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4.8

Generally unfavorable reviews- based on 396 Ratings

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  1. Dec 12, 2016
    4
    Firstly, as a zombie game, it's run-of-the-mill, average, and boring. It's got some neat weapons, sure, but aside from that there are no outstanding qualities. It's really just a "Go run around and shoot/hit things for a few hours, kiddo", sort of game.

    Secondly, there's no challenge. At no point do you feel like there's any pressure on the player. Good weapons are all over the place.
    Firstly, as a zombie game, it's run-of-the-mill, average, and boring. It's got some neat weapons, sure, but aside from that there are no outstanding qualities. It's really just a "Go run around and shoot/hit things for a few hours, kiddo", sort of game.

    Secondly, there's no challenge. At no point do you feel like there's any pressure on the player. Good weapons are all over the place. If you want mindless zombie bashing, then this is the game to get.

    Lastly, as a dead rising game, this is the absolute worst one in the series. Sorry, but if you liked even a single thing about the first two then chances are you wont like a single thing about this one. Frank west is nothing like how he was in the original. He also doesn't look anywhere close to 50. There's no timer system, there's no savable survivors, there's no challenge, once again.

    As much as I would LOVE to give this game a 0 out of 10 for disappointment, I still have to admit that it's not the worst game I've played. It's just average.
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  2. Dec 19, 2016
    4
    I feel like i picked a wrong time for the return to deadrising in my life. The game feels great however after few hours it's a all go there clear/kill/investigate and move on. I dont think there are enough weapons or even clothes in comparison to what's out there. It feels very arcade, more of a sandbox without the real feel of death. I'd be happy if it were £20 but at £49 i paid.. notI feel like i picked a wrong time for the return to deadrising in my life. The game feels great however after few hours it's a all go there clear/kill/investigate and move on. I dont think there are enough weapons or even clothes in comparison to what's out there. It feels very arcade, more of a sandbox without the real feel of death. I'd be happy if it were £20 but at £49 i paid.. not happy. Glitchy gameplay, avarage graphics and no new content make it a "wait for games with gold discount" title. Not impressed. Expand
  3. Dec 30, 2016
    4
    Always take user (not "critic") reviews into consideration, but base your own opinions after you give it a fair shot. I will try to keep this review as neutral and positive as I can. Please note, I have had this game since release night and have had plenty of time to evaluate.

    Being a hardcore fan from the very first installment, I have to say this game really disappointed me, as much
    Always take user (not "critic") reviews into consideration, but base your own opinions after you give it a fair shot. I will try to keep this review as neutral and positive as I can. Please note, I have had this game since release night and have had plenty of time to evaluate.

    Being a hardcore fan from the very first installment, I have to say this game really disappointed me, as much as I wanted to love it. (Regardless, I am nearly done 100%ing the achievement list)

    It basically comes down to how the game is just too watered down and repetitive. Having a release date set for December due to the Christmas theme was absolutely obvious as a pre-mature release.

    My main issues with this game is that there has not been one challenging moment or trial in this game. The static difficulty setting (regardless of a timer) was just one of the many poor development decisions. This is what happens when marketing dollar signs takes over the development teams mindset.

    The graphics and most of the mechanics (not all) were definitely good enough for a dead rising, although there are some major problems with collision detection and physics when activating certain actions on vehicles (causing your vehicle to fly across the screen or randomly jolt into a wall) in certain areas of the map. I also felt some of the cut scenes for combo multiplier specials took way too long on certain weapons, that just made me not want to use them and watch the same cut scene over and over again.

    The timer controversy could have easily satisfied both parties had they simply added multiple game modes/difficulty settings to satisfy the beginner, intermediate, and veteran players. Having said that, the open world, timer free mode was definitely enjoyable the *first* time through.

    The weapons were pretty cool, still humorous and enjoyable to mow down hordes of zombies with, but I was expecting a lot more variety on a console like the Xbox one. Same goes with the limited vehicles.

    The consumables are just a lazy afterthought, as every drink/food item/medkit just gets turned into a generic consumable that heals. They took away the mixologist creativity that was so fun in the previous installments, not to mention, these consumable items are located so generously in every location on top of how easy the static difficulty setting is.

    I really disliked the fighting mechanics at first, but after a couple hours I understood how much easier it is to switch from ranged to Melee weapons with this configuration on the fly. The decision to be stuck with weapons in a certain category was poor. So many times I wanted to throw my melee weapon, well because I can...but was caught with another disappointment of restriction.

    I guess with their decision to take away the timer, came the decision of having a set day and night environment based off of the specific storyline case. It's either day, or night for the entire case; regardless if you explore in the same storyline case for three realtime hours. There is also no difference in zombie horde size or strength if night or day. Something as simple as dynamic environment changes contributed greatly to the extreme repetitiveness when going back for end game trials or exploration.

