
  5. Apr 12, 2022
    3
    I played it and did not like the art style because everything is turned up to 100. It was just not my type of game.
  6. Apr 10, 2022
    2
    Let's talk about these positive reviews of this game. On what basis do you give them? Have you guys played this game at all? I don't think so because I have evidence - an Xbox app. When you kill the last boss the Icon of Sin, you get the achievement for completing the campaign on any difficulty, just as I did. The app shows me that 16.28 % of players have completed the game. You are givingLet's talk about these positive reviews of this game. On what basis do you give them? Have you guys played this game at all? I don't think so because I have evidence - an Xbox app. When you kill the last boss the Icon of Sin, you get the achievement for completing the campaign on any difficulty, just as I did. The app shows me that 16.28 % of players have completed the game. You are giving positive reviews even though you have not played through the game. Why do you do that?

    I will now write what I think of this game because I have completed it.

    This is one of the most poorly designed games I've ever played. I went to YouTube to see how to solve some levels because the game didn't give any hints. It turned out that even when I watched how to go through a level on YouTube, the game has changed over time so that the YouTube video was not helping at all. I had to look for a newer video. In addition, I was constantly out of ammo and health, it is flashing on the center of my screen. There´s also different icons in the middle of the screen, which you can't really keep track of because something is going on all the time. Who puts these icons and texts in the middle of the screen?

    Glory kills positions you according to your enemy's position, not according to your player's location. This is a very big change compared to Doom 2016, because you are still in the same position when you leave from Glory Kill animation in Doom 2016. In this game, however, when you come out of the Glory Kill animation, you have no idea which direction you were heading to, and you have to start thinking about what you're doing now.

    All your opponents will attack you at once and at worst scenarios push you into a corner so that it is very difficult to get out. This is also a very big change compared to Doom 2016. In this game you have to be on the move all the time and look around, look for health and ammunition, because otherwise you will die.

    A few words about the story. The story is strange and isn't exciting at all. The game creator could have come up with a more exciting story.

    What is story behind green floating things in the air? Green floating weapons, green floating question marks, etc. Everything that floats is green. Mind blowing!

    When comparing Doom 2016 and Doom Eternal, the Doom Eternal really does look more cartoony overall, especially with those Mario fireball obstacles. Doom 2016 was a realistic reboot while Doom Eternal feels like a modern-day adaptation of the 90s games.
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  7. Mar 6, 2022
    2
    You spend more time farming ammo than killing demons, and even that feels like a chore. Never expected a Doom game to be boring. I keep turning it off or just walking off without even pausing because the gameplay isnt engaging at all.
  8. Aug 16, 2021
    4
    Disappointed with this game after Doom (2016) - this game is notably worse in almost every way. Balance is way off, heavy focus on weak points destroys the flow, story is really awkward and uncompelling (not to mention incompatible with the first game), music is mediocre
  9. Apr 3, 2021
    0
    I downloaded the game to shoot and kill demons, not to jump around like a little girl. Biased, unbalanced game. Low amount of ammunition to kill swarm of demons. Rebuild celestial something mission can sod off. Jump pole dash line up with the yellow thing at the same time what the hell is this? Devs did a nice job to annoy people. So I did a nice job and gave them 0. Try and learn thatI downloaded the game to shoot and kill demons, not to jump around like a little girl. Biased, unbalanced game. Low amount of ammunition to kill swarm of demons. Rebuild celestial something mission can sod off. Jump pole dash line up with the yellow thing at the same time what the hell is this? Devs did a nice job to annoy people. So I did a nice job and gave them 0. Try and learn that you don't mess with a gamers anger idiots. Expand
  10. Mar 18, 2021
    4
    This game is so tiring compared to the first part, they took everything that was fun and added a lot of annoying mechanics.
  11. Feb 2, 2021
    0
    bad game even in easy mode very nice difficult, unclear or even no hints what to do. DO NOT BUY THIS.
  12. Jan 23, 2021
    0
    DOOM Eternal turned the game and the whole franchise into a joke that doesn't even takes it self serious.
    Everything DOOM 2016 achived was thrown away into the garbage; the world building, characters, story and somehow even gameplay.
    The gameplay in 2016 was one of the best in any FPS, it felt fluid and amazing. DOOM Eternal has, what it feels like, a fixed and static gameplay system
    DOOM Eternal turned the game and the whole franchise into a joke that doesn't even takes it self serious.
    Everything DOOM 2016 achived was thrown away into the garbage; the world building, characters, story and somehow even gameplay.

