User Score
7.6

Generally favorable reviews- based on 1066 Ratings

User score distribution:
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  1. Mar 16, 2019
    7
    DMCV ignores the (unfairly IMO) maligned 2013 reboot in favour of a return to the original continuity. Sadly the game also seems to have thrown out level variety, character development, and puzzle solving. To me it felt like a step backwards, ignoring the many improvements the reboot made to the combat system in favour of an over-complicated trio of control set-ups mapped to the game’sDMCV ignores the (unfairly IMO) maligned 2013 reboot in favour of a return to the original continuity. Sadly the game also seems to have thrown out level variety, character development, and puzzle solving. To me it felt like a step backwards, ignoring the many improvements the reboot made to the combat system in favour of an over-complicated trio of control set-ups mapped to the game’s three characters.
    For the most part these characters play like their DMC4 iterations, with some changes; Nero’s Devil arm has been replaced by a string of mechanical hands that break constantly throughout the game forcing you to spend in game currency to keep using your favourites or keep having your right hand change its function throughout.. not that you'd notice as the arms are all pretty much interchangeable.

    Dante now has 2 different types of devil trigger added to an ever expanding arsenal of weapons that require you to switch between them and a set of 4 fighting styles that effectively alter the function of the B button. This makes his control scheme the most cluttered and complicated. Despite having played DMC games before it felt unintuitive and many was the time I wanted to pull off a killer sword attack only to find that I'd switched to gunslinger mode or trickster... or wanted to pull off a ground covering trickster move and instead pulled off a flashy sword move that was far out of range of my intended target. A truly skilled or dedicated player wouldn't let that stand in their way… but for the casual gamer playing for the story (which I'll get to later) then it generally descends into random button mashing that doesn't feel rewarding or fun.

    Likewise despite constantly being under attack from numerous enemies the game more or less forces you into taking enemies on one by one... switching between targets is unintuitive (mapped to the thumbstick buttons) and having to strafe and dodge attacks often prevents you from performing the combo you just unlocked to finish the fights quicker.

    The third control-scheme comes in the form of new character V... a "mysterious" individual with unknown motives. This is perhaps my biggest bugbear with this game... V ought to have been an interesting player character that drives the story forward... instead he's a forced control scheme that isn't that fun to play as (his levels are endured rather than enjoyed) and he fills a role in the plot that is largely predicatable... V can fill his devil trigger by reading poetry... (although he'll rarely get the opportunity in a fight)... but during my play through he irritatingly parroted the same three phrases every time... He's well designed (if you like leather clad emo-punks) but his character is completely at odds with how he ought to be presented given the (predictable) "revelation" that we discover about him partway through the game.

    The plot to this game is perhaps the main stumbling point, rehashing ideas from older DMC games and not really expanding on the mythos in any meaningful way... It would be entering spoiler territory to reveal too much, but suffice to day I found the story line predictable and uninteresting. I wanted new threats and challenges for these characters, not a rerun of older games in the series.

    Challenges are scattered throughout levels and once unlocked allow you to compete a set task like staying in the air for 15 seconds, or collecting gemstones within a time-limit, these challenges unlock health or devil trigger upgrades and finding them represents the only real element of puzzle solving in the game... the rest is; run down a corridor - fight all the enemies in a room - run down another corridor... and lather rinse repeat until you face off against the boss... This makes the levels repetitive and with a dearth of variety in the environments, the whole game feels like one long gauntlet, that keeps changing the controls on you.

    The game also has a currency system that feels geared towards grinding to unlock skills or keep playing on death... or you can bypass that by buying in-game currency with real world money through microtransactions... This particularly irritated me as the game isn't fun enough to make me want to keep grinding, and a number of difficulty spikes in various parts of the game – particularly the final boss felt like they were intentionally trying to force you to replay levels or cough up.
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  2. Mar 10, 2019
    6
    Welp, I was not expecting much from the game, but i still was disappointed with it. The storyline is straight up garbage, V is boring to play as, since he is OPAF, Nero is taken straight from DMC 4, almost all the same moves,combos ETC, with new Devil Breaker mechanic(which is simply boring and unfun to use, and there is even a hand,that acts exactly like his demon hand from DMC4). DanteWelp, I was not expecting much from the game, but i still was disappointed with it. The storyline is straight up garbage, V is boring to play as, since he is OPAF, Nero is taken straight from DMC 4, almost all the same moves,combos ETC, with new Devil Breaker mechanic(which is simply boring and unfun to use, and there is even a hand,that acts exactly like his demon hand from DMC4). Dante has some new toys, but again, he is 60% recycle. Actually, it's the perfect defenition of this game. Recycle. Buuut, dmc4 was 11 years ago, so if you enjoyed that game and want to have some more demon slashing fun,and you are not a hardcore fan of DMC, this game is gonna be a tonn of fun to play. It's mediocre at best for the fans, but for new pplayers it's awesome. Expand
  3. Mar 8, 2019
    7
    I Just ended main campaign and this is my short review.

