User Score
8.8

Generally favorable reviews- based on 803 Ratings

User score distribution:
  1. Negative: 61 out of 803
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  1. Dec 23, 2016
    7
    The first Dishonored is surely a tough act to follow. Overall, this sequel does a very good job! The game is very fast paced (more than the first one) and action-driven (of course it depends a lot on the player's style, but even the stealthiest ones will find themselves in a bigger rush than they were with Dishonored). Paying with Emily and her unique set of powers refreshed the gameThe first Dishonored is surely a tough act to follow. Overall, this sequel does a very good job! The game is very fast paced (more than the first one) and action-driven (of course it depends a lot on the player's style, but even the stealthiest ones will find themselves in a bigger rush than they were with Dishonored). Paying with Emily and her unique set of powers refreshed the game experience more than anything else that was added in Dishonored 2 in relation to its predecessor. And that is one of the pitfalls of Dishonored 2 in my opinion: not a lot of new cool stuff. Besides the option to play with Emily, this game does not add a lot, and when it does (as with the clockwork soldiers and the artifact to transport through different timelines - which is awesome to use!), it under-explores these additions. The other shortcoming, in my opinion, is the story itself. Although the set-up for the game is full of potential, it does not go very deep and is extremely straightforward and simple (the first game had a crazy twist, remember? I was expecting some nice twist here too, but nope - what you see is what you get all along). Is it worth playing? If you liked the first one, hell yeah! Just don't expect novelty... this feels more like an expansion than sequel... Expand
  2. Nov 17, 2016
    7
    Hard to give a review score of much higher given the game is a blurry mess. It won't stop you playing, but it really shouldn't look like you need to put glasses on in game to clearly see objects past a certain distance.
  3. Nov 16, 2016
    5
    This game was hard to play. It was so blurry and just overall not that great. the gameplay is okay but it is hard to look at for a long time. Definitely not worth 60 dollars wait for it to be on sale for 20 bucks.
  4. May 18, 2017
    6
    First one was better. The basic gameplay is the same just in different environments. But as a stealth player I found this game incredible slow and frustrating compared to the first one. Enemies tend to pick you off even when you do everything right. If playing in stealth expect to sit at the loading screen a lot. It is incredibly slow and time consuming to play this way. It's almost likeFirst one was better. The basic gameplay is the same just in different environments. But as a stealth player I found this game incredible slow and frustrating compared to the first one. Enemies tend to pick you off even when you do everything right. If playing in stealth expect to sit at the loading screen a lot. It is incredibly slow and time consuming to play this way. It's almost like you are being punished for wanting to have the "good" ending. I was originally planning 2 play once as each char and then low/high but after the slogfest of stealth I'm not wasting any more time on this game. Few games are good enough to play more than once and this game isn't it. Many other games have found the perfect balance between stealth and fast adventure. Unless the series can find that happy medium it is just going to end up being an FPS.

