The game is beautiful. It handles well, it looks great, and feels great. There are so many beautiful graphical flares to distract you until you realize how hard it is to aim with so many flashes and bursts on the screen. In all, it's like a beautiful cake, it's great when you're consuming a single slice, but gets gross when you try to eat any more.
The missions are uninspired, withThe game is beautiful. It handles well, it looks great, and feels great. There are so many beautiful graphical flares to distract you until you realize how hard it is to aim with so many flashes and bursts on the screen. In all, it's like a beautiful cake, it's great when you're consuming a single slice, but gets gross when you try to eat any more.
The missions are uninspired, with virtually every single mission comprising a series of "press X button to activate the computer, defend area while computer works, move to the next computer." It's an endless stream of linear room-defenses. I can't help but compare it to Mass Effect where the missions felt unique and challenging, with great voice-acting and plot in every sequence. All of that is missing from Destiny. Peter Dinklage is the only voice you hear, and there's only so much dynamism he can add to the game.
The MMO elements leave you scratching your head, since there's not really all that much of a shared experience beyond your own 1-3 man fireteam. And since you're instancing into any PvP and most co-op worlds, it's not clear why Destiny needed to be an MMORPG rather than just a MORPG.
Usually when a game has only three classes, you expect them to play very differently, but in Destiny the classes are almost indistinguishable in gameplay. A different grenade type, a slightly different jump style, and a different flashy (but ultimately indifferent) heroic ability, make very little difference to how you execute in combat. I initially picked the hunter class, which is cast as a loner/sniper type of character, but as with so many MMORPGs, long-range combat just doesn't seem to work and most engagements take place at close range. I also tried the Warlock (mage) class, and that felt almost exactly the same. The weaponry is shared across all classes as far as I can tell, and your abilities make only superficial differences. As far as gameplay is concerned, it's just one coat of paint away from Halo.
Destiny feels like it really yearns to be written into a great sci-fi novel or movie script. It feels almost tailor made for exceptional machinima work. I've played maybe 6 hours, I keep thinking about playing more, but every time I sit down in front of my tv, I'd rather just watch Netflix.… Expand