    The gameplay in 2016 was one of the best in any FPS, it felt fluid and amazing. DOOM Eternal has, what it feels like, a fixed and static gameplay system that you can't control. Example: You are forced to use certain weapons on enemies too kill them; which ruins the famous term "Shoot at it until it dies"

    It's no longer "shoot at it until it dies" as you get punished for it. Biggest example (of many) are boss fights. Every boss (except the final one) is no longer dynamic like in 2016. Every boss has a fixed pattern and you have to do certain things before you can attack the boss for a *limited time*.

    DOOM Hunter - Destroy the shield.
    Marauder - Wait for the eyes to flash green.
    Gladiator - wait for the magic shield to go down.
    Khan Maykr - Forced to use the meat hook and fist before you can attack her for a limited time.

    The world building is by far a big let down of any game I've played. In 2016 you slowly move through Mars getting closer and closer to your destination as seen from the world, Example:
    On the first level you could see the argent tower from the very beginning and after each level you the tower gets closer and closer, and when you're finally there you get to climb up the whole tower.
    DOOM Eternal has none of that simply because you don't get to stay in one place at all.

    The absolute biggest issue with this games world building and immersion is teleportation.
    First you're on Earth, then in a different dimension, then in hell then back to earth and now you're somehow in heaven. This completly ruined the DOOM universe to me.
    2016 had Mars and Hell. Eternal has countless dimensions that have no place in DOOM whatsoever.

    And now the biggest let down for me and the biggest middle finger to 2016 is the destruction of Mars. Everything the DOOM 2016 has built up with the UAC, gone, in mere seconds, simply because of a cutscene that tried to blind the player with "WOW, a cOoL bIg lAsSer" while destroying the home place of the DOOM franchise for god knows whatever reason.
    But seeing how Eternal has chosen Fantasy over Sci-fi, I wouldn't be suprised if Mars was magically brought back.

    But what makes me hate Eternal the most, is the aracady direction ID went with this game.

    HUD/UI:
    The HUD looks like something you would see in a mobile game. I have no doubt that this HUD was inspired by Apex legends. EXACT same geomeotry and use of bright colors. The thing with Apex is that the bright colors are very needed for fast navigation with the ammo managment. ETERNAL DOESN'T NEED THAT. Hugo or Marty mentioned that the bright colors purpose is to distinguish the ammo, which makes absolutly zero sense as it was never needed at all.

    Floating props:
    This is something that completely annihilated the immersion this game had to offer.Floating Weapons. Floating book pages. 2 Meter long question marks. (+Fcking confetti when you walk through it).
    I feel sorry and bad for the people who made the concept arts and desing for the levels.
    Imagine making something so big and eerie just so there can be a big floating question mark in the middle of nowhere.

    Oversaturation of levels:
    DOOM 2016 had three color choices for levels to stick with: Red, Dark Green and "cool" colors.
    DOOM Eternal uses the entire color spectrum for each level. No level is easy on the eyes when it comes to the colors.

    Ridiculous skins:
    This come back to where I said "a joke that doesn't take itself serious".
    If you told me 4 years ago that the next game DOOM game would have the slayer wearing a greasy t-shirt with a "extra thicc" text on it I would have called you crazy
    I want you guys to look at 4 examples I gave you and imagine 2016 with all of that. It's simply impossible.

    Last thing I wanna talk about is the story.
    DOOM 2016 had a very simplistic story. You wake up and start killing and destroying. This is all DOOM should be. 2016 also had a cliff hanger that was for nothing as Eternal doesn't start where 2016 stopped.

    Hayden isn't a smart human that died of cancer and got reincarnated as a robot. Hayden is god of all of recreation.

    VEGA isn't a super computer that was created and tested by UAC employees (That needs absolute zero cooling btw). Vega is a god in a USB stick.