    I'm sure the combat side of the game is fine as it is clear the devs set up most missions with combat in mind. So if you're going to play this game then probably go the combat route unless you enjoy repeating sections over and over again.
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  5. Nov 10, 2016
    7
    this game is pretty good and fun but it kinda give me nausea and sickness without FOV slider that could help me not getting nausea.. Emily is very interesting character to play.. Graphic look great
  6. Apr 4, 2017
    7
    On the one hand this is a finely polished and well delivered experience, on the other hand it isn't terribly original. It suffers from a marked lack of enemies, and the connection between what's happened and what you are doing is delivered in pace killing expositions. The game can sort of plod along no matter which play style you choose with repetition becoming a major problem. That beingOn the one hand this is a finely polished and well delivered experience, on the other hand it isn't terribly original. It suffers from a marked lack of enemies, and the connection between what's happened and what you are doing is delivered in pace killing expositions. The game can sort of plod along no matter which play style you choose with repetition becoming a major problem. That being said presentation quality alone carries a lot of the time I spent in game. Expand
  7. Nov 13, 2016
    6
    Dishonored 2
    More like Dishonored .5
    if you’re expecting a more polished and more awesome version of dishonored with Dishonored 2... Sorry to break your heart, pun intended… But this game feels more like a cheap DLC than a proper sequel it even looks like dishonored 1... A 4 year old ps3 game the game starts out with you conveniently training the now Empress Emily on being an
    Dishonored 2
    More like Dishonored .5
    if you’re expecting a more polished and more awesome version of dishonored with Dishonored 2...
    Sorry to break your heart, pun intended…
    But this game feels more like a cheap DLC than a proper sequel
    it even looks like dishonored 1... A 4 year old ps3 game
    the game starts out with you conveniently training the now Empress Emily on being an assassin…
    It introduces new ideas and mechanics to the dishonored series like sliding and jumping... but you use none of this throughout the campaign…
    Emilys Aunt comes to take her place on the throne and its then you choose who you play as, Corvo from Dishonored 1 or the Emperess Emily,
    I chose Emily as she introduces a new set of magic to the game…
    And you have to save whoever you don’t choose and retake the crown…
    Your choice does not change the campaign, but will of course change the story.. So there is incentive to play twice...
    Which unfortunately if you want to feel you got your moneys worth youll have to do as my run through with Emily took only about 5 hours and 40 minutes…
    Nothing has really changes since dishonored 1, except level design got noticeably worse…
    There are 2 levels that are pretty cool puzzles that will definitely test your patience, but these 2 levels are the only 2 of the 9 that live up to this series standards..
    The rest all feel uninspired, and therefore I felt no urge to explore them…
    And creating such boring worlds to explore is bad for the player and hurts the gameplay because of how inaccessible magic and upgrades are in this game…
    If you aren’t willing to try and figure out how to get to a rune behind some annoying locked door.. you’re not going to have fun at all playing this game as upgrades and magic are so expensive and are mistakenly not unlocked with story progress…
    I felt the same about the original.. But it’s even worse here due to how inaccessible everything is...
    Magic should be given to you as you progress through the story and the level design should be crafted around this magic…
    There is an option to do a no magic run here as Emily, but even still… theres potential to turn this into 3 different campaigns centered around each characters magic or lack there of…
    Instead theyd rather annoy you by hiding the runes in frustrating spots like they don’t want you to have fun with their game..
    Well congrats Bethesda, you win...
    I didn’t have fun at all…
    Upgrades are also only available at shops… and for ridiculous prices that you won’t be able to afford unless again, you spend the time to explore these poorly designed levels with horrible progression indication…
    I understand the whole point of dishonored is to place you in a world and let you go..
    But there should still be some sort of direction designed into the world…
    For example one of the later missions I was stuck in a room forever trying to leave, only to google and find out everyone else had problems with this spot to… there was a button next to the door you were supposed to hit.. The game never tells you to look for a button to proceed, it just gives you a locked door... and it’s a Bethesda game so naturally one would assume, this is a bug... no... Just bad design.
    The hand to hand combat here is just as bad as it was in the original, now however there are ways to just knock enemies out instead of killing them in combat which makes a non-lethal run much easier to obtain, but the stealthy approach is still the more satisfying option…
    Dishonored 2 is everything we already got…
    Sneak around, take people out, get detected and sword fight or gun fight…
    Disable electric walls A dash of magic all in a less inspired world… with like 1 and a half hours of awesomeness from 2 levels.
    Set your standards low… It’s nowhere near as good as the original.
    I Give Dishonored 2
    a 5.5/10
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  8. Nov 18, 2016
    5
    If you leave out the bug infested mess plaguing the game-play, then what you are pretty much left with is a game that tackles alot of concepts, that fundamentally fall flat quite often. Now i'm not going to lie, I didn't really enjoy the first dishonored game which and where is wasn't average per say, it wasn't great either, trailing of the idea that it looked like some form of thiefIf you leave out the bug infested mess plaguing the game-play, then what you are pretty much left with is a game that tackles alot of concepts, that fundamentally fall flat quite often. Now i'm not going to lie, I didn't really enjoy the first dishonored game which and where is wasn't average per say, it wasn't great either, trailing of the idea that it looked like some form of thief spiritual successor with more steampunk elements. Never the less i was bored and looking for a challenge and what i found was dishonored 2 and considering that it was getting praise filled reviews, i figured that the game must have done something bloody marvelous to get them and thus i put my hard earned dollars towards getting the game.

