Definitely the best in the series so far. The worlds seem more vibrant and alive than those in 2.0 and the combat is better than ever. The Star Wars playsets are good fun but keep in mind that this a family game so don't expect KOTOR3. And while the story mode is great, the real draw for me is the Toybox, the mode which allows you to create your own games and worlds and share them withDefinitely the best in the series so far. The worlds seem more vibrant and alive than those in 2.0 and the combat is better than ever. The Star Wars playsets are good fun but keep in mind that this a family game so don't expect KOTOR3. And while the story mode is great, the real draw for me is the Toybox, the mode which allows you to create your own games and worlds and share them with other players. I've been playing this series since 1.0 and I finally feel like Disney has really given us the tools we need to make great games. There are more components to build with and more ways to make those creations come to life. However, even with some new tutorials, you'll have to spend a lot of time to really get good at it. I've been doing this since 1.0 and I FINALLY feel like I have a good handle on how to create truly immersive worlds that don't seem amateurish.
However, sometimes I feel like the limitations of the engine restrict the creativity and ambition of the user. The game constantly tells me I've added too many complex toys and forces me to scale back. Granted, being limited is a part of what spurs creativity. That being said I KNOW the current gen systems can handle bigger worlds than this game lets you create. I think the fact that this game is designed to run on both a Wii -- a system that is almost a DECADE old -- and a system with an 8core processor like the PS4 is severely restricting the complexity of player-generated content and unfair to those using the newer hardware. A good solution to this would be to allow users to set system requirements for the worlds they create. If they want to make a world that can be used on all platforms, they will be restricted to a certain amount of content. If however they want to make something that will only work on current gen systems, they can create bigger worlds.
The fact that users can share content across almost every imaginable platform from PC to all the consoles and even iPads and iPhones is what makes this ecosystem of games great, but also what holds it back. Going from a platform with less processing power to a current gen system works fine. I created a world in the 2.0 iPad version of the game while I was on a trip, then uploaded it to the cloud and opened it in the 3.0 version on my XboxOne no problem. However, when I continued work on my world and then shared it back to the cloud it started DELETING THE WORLD EVERY TIME. Luckily I have learned not to trust the cloud saves and made a backup because I was experiencing a similar problem on the Xbox360 version of the game. In fact, that issue was so infuriating that it was the REASON I upgraded to the XboxOne, assuming that newer hardware would fix it. I don't regret upgrading per se, but I was pretty upset when an even WORSE problem occurred.
In general the cross-platform cloud saving functionality of this game is A DISASTER, especially if you're using a mobile version. At a certain point, the iPad version of the game will start telling you that it can't connect to Disney Network Services, essentially not allowing you to access your OWN CONTENT. The cloud sharing functionality is spectacular in theory but the fact that it straight up DOESN'T WORK makes me wish they hadn't even bothered. The frustrating thing is that the issues experienced by users seems wildly inconsistent. I've read a lot of people on forums who've lost tons of their content but not in the same way that I did. In fact, no two people seem to have the same problem. I called the Disney folks and they were pleasant (in fact, they reminded me of the "cast members" you buy Churros from at Disneyland) but they didn't know what was going on. I don't blame them, the developers have clearly bitten off more than they can chew in terms of getting this game in the cloud.
Take that all with a grain of salt. This is a truly ambitious and epic monument to interactivity and creativity. I'm pushing this engine HARD and most of my disappointments with this game have more to do with my ambition rather than shortcomings with the game. That being said, there are a few weird graphical glitches that other reviewers have noted but don't really bother me.
So let's get back to the point. Disney infinity 3.0 is the best Star Wars game on the market right now (ask me about that when Battlefront comes out) and the best game creation tool available on consoles at this time (sorry Project Sparks). If you're a parent with kids who love games and Star Wars, Marvel or Disney or someone like me with a lot of nostalgia for these characters, 3.0 is a no-brainer. Is it expensive? Ridiculously so. But it's only a rip-off if you don't take full advantage of the Toybox. If you really get your feet wet in the creation engine offered here, you'll get many more hours of play out of this game than you probably would with most AAA titles. If you only want to play the campaigns however, you might find better value elsewhere.… Expand