    I've to stop here as I've reached the limit.
    DOOM Eternal has **** up the entire franchise. I see no future of DOOM whatsoever. The next DOOM should just be a mario styled arcade shooter. Just dimensions you jump from level to level killing demons in a arena with no story or a goal.
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  13. Jan 22, 2021
    2
    The two points is for the Doom music. Have tried and tried to like this game as I am a huge Doom fan but I absolutely HATE this game!!!! Started the game three or four times and every time it gives me a headache and makes me angry so to HELL with this version of the game. Not fun! I give up!
  14. Dec 11, 2020
    3
    a masterclass on how to ruin a great game. doom 2016 was a masterpiece but this piece of **** is just bland soulless, lifeless and boring. the key to 2016 was less is more, concentrate on the basics and polish to perfection. eternal is just a convoluted mess of useless features amd even less useless upgrades. the combat is absolute mess you basically spend your time juggeling upgrades anda masterclass on how to ruin a great game. doom 2016 was a masterpiece but this piece of **** is just bland soulless, lifeless and boring. the key to 2016 was less is more, concentrate on the basics and polish to perfection. eternal is just a convoluted mess of useless features amd even less useless upgrades. the combat is absolute mess you basically spend your time juggeling upgrades and switching weapons since your out of ammo in micro seconds which slows the legendary fast fun twitchy 2016 combat to a grinding and tedious halt. who thought that carefully aiming for weakspots was a good idea in a successor to doom 2016? it´s an absolute farce. the gameplay is a chore the fun is sucked out instantly the enemies are mere bullet sponges it´s as fun as mawing the lawn just that your blade constantly goes dull and your tank is always empty and you constantly have to stop to rake the mawn grass before you continue. it´s the most incompetent game design i´ve seen in a long time. you have to micromanage your every action and your convoluted skills are either unused or on cool down. this isn´t wow for **** sake this is supoosed to be doom.
    the sad thing is this setup would actually work quite well as a rpg or in the more story driven doom3.
    but cramming this convoluted nonsense in a fast paced arcade shooter is just the worst of both worlds. the graphics and animation and soundtrack are still quite nice but the gameplay is absolute garbage. just finished and uninstalled this and it was fun for about 3 minutes the rest was a chore. i completed doom 2016 multiple times and had a great time each playthrough but this goes on sale right away and certainly won´t be missed.
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  15. Nov 28, 2020
    4
    boring because unbalanced and too hard, due to a very punitive autosave system. in the long run it is boring and stressful to repeat the same level 100 times. imo no good when games become like unpaid jobs
  16. Nov 23, 2020
    0
    Tiens, c’est cool, Doom Eternal est tombé dans le Game Pass… mais en l’occurrence, c’est ici un peu mal fait puisque par défaut, on télécharge le « Battle Mode » à savoir la foire au multi à kévins dont on a rien à carrer… il faut ajouter la campagne solo mais heureusement, ça ne fait que… 10 mo ! après les 54 Go, une paille !

    Mais bon, juste après les logos et avertissement syndicaux
    Tiens, c’est cool, Doom Eternal est tombé dans le Game Pass… mais en l’occurrence, c’est ici un peu mal fait puisque par défaut, on télécharge le « Battle Mode » à savoir la foire au multi à kévins dont on a rien à carrer… il faut ajouter la campagne solo mais heureusement, ça ne fait que… 10 mo ! après les 54 Go, une paille !

    Mais bon, juste après les logos et avertissement syndicaux inzappables (que c’est chiant) voilà-t-y pas qu’au lieu du menu du jeu, on a devant soi une saloperie d’écran qui demande de se connecter à ou de créer un compte Bethesda ! impossible de le zapper, il veut que tu t’attaches à un compte Bethesda ! tu le crois, ça ?… mais j’ai trouvé la parade (je suis pas un con) il suffit de couper Internet et… ça marche normalement. Putain. Ensuite, on peut se reconnecter au XBL, une fois dans le jeu bien sûr.

    Et une fois le jeu commencé (la campagne) on se rend vite compte à quel point cette suite du Doom rebooté de 2016, c’est toujours de la merde. Une merde éternelle ! c’est même pire qu’avant puisque c’est encore un peu plus une saloperie de jeu de plateformes ! il faut sauter, double-sauter comme dans dans un Mariol de chez Nintendaube, tu le crois, ça ?

    Et pour le reste, bah c’est la même merde que Doom 2016 évidemment : c’est rapide, trop rapide, peu maniable à la manette et très confus : toujours un bordel extrême lors des affrontements, tout pour s’afficher, se pavaner avec ses effets ultra-gores qui n’amuseront que les adolescents un peu justes ou les adulescents à tendance Rain Man. La jouabilité est répétitive et oblige au corps-à-corps sans arrêt, car on manque de munitions… sans arrêt. Où est l’amusement là-dedans ?