    Now lets get onto the main part of this all, before we enter onto the story, the gameplay, because if anything sticked out like a sore thumb not even 30 seconds into actually playing the game was the frequently dipping frame rate in which i found that Emily just moving her hands and showing of a flashy new ring caused the game to drop half of its frame rate and if you think that is awful i haven't even scratched the surface yet. Not to long after i found myself in the actual game-play with the aim to take out the main target only problem is that he is conjoined twin, who is apparently inseparable from his brother the door, now brushing this off as pure nonsense for the time being and as a chance encounter i was surprised to see how frequent this occurred latter on in my play-though in similar and different situations with npc's deviating from the script and not in a good way. But enough about the bugs, how is actual game-play? Well other then the fact that Corvo has essentially remained the same since the previous game for the purpose of consistency, it is Emily who instead gets the player treatment this time around with her abilities such as shadow walker making her more powerful then her father, who mind you is a master assassin with a rather bloody resume. Forgetting that, abilities are otherwise interesting when they work offering a dynamic over other stealth games that tap into the supernatural, offering a welcome look at first person chaos and carnage with Magic.

    Now onto the story. When opening up this game i found that it was overall quite demanding in terms of what they wanted the player to know prior to the game and despite having played the first dishonored and it's DLC's i can safely say i had no idea the entire time what the hell was going on, other then fact that their was a coup and that in the chain of succession for some reason half-blood takes priority over full-blood no question. I suppose what surprised me overall however is how fundamentally short the game is even on very hard difficulty suffering the same issue as mankind divided in which the game can be done in a very short amount of time. During my initial play-though of dishonored 2, where i had though i had only made it a quarter through the game, i had actually made it past the halfway point, begging the question as to whether the final missions were longer or the rest of the game is DLC that might have actually delivered more depth to the story.