    Im DMC fan from DMC3. First of all, im a little dissapointment about leve design. I f you played demo, this i show looks 50% of the game. If you saw prolog, this is second part of the game. Nothing changes about it. Colors are dull, dark, everything looks the same. It is one of the main issues in my opinion. Co-Op is a joke. By
    I Just ended main campaign and this is my short review.

    Im DMC fan from DMC3.

    First of all, im a little dissapointment about leve design. I f you played demo, this i show looks 50% of the game. If you saw prolog, this is second part of the game. Nothing changes about it. Colors are dull, dark, everything looks the same. It is one of the main issues in my opinion. Co-Op is a joke. By whole campaing i saw ONCE that i fight with another player in same location. The rest of "coop" time i didnt see player and funiest thing, you need to mark performance of your partner after mission. There is only two marks, "Excellent" and "dont mark". Good Job Capcom. And you cant invite your friend ofc, you will get random playrtd in these levels.

    Gameplay is excellent. I had a lot of fun with slaying demons. It feels better than 3 and 4
    Music is ok
    Graphic on Xbox One X is AMAZING. RE ENGINGE looks beatiful.

    I still will be playing DMC V because its good game. But im dissapointment with level design... Its boring. DMC not deserve for that after 11 years waiting for true sequel
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  4. Mar 9, 2019
    5
    A 5, why you ask, the censorship, why bother putting nudity in a game if its going to be censored in the worst way possible, a lousy lens flair,Developers treating its audience like children, by censoring a bit of nudity that never bothered nobody other then the NPC snowflake outrage culture. shame to i really like the game, but the censorship is really off putting. yes its also censored on PC.
  5. Mar 20, 2019
    5
    Devil May Cry 5, unlike 1 and 3, made me pick it up and put it down so many times throughout my first playthrough for just how boring it became after every 3 missions. After finishing the game on the highest difficulty avaliable at that time I didn't feel like trying the higher difficulty for just how tired I was from playing this game.

    Despite the Devil Hunter mode meant for veteran
    Devil May Cry 5, unlike 1 and 3, made me pick it up and put it down so many times throughout my first playthrough for just how boring it became after every 3 missions. After finishing the game on the highest difficulty avaliable at that time I didn't feel like trying the higher difficulty for just how tired I was from playing this game.

    Despite the Devil Hunter mode meant for veteran players of the series, it's still the easiest game in the series. Though I don't mind low difficulty as long as it's still fun, this game is so easy I can just mash tringle to beat the game, even on boss fights. If a game made me look at the other TV screen to see a movie while hitting the tringle button mindlessly and still defeating all the enemies without noticing than I know something is very wrong. It didn't happen to me with DMC1 and 3. The large variety of abilities can be bought by red orbs only make the game more of a button masher than it was without them, unlike in DMC1 and 3 where I had to be a little more patient with movement (I mean I could still button mash but not as much as here). The secret missions can be found within missions are helping a bit, making this game a 5 out of 10 for me, but overall DMC5 feels like a handheld game brought to consoles (a game you play only for short moments to not burn yourself up).
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  6. Mar 9, 2019
    7
    This is a competent game. It has likeable characters and a relatively interesting story. The gameplay is okay as well, but it has some quite glaring problems and to be honest, I expected way more based on the reviews.

    Some journalists have stated that DMCV has the best combat system in the entire hack & slash genre. I completely disagree with that. In a proper hack and slash game...
    This is a competent game. It has likeable characters and a relatively interesting story. The gameplay is okay as well, but it has some quite glaring problems and to be honest, I expected way more based on the reviews.

    Some journalists have stated that DMCV has the best combat system in the entire hack & slash genre. I completely disagree with that. In a proper hack and slash game...

    ...the player should be able to fight effectively against multiple enemies at once. Yet in DMCV, most fights are 1v1 between the player and one enemy NPC, even if there are surrounding enemies in the given area. It feels like a glorified souls-like rather than an actual hack & slash title.

    ... the player sould have at least as many ranged attacks as close-combat moves, because that way he can fight effectively against multiple enemies that are in the area at different distances from each other and from the player. Yet in DMCV, basically all moves are close-combat moves (even though you can use a pistol, for example), and even the close-combat moves have way smaller range that I've seen in other games (Darksiders, DmC, Castlevania: Lords of Shadow, Bayonetta, God of War, etc.).