    The maniacs are boring, and I'm not even talking about how a 10 year old gamer could easily beat them down with a 2x4 with a stash of endless consumables. I'm talking about their lack of character...they are just...there...The psychopaths in previous versions had intriguing backstories, that were also interesting and challenging. These "bosses" didn't even have a unique aesthetic appeal.

    The camera filter additions and investigations are an awesome conceptual addition, but were executed very poorly, predictable, and repetitively. The storyline was okay (aside from the ending *no spoiler*), Franks "new persona" didn't bother me, and multiplayer is decent.

    It was fun to be able to complete the main story campaign with a friend like in previous versions, so I did miss that in this version.

    I would say, **** reviews and buy it if you want it. If you are a fan, at least beat the game and get all the achievements as it is still worth having some fun. I however, will not be replaying this base game (aside from the DLC's) ever again, once I'm done with the achievements.

    All in all, it's worth it if you have the free cash to get it now and is definitely worth playing at the near future drop pricing, but it will surely be a let down to hardcore fans of the past versions.

    I'm sure Capcom will realize their disconnect with fans, which could have easily been rectified by adding multiple game modes/settings along with minor tweaks, and either fix this, or release some cool DLC content.

    The issue that disappoints me the most, is that Dead Rising has a decently big cult following, and Capcom had the franchise, the story, the characters, the theme, the resources, the platforms, and still couldn't execute.
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  4. Jan 4, 2017
    4
    o jogo tinha tinha como ser melhor com a volta de frank west o problema em geral são os inimigos que não são nada interessante e que a maioria utilizam exoesqueleto e praticamente não tem psicopatas por isso 4
  5. Aug 12, 2018
    4
    Just not good. I loved Dead Rising 3, but I couldn't get into this game. It was a little over the top if you know what I mean. Yah, Dead Rising is meant to be that way, but 4 was just too much and not fun.
  6. Dec 9, 2016
    3
    This review contains spoilers, click expand to view. Subtracted one point for each of the following.

    1) No campaign co-op.
    2) Frank West in name only
    3) Characters are either obnoxious or forgettable.
    4) Bland boss fights that pale in comparison to the past psychos.
    5) No multiple endings.
    6) An ending that is equivalent to a bad end in previous games.
    7) Overtime mode and timer made into a DLC for a possible good ending.
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  7. Dec 6, 2016
    3
    Capcom doesn't support Xbox Play Anywhere, you cannot play the Campaign with Friends anymore and it now has another Multiplayer Mode, the Campaign can be finished in around 7 hours which makes it the shortest Dead Rising Game of all, it only includes one Ending now and other Endings will be provided via Season Pass DLC's, etc. etc.
  8. Dec 23, 2016
    3
    Seriously Capcom what the hell. Seeing how people give 10 to this game just makes me want to give this one a 0. But i won't. Game isn't complete garbage but compared to previous Dead Rising games it's just a shadow of it's former self. If you never played any Dead Rising game then it might grant you some fun moments. But for me it's complete waste of time for various reasons:
    -No time
    Seriously Capcom what the hell. Seeing how people give 10 to this game just makes me want to give this one a 0. But i won't. Game isn't complete garbage but compared to previous Dead Rising games it's just a shadow of it's former self. If you never played any Dead Rising game then it might grant you some fun moments. But for me it's complete waste of time for various reasons:
    -No time limit in any form.
    I know lots of people didn't like this part but for me it made first 2 games so intense if you wanted to go for perfect run (i did many times) and removing it completely just makes game generic. It was challenging and fun.
    -No psychopaths. Instead there are maniacs.
    Which are very poor replacements. They got no backstory, no motivations, no character or any personal depth. They are just slightly (and i repeat - slightly) stronger versions of regular enemies (often with minions). They die quicker from any weapon than bosses in DR1 from mini-chainsaw. They are simply pushovers.
    -No different endings to the game.
    Like why ? Game loses any replayability because of that. There is one ending and let me tell you - it sucks. But to be honest it's perfect analogy of the series. Ending is just perfect considering quality of this game.
    -No co-op campaign.
    I don't even know what to say about that. It was huge addition to 2nd game and it kept me playing after i beat the game on my own. Now it's gone. But considering game is not exciting at all in single player i doubt co-op would help much here.
    -Completely gutted escort missions.
    Another thing that not everyone liked. I did though especially because survivors were different (sometimes they couldn't walk by themselves, they needed specific item etc.). Here you only kill zombies around survivor (which is annoying as hell because zombies keep coming their way and they won't move their sorry asses untill you kill every single zombie in the vicinity and they may get killed before that happens) and he just runs to the shelter. It's tedious and it feels more like collectible or some fetch quest.
    -Changing Frank West.
    Now i know people change in time. But Frank changed from DR1 to Case West/Off The Record quite a bit but not to the point you can call him someone else. Frank West in DR4 is not Frank West. He's trying to be funny all the time but really it worked much better in OTR. Here i was embarrassed to hear most of his lines. He also looks MUCH younger than in DR2 timeline (which was 11 years earlier). I just can't take him seriously. They made Frank into someone else. It's just not the same person. Period.
    -Very generic story objectives.
    It's just take photos of few things in the room, kill all enemies in the area or go to certain location. That's it. It never varies anything and gets dull really quickly.
    -Difficulty set for microbes eating organic remains from the walls.
    Dying in this game is impossible. It's easy as hell mode entire game that gives no challenge and satisfaction from beating any part of the game. Even Dead Rising got to this point which saddens me.
    -Smaller things.
    Like gutted inventory management, inability to throw anything you want besides throwable weapons, boring side characters, redundant and bad designed open world.
    If it wasn't Dead Rising i would give this 6 maybe 7 out of 10. But from Dead Rising series (like every series) i have specific expectations of what i can find in those games. Dead Rising 4 throws them all away and tries to be something it doesn't have to be. It lost it's identity and besides combo weapons there is nothing left from Dead Rising franchise. And if Capcom thinks they can sell me dlc that adds time limit and real ending they are tremendously mistaken. This story mode won't fit for "72 hour mode" because it wasn't created with that in mind. It just won't work.
    Thanks Capcom for ruining yet another of my favourite franchises.
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  9. Mar 19, 2017
    3
    Franchise was never that great to begin with... It's just gotten a whole lot worse ever since and this game proves it...