    In conclusion dishonored 2 isn't that great and feels more like a glorified dishonored 1.5
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  9. Nov 11, 2016
    5
    The first Dishonored made me so motion sick. I wasn't alone, many users were complaining about it. I thought they would have learned from it but unfortunately, they've done it again. I've bought over 40 games this year and not one has made me sick until this. A friend of mine who never get's motion sick called me after 30 mins to tell me he'd uninstalled the game because it made him soThe first Dishonored made me so motion sick. I wasn't alone, many users were complaining about it. I thought they would have learned from it but unfortunately, they've done it again. I've bought over 40 games this year and not one has made me sick until this. A friend of mine who never get's motion sick called me after 30 mins to tell me he'd uninstalled the game because it made him so sick. Very bummed, listen to your community add some options to reduce the head bob...whatever you can do please send out a patch with options to try. Expand
  10. Nov 11, 2016
    6
    With a game so artistically impressive but technically simple, running at 30fps it astonishes me that the visuals are so damn blurry and really strain my eyes, especially the exteriors. Couple that with a aggressive depth of field and a seemingly narrow field of view and the framerate drops, it doesnt produce a very entertaining game. Just for your information, my xbox live marketplaceWith a game so artistically impressive but technically simple, running at 30fps it astonishes me that the visuals are so damn blurry and really strain my eyes, especially the exteriors. Couple that with a aggressive depth of field and a seemingly narrow field of view and the framerate drops, it doesnt produce a very entertaining game. Just for your information, my xbox live marketplace review has been taken down, for being honest i presume. The game just feels horrendous to play, the narrow fov, the frames dropping, and how horrible it runs in general, the original which i've played 7 times, feels a lot smoother than this one. The ACTUAL graphics are great, the story was interesting, the character models looked really refined compared to the background exteriors. And apart from Corvo's occasionally goofy voice/writing, the rest of the voice acting sounds really good. Put it this way, i'd rather have my foreskin stapled to a desk, then have someone shout FIRE!! than play this game again, in it's current state. Expand
  11. Apr 25, 2018
    7
    Don't be fooled by the speed runs and splashy kills on internet videos: Dishonored 2 is still an old school stealth game. There are really few things to do other than stealth (a few puzzles). Particularly in the early missions, the best you can expect when discovered by a group of enemies is to manage to run away. It's surprising how many people didn't even finish the 1st mission becauseDon't be fooled by the speed runs and splashy kills on internet videos: Dishonored 2 is still an old school stealth game. There are really few things to do other than stealth (a few puzzles). Particularly in the early missions, the best you can expect when discovered by a group of enemies is to manage to run away. It's surprising how many people didn't even finish the 1st mission because of this (50% completion). You should be ready for repeating the sneak, hide the body, quick save loop 200 times.
    Now if you are into stealth games, most probably you'll play Dishonored 2 regardless of what I write here. But if you are wondering which one to play first (Deus Ex, Prey, Dishonored, Thief, Metal Gear…) this review might help you. First and foremost, Dishonored 2 is more like Dishonored 1.5. Graphics are improved but remain behind the best of what this generation can produce - which is a bit strange if you realise that the whole game consists of around 80 buildings, and it should be easier to optimise visually. Most of the new powers are not so game impacting as the old ones - you'll still solve most problems by teleporting. The world is still well built, with even more incidental detail and random NPC chats, but with all NPCs being cartoonish archetypes and most NPCs being there just as obstructions for a single mission, you will care or even remember them even less than the named monsters from Prey. The "mission" rigidity is really limiting the freedom and connection with the world (nothing like the exploration in Prey or the amazing Prague hub in the last Deus Ex). Story remains a pretty silly "eliminate one enemy to learn about the next one to eliminate" that's become the running joke of Assassin Creed games. But all this wouldn't be bad if the game managed to maintain its focus on its smart powers. Unfortunately an increased emphasis on collectables and RPG-esque elements makes it feel more like busywork, as you'll sneak into every single room to get usually useless bonecharms. By the end of the game you've spent so much time doing the same thing that there's a big chance you won't have the courage to do a second alternate walkthrough (the game tries to encourage you to play as both characters, and see both the Low and High chaos alternatives).
    The game is redeemed exactly at the moments it takes away your powers or challenges your understanding of space. If you know where your next target is, and you can teleport anywhere you can see, after all, space is a solved puzzle. But when you cannot teleport anymore, when you can travel in TIME instead of just space, or when the rooms around you can be rearranged, Dishonored 2 feels fresh again. The clockwork mansion and Stilton's House remain some of the best missions in the history of the genre and make it worthwhile to visit this game. I also enjoyed a lot the first mission as a short diversion into old school Thief gameplay, but your mileage might vary.
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  12. Mar 2, 2023
    5
    Le premier Dishonored était de temps en temps assez convaincant et s’affirmait d’emblée comme un concurrent potentiel dans le petit monde des jeux d’infiltration malgré son bizarre aspect de « dessin animé » et son monde « steampunk » assez original mais de mauvais goût artistique.

    Pour cette suite, la technique a fait -on s’en doute- un sérieux bond en avant et propose des graphismes
    Le premier Dishonored était de temps en temps assez convaincant et s’affirmait d’emblée comme un concurrent potentiel dans le petit monde des jeux d’infiltration malgré son bizarre aspect de « dessin animé » et son monde « steampunk » assez original mais de mauvais goût artistique.

    Pour cette suite, la technique a fait -on s’en doute- un sérieux bond en avant et propose des graphismes un peu plus « sérieux » et détaillés. On est passé de l’Unreal 3 au Void qui n’est qu’une itération sévèrement bidouillée de l’Id Tech 5 et bien qu’il ne propose que du 30 im/s sur console (soit deux fois moins que l’Id Tech habituellement) il ne tourne pas sans accrocs, hélas ! sur One, c’est souvent préoccupant à cet égard et pour ma part, il faut la Series X pour que ça tourne enfin nickel ! le flou cinétique semble d’ailleurs avoir été nettement amélioré, ce qui rend le 30 im/s très supportable, ma foi.