    ... is supposed to be tough, but fair and should have a combat system that is easy to learn, but difficult to master. The enemies should be fearful and strong but they should also have their weaknesses. For example, Castlevania: Lords of Shadow is a very tough game, especially on Paladin difficulty, but because the combat system is so excellent, if you master it, you can complete the whole game without ever getting hit - and you can also exploit the weaknesses of the countless different and unique enemies of the game. However, DMCV is stupidly easy even on the hardest difficulty because the A.I. barely do anything at it makes enemy encounters quite boring after a couple of hours.

    ---

    The other problem is that because the combat system is very much centered around one on one fights for multiple reasons, there's practically no reason to ever not use the Lock-On system. Yet, the only way to use the Lock-On feature (lock-on enemy target) is to use the Right Bumper button (if you are using an Xbox controller). This makes my hand hurt after a while, it just feels weird to constantly hold that button down, especially the same time that I'm continously doing combos using the X and Y buttons. In other hack & slash games, it's basically a standard in terms of controls is to toggle Lock-On using the Right Stick (click), then switching between targets by tilting that stick to left or right. I don't understand why DMCV didn't use this. It feels just as weird as shooters did on PS3, because you had to use the upper shoulder buttons to aim and fire instead of the triggers.

    TL;DR: The combat system feels very limited because as a player, you don't really have the chance nor the tools to fight against multiple enemies at the same time, the game rather chooses to focus on 1v1 fights instead and because of that, the overall combat feels way less satisfying and chaotic. Also, the game is stupidly easy because the A.I. most of the time stands still even on the hardest difficulty so it removes all the challenge and it makes the game boring after a while.
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  7. Mar 18, 2019
    5
    This review contains spoilers, click expand to view. Its a descent game all round but nothing special as some people are saying here (its their opinion) and this is mine.Keeping in mind i never played any devil may cry games ever and went and bought a copy due to its high inflated scores..Combat is kind of fun but there is just way to many upgrades for moves gadgets that you barely use or for me to even care. The only thing i can somewhat find rewarding is upgrading your health bar ( vitality gauge) and your trigger gauge and i will also throw in a couple of moves to upgrade but that"s about it, you don"t need 20+ moves for a character. The game is over the top, using two half's of a motorcycle as your weapons? is kind of stupid and lame. Also the fact that you have to play with 3 characters kind of ruined it for me majorly. You start to get good with one player (nero) and here comes V with his crappy fighting stile to ruin it.Who thought of V, they should have done him much better then this.Using a Griffin and a Panther as your weapons, and then making those weapons practically useless..You can barely hit with the panther, because the panther has a mind of its own to wonder off where ever it feels like. So when you hit that hit button (Y) it hits into thin air, into nothing, and you cant control or move it, it decides when it wants to go up to the enemy for you to hit it. As for the griffin? It also goes its own ways but at least you got long range magic powers to somewhat hurt the enemy.But still griffon is no good either. Dante is ok but i enjoyed nero's combat moves more so then dantes. They should have just made 1 character usable or just 1 mission where you can use all 3 and that"s it, the others can be just in the story fillers.The graphics however are really good i got no complaints about them.As for the design it"s kind of mweh with invisible walls but that didn't ruin the game for me much.Story is ok with a demonic tree absorbing all the life energy of red graves and turning it into a fruit of power which can be absorbed to become more powerful.. There is obviously a little more to the story then that, but it was ok nothing special. And i give the game a 5/10 it was an average experience with no replay value for me, i don't plan on playing it again.. Expand
  8. Mar 25, 2019
    7
    Noticeably juvenile, rather than just quarky, slightly boring gameplay, progression, and level design, cut up by way too much time in cutscenes and menu's, all together not bad and good graphics, but somewhat disappointing.
  9. Jun 22, 2021
    7
    Played od Series X. Better than DmC but still boring locations and too much of underworld.
  10. Aug 30, 2019
    7
    Pleasant. No brainer. Played but won t remember much. Same environment all game along
  11. Dec 16, 2019
    7
    Devil May Cry V an enjoyable game overall. Graphically outstanding, narratively confusing, character dynamic is decent, enemy variety great, music varies to okay to great, overall gameplay is good. Certainly worth playing if you into these type of games.
  12. Feb 25, 2020
    7
    Devil may cry 5 is one of the best action games of the year. Due to its frenetism is really addictive and what is more important: FUN; which is the main reason to play videogames. In addition the graphics are great (one of the best of this generation) and the soundtrack fits really well with the gameplay, so you'll soon get hooked on this game.
    The story unfolds in a good way along
    Devil may cry 5 is one of the best action games of the year. Due to its frenetism is really addictive and what is more important: FUN; which is the main reason to play videogames. In addition the graphics are great (one of the best of this generation) and the soundtrack fits really well with the gameplay, so you'll soon get hooked on this game.
    The story unfolds in a good way along stunningly designed levels; It's a pity that we couldn't explore them more deeply. Dante and Nero are awesome characters; very charismatics and with an enough variety of combos to perform. However, the new character V, has one of the most boring gameplay i've ever seen in a Hack and slash game... You feel like you don't have the control on him. Despite this, he plays an important role in the story.
    Devil may cry 5 might be a great and one of the most addictive action games of the genre. But i really miss much more content.... The main story is kinda short and there are not more gamemodes... So if you want to keep playing you are forced to play the campaing over and over again; what can turn into boring in the long run.
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  13. Aug 10, 2020
    7
    + Mehrere coole Charaktere zu spielen
    + Schnell neue Skills zu erlernen (kein in die länge gezogenes farming)
    + Lustige Filmsequenzen
    - Levels sehr linear
    - Etwas wenig Content
  14. Jun 17, 2023
    5
    This wasn't nearly as fun as it should have been. DMC5 felt like a chore to play, and I had no desire to complete it on higher difficulty levels, which is one of my favorite parts about the series. DMC is one of the few franchises to get difficulty settings right.