    Just another generic zombie game with nothing special about it really... Just look up destros and crowbcats videos on it : )
  10. Jan 21, 2017
    3
    who the **** made this game
    it is so repetif that the earth stood still and so easy that a dog would play it in 1 minute
    if you wanna random kill zombies ,ok good for you
    after this i directly bought dying light because i hate mistakes
    i just wanted a zombie game
  11. Feb 22, 2017
    3
    multiplayer is shockingly linear only 4 episodes which are not different apart from location.. at level 60 after few hours game-play and no co-op story mode or free mode to look around with other players.... what would be so hard to add free roam mode into multiplayer?
  12. Jan 2, 2017
    3
    Disappointing. Nothing really new from last game and final boss easy and early. I like to wander in games and got to the end by surprise. Not worth the price tag of 80$. Suggest waiting and purchase a used game, you won't have to wait long for someone to turn it in. The camera play was fun at first but became clunky and annoying quickly. The weapons and vehicle builds were fun but the bioDisappointing. Nothing really new from last game and final boss easy and early. I like to wander in games and got to the end by surprise. Not worth the price tag of 80$. Suggest waiting and purchase a used game, you won't have to wait long for someone to turn it in. The camera play was fun at first but became clunky and annoying quickly. The weapons and vehicle builds were fun but the bio suits did not last long enough most times to do anything useful. Expand
  13. Sep 1, 2019
    3
    Just wanna mention some of the flaws; terrible writing and humour/ the fact they created an entirely new character and called him Frank West/ boring "bosses"/ removing the timer, an unnecessary change since you could ignore the clock in previous games if you just wanted to free roam / and most importantly, unresponsive controls and no hit feedback on enemies, ridiculously bad compared toJust wanna mention some of the flaws; terrible writing and humour/ the fact they created an entirely new character and called him Frank West/ boring "bosses"/ removing the timer, an unnecessary change since you could ignore the clock in previous games if you just wanted to free roam / and most importantly, unresponsive controls and no hit feedback on enemies, ridiculously bad compared to the first.