    Par ailleurs, comme précédemment, on cherche son chemin, où sauter et double-sauter (saute Mariodoom, saute !) dans ce qui n’est qu’un jeu de pistes où l’on doit encore trouver les clés jaunes et rouges. Et ainsi de suite. Qu’est-ce qu’on se fait chier là-dedans, c’est incroyable ! c’est vraiment à chier par terre, ce Doom ! va voir dans le broyeur si j’y suis, Doom Eternal de mes deux !
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  17. Nov 10, 2020
    3
    They couldn't deside whether it was a platformer, action game, puzzle or RPG. Boring monotone gameplay where most things just fail. Loved the previous Doom, but this is by far the worst Doom game.
  18. Oct 27, 2020
    4
    Always running out of ammo, hectic pace during combat that unlike Doom 2016's exhilarating experience is frustrating. Tons of platforming that if you screw up, sets you up to fail during the next combat zone. The story seemed like it would be great but on Hard difficulty I couldn't pass the 2nd level as a time starved casual gamer. I love a challenge but this wasn't a fun one. I wish IAlways running out of ammo, hectic pace during combat that unlike Doom 2016's exhilarating experience is frustrating. Tons of platforming that if you screw up, sets you up to fail during the next combat zone. The story seemed like it would be great but on Hard difficulty I couldn't pass the 2nd level as a time starved casual gamer. I love a challenge but this wasn't a fun one. I wish I could get my money back. Expand
  19. Oct 22, 2020
    4
    If it had all the positives of DOOM 2016 and was basically a level pack for that with maybe a couple of new weapons I would be perfectly happy but unfortunately whereas DOOM 2016 is a perfectly balanced game that mixed old school fast paced shooters with modern movement mechanics with an amazing art style and brilliant level design. DOOM Eternal took most of that and changed things justIf it had all the positives of DOOM 2016 and was basically a level pack for that with maybe a couple of new weapons I would be perfectly happy but unfortunately whereas DOOM 2016 is a perfectly balanced game that mixed old school fast paced shooters with modern movement mechanics with an amazing art style and brilliant level design. DOOM Eternal took most of that and changed things just enough where it's recognisable but just off.
    Because of the changes to the way ammo and armour work the game now has to spawn trash mobs in every fight for you to get ammo and armour out of which just annoy and get in the way. This is compounded by the fact you are constantly running out of ammo and having to find a track mob to get some ammo out of. This change is a joke and makes some weapons useless, the chaingun can fire for maybe 3 seconds before it runs out of ammo. Why they made this change is beggars belief.

    As soon as I started the game and saw it had a life system was a major red flag to me as they are an archaic mechanic that just screams "we couldn't balance the game" and boy my fears did not go far enough. Nearly Every single thing that they added in this over 2016 is worse, apart from the dash. The underground tentacles are just annoying and not fun to fight same goes for the Marauder and the handfull of other new enemies. Playing through this I was shocked at how much they had ruined from the previous game for no reason other than to be new, this game feels like the B team had to prove they were just as good. Not even mentioning Battle Mode because it's more of a joke than the multiplayer from the last game.
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  20. Oct 19, 2020
    2
    I swear I'm the only one that doesn't like this...
    I was looking forward to playing Doom Eternal and within about 10 minutes I remembered that I wasn't too keen on the original (2016) version of Doom either and the longer I played this, the more I hated it. Firstly, they added wall climbing elements... Why?! These are so annoying and badly implemented. At least Doom '16 had the grace to
    I swear I'm the only one that doesn't like this...
    I was looking forward to playing Doom Eternal and within about 10 minutes I remembered that I wasn't too keen on the original (2016) version of Doom either and the longer I played this, the more I hated it. Firstly, they added wall climbing elements... Why?! These are so annoying and badly implemented. At least Doom '16 had the grace to know it was just run around shoot things, rinse and repeat, but this one seems to have added in so much cack. I know the proper original Doom had puzzle elements to it (finding the keys etc) but this just felt so confusing about where to go half the time.
    I would like to say, I love dumb games, I wanted this to be fun and just run & kill everything, but I truly hated it.
    There was a game made a few years ago called Painkiller, if you want run around kill things repeat then play that, I preferred to Doom 2016, i certainly prefer to this tosh.
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  21. Oct 2, 2020
    2
    I'm glad Microsoft paid 7.5 billion, so I didn't have to. From sublime shooter in Doom 2016 to this platforming effort. I have played it for an hour or two. I shall be uninstalling tomorrow. Garbage.
  22. Aug 17, 2020
    4
    This is not what I would call a "doom" game, it feels more like a novelty spin-off doom game. This is a very arena based game and is doom in name, weapons and enemies only, the mechanics of the game feel like an evolved parkour mobile game hiding itself in overly sized levels, difficulty spikes and repetitive novelty mechanics that make it feel more like a chore than the action adventureThis is not what I would call a "doom" game, it feels more like a novelty spin-off doom game. This is a very arena based game and is doom in name, weapons and enemies only, the mechanics of the game feel like an evolved parkour mobile game hiding itself in overly sized levels, difficulty spikes and repetitive novelty mechanics that make it feel more like a chore than the action adventure run and gun game doom is known for. New mechanics can be welcomed in game evolution but not if it's an unbalanced addition that feels more like a chore that keeps saying "did you see that, wasn't that clever". The mechanics of getting health and ammo is laborious at best, as you constantly have to keep using an obnoxious and jarring chainsaw mechanism to get both health and ammo, not to mention the constant "running" which is a quick shuffle at best as every enemy seems faster than you and the "dash" is almost useless outside of the platforming elements. The other mechanic that "doomed" this game is the jumping from point to point and grabbing on walls to jump to other points.
    in the end this game would be a 6/10 if it were sold as a different game, but as a doom game it is a 4/10 because of it's failure to match it's legacy.