    Mais le souci concerne surtout la direction artistique de mauvais aloi, le choix des éclairages et des couleurs et tout un ensemble juxtaposé de choix « artistiques » qui vous éclaboussent de mauvais goût à chaque pas. Ainsi, malgré une technique à la hauteur, Dishonored second du nom est en fait bien plus moche que son prédecesseur ! un comble !

    L’ambiance sonore et surtout la musique discordante plombent encore davantage l’ambiance à ce triste sujet ; heureusement l’excellente VF nous rassérène quelque peu.

    La jouabilité, elle, n’a que peu changé et se révèle toujours aussi soignée avec une prise en main et une interface sans reproche… et de nouveaux pouvoirs très intéressants à utiliser (malgré le souci récurrent de l’arme prioritaire sur les pouvoirs : l’arme occupe toujours une main, même si on n’en veut pas). De même, l’IA générale ne s’en laisse pas compter et si l’histoire n’est qu’une resucée plus ou moins mal maquillée du premier épisode, on adhère sans se faire prier, vu qu’on peut désormais jouer la fille de Corvo ou Corvo lui-même, leur personnalité s’avérant sensiblement différente.

    J’avais avancé un peu lors de sa sortie puis l’avais laissé de côté. J’avais remarqué une bonne quantité de patchs au cours des mois qui suivirent. Désireux de m’y remettre après tout ce temps et après avoir traité les affaires courantes, quelle surprise alors de constater que le jeu plante au moins une fois à chaque lancement et revient au menu principal ! le jeu ne faisait pourtant pas ce genre de merde auparavant. Après son caca nerveux cela dit, il ne plante plus mais bon. A notre époque, c’est hallucinant de voir ça, surtout sur consoles.

    D’ailleurs, il est à noter qu’il dépasse souvent la minute pour charger un niveau pas bien grand, signe que chez Arkane, on a désormais son lot de branquignoles et de pauvres tanches.

    Des problèmes qui ont heureusement tout à fait disparu puisque j’ai refait le jeu entièrement sur Series X et le jeu s’est avéré d’une stabilité parfaite ! Mais il ne s’agit pas du plus gros problème de Dishonored 2 ; non son énorme problème concerne l’organisation de ses niveaux et la nature même de ceux-ci, et notamment trois d’entre eux : le manoir Jindosh, le manoir Stilton et la dernière partie du grand final. Les deux premiers sont tordus et biscornus et plus irritants qu’un casse-couilles chinois. Le grand final pour sa part est trop orienté sur l’action et peut vous poser de sérieux problèmes de furtivité, selon bien sûr les pouvoirs que avez choisi et developpés.

    Cependant, ce n’est pas forcément l’infiltration la qualité première du jeu, vu l’agencement des niveaux tarabiscotés ; ce serait plutôt une approche à la Predator, brutalement furtive, pour ne pas dire ouvertement agressive grâce à une bonne panoplie de gadgets offensifs. Dans l’ensemble, le jeu reste des plus honorables, parfois bien agréable mais aussi très crispant de temps en temps : le bilan reste donc moyen, finalement !
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  13. Dec 12, 2021
    7
    Interesting game with more own style elements, but i think, that witcher is next level
Metascore
88

Generally favorable reviews - based on 25 Critic Reviews

Critic score distribution:
  1. Positive: 25 out of 25
  2. Mixed: 0 out of 25
  3. Negative: 0 out of 25
  1. Mar 8, 2017
    85
    Dishonored 2 is a great game for those who never played the first game and for returning gamers who enjoyed Dishonored. Its challenging gameplay, collectibles and the ability to experience the game’s story from two different points of view are more than enough to keep you interested.
  2. Jan 15, 2017
    90
    Dishonored 2's world is big and very detailed with multiple paths and ways to go about it. There are many secrets to discover and puzzles to solve. If you are a fan of the original, then this is the perfect sequel. A great game with the right amount of new techniques and ideas to provide new gamers and fans of the original with a great experience.
  3. Official Xbox Magazine UK
    Jan 1, 2017
    90
    A game with a beautiful world, meticulously crafted missions, and superb stealth. [Jan 2017, p.77]