    The people behind it were obviously clueless and I hope whoever works on the next one, will give it more thought.
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  14. Jul 29, 2018
    3
    This game put simply- an absolute dull, uninspiring cash grab. On the outside Dead Rising 4 is a sleek and colorful game but once you spend more than 30 minutes you realize that it is shallow and the opposite of creative. The story is boring to no end, the characters suck, the weapons are not that interesting at all, and Frank comes off as rather annoying. It is clear that Capcom rushedThis game put simply- an absolute dull, uninspiring cash grab. On the outside Dead Rising 4 is a sleek and colorful game but once you spend more than 30 minutes you realize that it is shallow and the opposite of creative. The story is boring to no end, the characters suck, the weapons are not that interesting at all, and Frank comes off as rather annoying. It is clear that Capcom rushed Dead Rising 4. Given that I thoroughly enjoyed Dead Rising 1-3 it disappoints me that this game can't come near to matching those games in any way. Maybe Capcom will learn from this and make Dead Rising 5 not complete garbage. Expand
  15. Feb 27, 2022
    3
    Decepción, un juego que hizo que cayera Capcom Vancouver y con ello muchos más juegos de ahi.
    Toda la esencia que tenían los otros juegos desapareció en este mismo, lo bueno es la jugabilidad divertida y el modo de Capcom Heroes, por eso le di el 3 y no una menor calificación.
  16. Dec 14, 2016
    2
    Totally misses why the first two games were popular. No time limit, no co-op, no fun. Resolution is awful, graphics aren't that great and sounds suck (they changed voice actor). It's mildly fun for like 30 minutes if your drunk.
  17. May 15, 2018
    2
    One of the most insulting games I've ever played. Everything about this game is awful. I had a tiny bit of fun at first, and there were some fun places to explore. But, that doesn't even come close to make up for the awfulness of the rest of the game.
  18. Dec 26, 2016
    2
    So I was excited to play it because I was big fan of the first 3. This one is a dud. So many bugs, enemies getting trapped in walls, and can't clear out the survivor quest if this happens because you need to clear area. One survivor kept falling out of the roof and saying please help, then disappearing to fall again. I killed the first three bosses within seconds, no challenge. Also ISo I was excited to play it because I was big fan of the first 3. This one is a dud. So many bugs, enemies getting trapped in walls, and can't clear out the survivor quest if this happens because you need to clear area. One survivor kept falling out of the roof and saying please help, then disappearing to fall again. I killed the first three bosses within seconds, no challenge. Also I looked online and I saw Boss cutscene which when I played did not. There is no timer for quests so there is no rush or emergency to finish tasks. It is more like a sandbox game with poor story, and no ambition. I have not played campaign yet but not in a rush too either. It is almost impossible to take pictures without being attacked, and really wish I would have kept my $ for pre-order for Southpark but those jerks postponed it. What I enjoyed about the past games were the psychopaths, and rescuing survivors to have to escort them. This game you clear an area which is super easy, they say thanks and take off. This game pisses me off so bad I made an account to do a first review of a game ever. I would have returned it to Game Stop but they have crappy return policy. Live and learn. Expand
  19. Dec 31, 2016
    2
    This game is Horrible They got rid of everything that made the first 3 games so great. The psychopaths were replaced by the harmless trashy maniacs. The survivors are are a chore and not worth your time. Frank west is not frank west anymore he's just lost any appeal that the old frank west had. The ending is horrendous i wont ruin it. This game is nothing special and it only deserves a 2.
  20. May 26, 2020
    2
    This review contains spoilers, click expand to view. This is a disgrace to the DeadRising franchise and especially Frank West over the top gameplay that is somewhat fun but kinda repetitive, trash story, Frank's a dick, game looks like a rushed mess, not difficult in any form like the older games and no real reward except for the fact that the garbage is over 2 out of 10 is the best I can give this dog **** Expand
  21. Jul 10, 2021
    2
    OOOOOHHHHH my god this is such a bad game holy **** the game is not even a dead rising game it's a ****y knock-off by people who had no idea what they were doing and even with the game with all it's updates it actually performs worse than with no updates with a horrible combat and leveling system you are halfway of being max level before you finished the first chapter out of 6 and theOOOOOHHHHH my god this is such a bad game holy **** the game is not even a dead rising game it's a ****y knock-off by people who had no idea what they were doing and even with the game with all it's updates it actually performs worse than with no updates with a horrible combat and leveling system you are halfway of being max level before you finished the first chapter out of 6 and the reason why is because the people working on this game we're working on DEAD RISING 5 before DEAD RISING 4 the game that they were assigned to do was even half-finished and was going to be in a Mexican setting like who the **** goes yeah the game we are currently working on is half finish let's work on the next game and let the production that needed to done on something and waste it on something no one was even waiting for it's like someone going hay GTA 6 is coming out in 3 years and isn't finished but I want them to focus more on 7 for no reason. Expand
  22. Dec 6, 2016
    1
    Dead Rising used to be my favourite zombie franchise of all time. Not anymore.

    Capcom are lying in every aspect when it comes to this game. They said they wanted to bring the series back to it's roots, but if anything it is the polar opposite. They have oversimplified the game with the following changes; adding regen health, adding three separate inventories, so there's no need to
    Dead Rising used to be my favourite zombie franchise of all time. Not anymore.

    Capcom are lying in every aspect when it comes to this game. They said they wanted to bring the series back to it's roots, but if anything it is the polar opposite.