    It's pointless to address sound, story or graphics because the gameplay already doomed it.
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  23. Aug 8, 2020
    0
    Piece of f**king garbage. Doom 1 , great fun, people enjoyed, something easy to relax and play for a few hours. This, basically all the the fun element has been replaced, there's just nothing fun or enjoyable about this game. Within the ffirst few missions, your already have to desperate scavange for bullets and jsut every piece of the game mechanics, I just wanted a fun 1 hours of gamingPiece of f**king garbage. Doom 1 , great fun, people enjoyed, something easy to relax and play for a few hours. This, basically all the the fun element has been replaced, there's just nothing fun or enjoyable about this game. Within the ffirst few missions, your already have to desperate scavange for bullets and jsut every piece of the game mechanics, I just wanted a fun 1 hours of gaming after work, where i don't have to think about sh*t. Not have to work out the exact mechanics of every tool and weapon in the game. I don't understand why director don't understand that people just have to have fun. Expand
  24. Jul 30, 2020
    0
    The game is nothing like the DOOM 2016 game. DOOM Eternal is terrible. Poor coloring, poor HUD, terrible upgrade system, controls seem laggy throughout the entire playthrough. And platforming.. ¡REALLY!? This entire game was a waste of design and money.
  25. Jul 30, 2020
    2
    Loved the 2016 reboot, but this game is ridiculously, frustratingly hard. I've been playing FPS games since the original Doom and never played one as teeth-grindingly irritating as this. And it's not the enemies so much as the ridiculous jumping sections. Jumping in first-person games where you can't see your feet is a terrible idea at the best of times, but here it's taken to ridiculousLoved the 2016 reboot, but this game is ridiculously, frustratingly hard. I've been playing FPS games since the original Doom and never played one as teeth-grindingly irritating as this. And it's not the enemies so much as the ridiculous jumping sections. Jumping in first-person games where you can't see your feet is a terrible idea at the best of times, but here it's taken to ridiculous lengths with multiple jumps and boosts over huge gaps. Not fun. Expand
  26. Jul 23, 2020
    4
    platforming aspects ruin the game but the shooter aspects are fun. the game seems roughly 50-50
  27. Jul 21, 2020
    4
    It was alright, not as good as the first one, felt very repetitive and not that fun.
  28. Jul 2, 2020
    3
    Sorry to say it but doom eternal is a boring, bland game that left me hungry for some originality. For many fans of the previous game they're gonna love this, but unfortunately for me it left me wanting more.
  29. Jun 12, 2020
    0
    This game is not fun. I love challenging games, I really liked Doom 2016, but this is just a bunch of cheap deaths. This game is just frustrating. Even turned the difficulty all the way down,which I never do and this game still sucks. Not fun. Not good, hard pass. Very disappointed.
  30. Jun 6, 2020
    1
    It is the worst Doom I could hope for. This is not Doom, it's like a mixture of Super Mario and some FPS. I bought this game thinking it would be a game like Doom 2016. I was wrong.
Metascore
88

Generally favorable reviews - based on 33 Critic Reviews

Critic score distribution:
  1. Positive: 31 out of 33
  2. Negative: 0 out of 33
  1. Apr 13, 2020
    80
    It may not reach the sublime heights of its predecessor, but Doom Eternal is bursting at the seams with hellacious action.
  2. 80
    An absolutely spectacular game, and one of the early highlight games of 2020. Doom Eternal will make you think as you kill, pushing your mind to its limits. That’s not a bad thing. It’s the perfect trip to hell.
  3. Apr 2, 2020
    90
    Doom Eternal is an outstanding entry in the series marredby a few setbacks. There is a ton of content including one of the best shooter campaigns I have played this generation. The push and pull method of the combat is addictive to master and a blast to play. Everything looks and sounds fantastic and this is a game that makes me smile as a fan since the beginning. While the generation may be coming to an end, Doom Eternal is one of the games that will send it off with a bang.