    The core problem is that the combat is poorly designed, overcomplicated, and very sloppy. When I think back to the
    This wasn't nearly as fun as it should have been. DMC5 felt like a chore to play, and I had no desire to complete it on higher difficulty levels, which is one of my favorite parts about the series. DMC is one of the few franchises to get difficulty settings right.

    The core problem is that the combat is poorly designed, overcomplicated, and very sloppy. When I think back to the original Devil May Cry, and how simple the combat controls were, and how the fights were elegant dances fighting a few enemies at a time, I don't understand how that PS2 game could be so much superior to this one. Let's starting with targeting. You have to hold down a button to target an enemy, which is terrible design. Switching targets is also wonky, and it seems that your character has to be perfectly still to do it. This is among the worst targeting systems I've ever seen, and for a fast-paced action game fighting 4-5 enemies at once, it kills the gameplay. The end result is that I ended up spamming attacks against waves of poorly visible enemies. It didn't feel tactical or fun.

    DMC5 has ridiculously complicated controls for an action game. There are 3 different characters that you switch around, who each have very different move-sets. Dante for example has 4 different stances, 5 different weapons, different attacks depending on subtle directional and positioning cues. It just ends up being annoying, and reminds me of the problems with Doom Eternal. These are action games. They should have 1 button to attack. They're not that deep. DMC also has a wide variety of special moves for each weapon, character, stance if you've unlocked them, which are like Street Fighter combos. I hate controller combos, and they're the last thing I want to try to pull off while juggling many threats at once. Some commands also have the same combo. I can't count the number of times I jumped on my golem, when I didn't want to. The resulting game is chaotic mess that was so annoying that I stopped caring after a while.

    The story also has a lot of cringe in the form of family drama and emotional outbursts like some crappy anime. This is Devil May Cry. What is going on here?
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  15. Jan 29, 2022
    5
    Es un juego que le es fiel al puro estiló de devil may cry, tiene una historia que ata los cabos sueltos de sus precuelas y cuenta con un giro de trama bastante bueno que sin duda le facinara a todo fan de DMC
Metascore
87

Generally favorable reviews - based on 64 Critic Reviews

Critic score distribution:
  1. Positive: 59 out of 64
  2. Negative: 0 out of 64
  1. May 2, 2019
    100
    The onslaught of things to shoot, crush or skewer demons with is always exhilarating, and done ample. justice by Capcom’s RE Engine
  2. Official Xbox Magazine UK
    Apr 9, 2019
    80
    At 15 hours long, and with the unlockable Son Of Sparta mode upping the difficulty while switching enemies around, Dante’s latest is both stylish and generously stuffed. Though occasionally intimidating and repetitive in places, you’ll still relish making Satan sing.
  3. Distilling everything that's made the series great to this point and offering a razor sharp modern take on the combo-heavy character action genre that DMC helped instigate, Devil May Cry 5 is a juvenile-yet-very-adult game for those who like their monsters grotesque, their combat stylish and their demon-hunting boys and girls dumb but outrageously sexy.