    They have oversimplified the game with the following changes; adding regen health, adding
    three separate inventories, so there's no need to resource manage anymore, removing the timer (The sense of urgency is gone) oh, and they added it back in a DLC, a checkpoint save system (no more awkward saving in toilets, etc. To be fair I like this change), you can no longer throw stuff, why? Removing multiple endings, and hiding the real ending behind DLC. Really Capcom? Removing the kill counter (now it's a hit counter), removing the psychopath bosses (now they are just random survivors who go down in a few hits), and finally, they slapped every fan in the face with the return of Frank West; Frank is totally different, and not in a good way.

    Overall, gameplay wise this game is terrible and is far too easy. However, it has a nice Christmas setting that is great, and they bought Frank's camera back, but that alone cannot redeem this train wreck of a game. Sorry Capcom, you've just lost a fan.
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  23. Dec 11, 2016
    1
    I was so excited for this game...once more i got the game pre order for free because my friend bought it for me.
    Dead rising 1 is by far, my most favorite game of all time. and thats no joke. so being able to play as frank again back at the mall seemed amazing, but no. we got screwed pretty hard. Now im not going to go through every nit picky problem with the game like control, or franks
    I was so excited for this game...once more i got the game pre order for free because my friend bought it for me.
    Dead rising 1 is by far, my most favorite game of all time. and thats no joke. so being able to play as frank again back at the mall seemed amazing, but no. we got screwed pretty hard. Now im not going to go through every nit picky problem with the game like control, or franks new voice actor (which does a good job i just like the old one better) instead i would rather point out one of the things that frustrate me the most that i haven't seen anybody talk about yet (props to you if you have talked about this issue before. DR BARNABY: this man is pretty much the single reason why the zombies were created. And why? because BELIEVE IT OR NOT, Dr. Barnaby is actually a good person...The zombies were an accident created in the attempted to, as Barnaby says (in the first game) "We were trying to mass produce cattle...do you have any idea, how much meat...Americans consume, in a single day? That research was absolutely necessary!" Dr Barnaby is taking a drastic extreme measure to help his country (and while yes kills many people) does it for the good of the people, and not to make a profit...and now dead rising 4...Dr Barnaby has been turned into a money loving, scheming power loving villain. The new story is that all of the original plot was just a complete lie. Now Dr Barnaby is looking for "the truth to immortality" So they can mass produce is and sell it to rich people...REALLY...and you know, what if the original plot is still true...then why would Barnaby want to keep people alive forever to overpopulate the country further to have even more food shortages. Its just stupid, and what really drives home the hurt for his character further are his dying words..."I...haven't...done..anything...wrong..." Those were the words he chose to leave with...and nope he has been a villain this whole time...(shakes head) Now thats just my feelings for one character. How about something gameplay wise. Another two things that i dont see anybody mention are throwing weapons. Is it just me? or are they garbage? Honesty my main concern with them is the fact that they are set to a permanent ark that is stupidly difficult to hit anything with. Why not just right in front of you? Like honesty the throwing items in this game feel like the rocks in Friday the 13th or the textbook in bill and ted for the nes. I know i sound like AVGN now but i just cant believe that they would bring an issue from the old nes days (amazing system btw) its just weird to me tho. Another thing for gameplay is, did anybody else notice that sneaking is broken? And im not talking about sight detection, that seemed to work fine. It was the audio detection. Example: I was on the mission were you have to go shoot up the farm to save somebody right. Did you know you can walk through the main house with a LMG while sneaking, shoot somebody in the face and nobody else in the house will hear it??? Lol ok. Also quick question, what happened to the timer? Like i understand that some people had a problem with it because they felt that they couldn't explore anything. But you do realize the whole point of the original games was you fail the main story and click "continue playing" go ahead and level up a little and try the main story again (and not to be rude but you could also get good, because lets be honest the only hard dead rising game is the first one, partly why its my favorite) but im just saying. The timer added a sense of urgency, which intern, added a cool sense of progression. Going from timer to no timer, i just didnt feel like i was accomplishing anything. Now this review has gone on long enough so im just going to make a closing statement now. One of the most infuriating things about the build up for this game, is the fact that the devs continuously mention that they were wanting to go back to their roots...(oh you mean the first game?) what a load of crap. And so my closing for this, is a list of missing content:
    The timer,
    Zombie rage at night,
    Queens,
    escorting survivors,
    psychopaths (good ones),
    Normal zombies being an issue,
    Also any sense of challenge,
    Any callbacks to the original,
    And any love for original characters
    AND DONT EVEN GET ME STARTED ON THAT ENDING!!! (triggered)
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  24. Dec 11, 2016
    1
    Dead Rising 4 is the epitome of poor game design. This game definitely isn't worth your money at full retail price, and I strongly recommend you to only purchase it if there's a significant price drop in it.

    Dead Rising is one of Capcom's biggest IPs, but with their more recent titles such as Dead Rising 3, the Dead Rising franchise hasn't been doing too well in terms of sales. Don't
    Dead Rising 4 is the epitome of poor game design. This game definitely isn't worth your money at full retail price, and I strongly recommend you to only purchase it if there's a significant price drop in it.

    Dead Rising is one of Capcom's biggest IPs, but with their more recent titles such as Dead Rising 3, the Dead Rising franchise hasn't been doing too well in terms of sales. Don't get me wrong, I enjoyed some of the changes that the franchise has gone through - but at the same time, the developers have also made very poor choices, which I will illustrate in this review.

    Dead Rising 4 is a soft reboot. It has entirely new characters, and the only returning character I could find from the old titles was the protagonist of this game, Frank West. This game, like most AAA games released nowadays, is open-world. Like other games of this genre, you will, unfortunately, get a repetitive levelling system, fight extremely generic enemies and collect many different items across the world (collectathon).

    There are no psychopaths anymore in this game. If you're a fan of the series, you will likely be extremely disappointed to hear that. If you don't know, "psychopaths" is the term used for both optional and mandatory bosses in the Dead Rising franchise.

    I felt that the psychopaths made the game really unique and also added a great amount of additional content through the game via side-missions and cutscenes. This franchise has never had a serious nature, and often I'd find myself laughing at the pyschopaths and even sharing them on social media, causing others to question, "What is this?" and eventually pick up the game for themselves.

    There are only very few actual bosses in the actual game. This game has a plethora of generic minibosses, though. This game features "maniacs" instead of psychopaths, which are really just customized enemies with different clothes and weapons. There are no maniac cutscenes. The maniacs have nowhere near the level of detail that the psychopaths in the previous titles had.

    I really disliked the story of this game. Dead Rising 3 actually had a coherent story that featured many other characters from previous Dead Rising games and actually had, what I thought, was a functional ending. You can tell this game is a reboot because it doesn't really have any relation to the other games, with the exception of the protagonist whose story had continued where it had left off.

    This game is extremely short. Many people can beat it on a long weekend afternoon (maybe 8 hours). You will easily get to level 40 within this timeframe. None of the other Dead Rising games finished so quickly. I appreciate that the developers wanted to make the game easier and more approachable for new players, but I feel that they really alienated older fans of the series.

    If you decide to go for all the collectables, then you will spend much more time on the game - but, I personally think that going for most of the collectibles is too repetitive. The maniacs themselves count as side content to defeat but they don't take long at all, and there is barely any side content that really counts as unique. It's mostly repetitive fetch quests.

    The kicker is the ending. There are no spoilers contained here. The ending is atrocious and unanimously everybody hates it. It's clearly a poorly-made ending and it's extremely clear that the developers/publishers want to sell a continuation of the game as DLC to continue. There is no overtime mode like the other games had included.

    I remember in the old games I was so impressed that the games would have an additional chapter called "overtime mode". After being so impressed by the older titles in this franchise, I am simply disappointed by the lack of effort put into this title. Even with a higher budget and so-called "world-renowned" writers, somehow they managed to create what is a disgrace to even call a game.

    I wouldn't have minded if they placed extra optional side-content as DLC, but placing extra chapters after the ending of the game as DLC is an atrocious practice, and one that I will certainly not be supporting.
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  25. Dec 6, 2016
    1
    Just a shame, that's all.
    They could have easily had the traditional campaign, but offered a sandbox mode(story included) stripped of the timer for buffoonery. Instead of getting rid of all of it. Everyone could have been happy.
    While I can appreciate buffoonery, it's not really meaningful game play. With no essential Dead Rising campaign, there's no reason to buy the game in my
    Just a shame, that's all.
    They could have easily had the traditional campaign, but offered a sandbox mode(story included) stripped of the timer for buffoonery. Instead of getting rid of all of it. Everyone could have been happy.

    While I can appreciate buffoonery, it's not really meaningful game play. With no essential Dead Rising campaign, there's no reason to buy the game in my opinion.

    Combat is akin to Saints Row, where you are vastly overpowered. You are free to kill thousands of zombies, if not more, in all imaginable manners. Health is regenerative and plentiful. You won't likely die
    . Gone is the combo based food and drink system, another layer of game play. There is also no longer co-op or psychopath bosses.

    I'm not entirely sure what the point of the game is. There are plenty of generic zombie games out there already - I guess this one will go on to join those. Dead Rising was a unique game, it's success was determined by it's concept. That's gone.

    Looks nice though, and there are lots of zombies to kill.

    Fans of the franchise - stay away. For the time being, you'll need to accept that the series is just Dead.

    This rating is based on the standard of the previous titles, and their subsequent depth and value - since all of that has been gutted, and replaced with nothing this is the score. With a user review, I can help determine an aggregate. If the developers had simply put in the effort, we wouldn't have less of a game. I can't recommend it.

    Production values are ace. That's a given. Perhaps it is your cup of tea.
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  26. Dec 10, 2016
    1
    This is not the Dead Rising I grew to love. Everyone seems to think Dead Rising has always been a "Turn your brain off and enjoy the mindlessness" kind of game when that frankly isn't true. Dead Rising as a series has always taken some sort of skill when actually trying to complete it. Not to say the game couldn't be played mindlessly, Dead Rising was truly a game about choice and whetherThis is not the Dead Rising I grew to love. Everyone seems to think Dead Rising has always been a "Turn your brain off and enjoy the mindlessness" kind of game when that frankly isn't true. Dead Rising as a series has always taken some sort of skill when actually trying to complete it. Not to say the game couldn't be played mindlessly, Dead Rising was truly a game about choice and whether you wanted to play it the fun way, or the serious way. All choice is taken out of this one, it's a one track, simple, easy, insulting game. Please do yourself a favor and buy Dead Rising 1 HD on PC or whatever console you have, it is an infinitely better use of your money. Expand
  27. Nov 8, 2017
    1
    Dead Rising 3 avait marqué de sensibles progrès mais ce 4ème épisode régresse ou stagne sur bien des plans, notamment son défaut d'équilibrage des ennemis survivants beaucoup trop coriaces pour être honnêtes. On a même des boss bien lourds avec des grosses barres de vie sur la tête !

    Il faut dire que la jouabilité et son imprécision n'ont pas bougé d'un pouce et si cela fonctionne dans
    Dead Rising 3 avait marqué de sensibles progrès mais ce 4ème épisode régresse ou stagne sur bien des plans, notamment son défaut d'équilibrage des ennemis survivants beaucoup trop coriaces pour être honnêtes. On a même des boss bien lourds avec des grosses barres de vie sur la tête !

    Il faut dire que la jouabilité et son imprécision n'ont pas bougé d'un pouce et si cela fonctionne dans la masse des zombies où il suffit de bourriner comme un débile, ça devient problématique face aux vicieux survivants nombreux et retors. Là, le système de combat montre ses limites et se révèle complètement nul à chier, aidé en cela par une caméra qui fait toujours des siennes.

    Par ailleurs, le ton et l'humeur générale sont devenus beaucoup trop hystéro-bouffons malgré -pour la première fois- une VF intégrale de qualité. Les graphismes pour leur part sont des plus présentables, surtout avec le patch Xbox X Enhanced qui propose une image très propre tout en soutenant sans coup férir ses 30 im/s. On aurait préféré pour un tel jeu d'action un mode 1080/60 mais avec les développeurs flemmards, il faudra se contenter du 4K/30.

    Les sauvegardes sont automatiques mais notoirement insuffisantes et le petit monde de Dead Rising 4 est rempli de choses plus ou inutiles à ramasser et collecter. Si les armes sont légion, elles s'usent encore trop vite et en ce qui concerne les armes à distance, celles-ci sont toujours aussi délicates à utiliser en raison d'une programmation toujours aussi nulle à chier de ces branleurs de développeurs.

    Vous me direz que c'est un peu normal qu'ils s'agisse de branleurs, sinon ils ne seraient pas édités par Capcon l'éditeur (et développeur aussi) d'innombrables étrons à chier. Bref, quelle merde ce jeu, il m'a vénère sa mère, comme disent les jeunes.
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  28. Dec 30, 2016
    1
    Being a long time fan of the Dead Rising Series, I just had to write this review to give a statement.
    What maintained of the Series is reduced to -> huge zombie masses + some crazy weapons.
    But many things were changed.... unfortunately in a quite negative way... As a quick summary: No more psychopaths, no more time challenge, too much health, too many weapons equitable from start -->
    Being a long time fan of the Dead Rising Series, I just had to write this review to give a statement.
    What maintained of the Series is reduced to -> huge zombie masses + some crazy weapons.
    But many things were changed.... unfortunately in a quite negative way...

    As a quick summary: No more psychopaths, no more time challenge, too much health, too many weapons equitable from start --> Absolutely no challenge, strict usage of weapons, wayyy less combo weapons than DR3, Rescuing survivors became uninteresting, all health items heal A LOT and all the same amount...

    ==> What was a great survival-horror-comedy game in the past became an extremely boring of "100 ways to cut your lawn"...
    SHAME ON YOU, CAPCOM VANCOUVER! I hope you find your way back to the roots. Otherwise it's Dead Rising... rest in piecES..

    Here are the details:

    Psychopath: These boss enemies, which were always a highlight of every Dead Rising game, are gone... The so called "maniacs" are a horrible exchange... No intro-scene, only some sentences; No challenge: You can kill them with few strokes....

    No Time Challenge: The timer is gone.... The game became an infinite sandbox... Zombie masses exist, but you just have to take care your health (a little... it runs out veeeeery slowly)... Weapons have massive life-time and you can carry just too many from start.... While playing the game, slaughtering the zombies became similar to cutting your lawn.....
    Also all planning got lost in this way. While in past DR games, you had to plan what to do. E.g. "Ok, I got 5 in-game hours left to solve the next main mission, there is one emergency call of a potential survivor which can only last 2 more hours, another emergency call will end in 3 hours."... This is also no more... There are survivors but they are random people just appearing somewhere to give you a standard "combo-weapon"... yay...

    The health bar: In earlier DR games, you always had to take care about your health, having only few health points (4-6), which helped to survive like 8-12 zombie scratches, or 3-4 bites... Now you have a massive health bar, showing 500 points at the beginning... of course, zombies also take more from your health bar. But you can stand in the middle of zombie hordes for minutes before it runs out....

    Way less combo weapons than DR3: After finishing the game, i just had to check the numbers, only to realise that DR4 offers less than half the number of combo weapons that DR4 had.

    Creation of combo weapons: DR2+3 allowed to try to mix items by random to create combo weapons on certain work benches. DR4 only allows you to build combo weapons anytime anywhere, but only if you already found to fitting blueprint... In exchange, you can always buy the strongest combo weapons anytime at a low price in a safe house.... This really destroyed the whole looting + discovering of the game.... boo!

    The weapon slots: DR 1-3 offered you a certain number of slots for everything: Throwables, close range, ranged weapons and FOOD... And you only had few slots (4 at start) containing breakable items... Additionally, certain food was more valuable than others... This means you always had to keep track of your inventory to have at least a health item for emergencies, a strong ranged weapon or decoys (like dynameat) and good during close range items.
    Now you can carry from the start: 4 close range, 4 ranged, 4 throwable weapons + 2 food items (healing more than half of your healthcare.. The whole thing is easily increasable to 8 close, 8 ranged, 8 throwable weapons and 4 food items... but having 12 weapon slots and 2 food slots to start with doesn't add any challenge at all.....

    Survivors: Yes, it was part of a nuisance to bring survivors back to a safe zone, but it was part of the experience... Now survivors are randomly spawned in the field... kill all zombies or military surrounding them... they drop an item for you and are rescued... walking happily through thousands of zombies... WTF!
    Oh well.. when you rescue survivors.. new items become "unlocked" for buying in safe houses...

    Strict usage of weapons: In the past, there were some fun possibilities: when you had an axe in your inventory, you can use it as a close range weapon or toss it like a boomerang, just as an example. In DR4 that's no more possible: Food is Food, close range is close range.... you can drop it or use it... that's it.

    Food is Food: In all previous dead rising, an orange juice healed 4 health slots, onion rings in contrast just 1. Now, its all the same, no matter if you have a cookie or a whole BBQ chicken... it all heals the same....
    And there is no more spoiled food, making everything even easier... yay -___-

    The story line: Well, it's not half as bad... not quite DR1-3 quality, but ok. It's just toooo short (average of 7 hours...)

    Oh... and there is no adjustable difficulty, no "nightmare mode" as DR3 offered, .....
    Honestly spoken: Dead Rising 4 became REALLY boring..
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  29. Mar 7, 2017
    1
    Bad graphics and stupid story. No point of trying to play it on an Xbox. Maybe for 5$.
    And if you don't believe me, just check the other reviews. You should be taking notes on how to make good exlusives from Sony.
  30. Nov 23, 2019
    1
    After falling in love with the Dead Rising IP from the beginning, playing through Dead Rising 4 was an utter disappointment. The game is a pandering, hacked together, repetitive, Christmas-themed mess where the true ending was sectioned off as paid DLC.

    The developers were dead set on taking Dead Rising back to it's roots. That turned out to be a flat out stinking lie! None of what
    After falling in love with the Dead Rising IP from the beginning, playing through Dead Rising 4 was an utter disappointment. The game is a pandering, hacked together, repetitive, Christmas-themed mess where the true ending was sectioned off as paid DLC.

    The developers were dead set on taking Dead Rising back to it's roots. That turned out to be a flat out stinking lie! None of what made the earlier Dead Rising games good is present in Dead Rising 4: it's not challenging in the slightest, they added regenerating health, so food and drink items are borderline pointless, you can build OP weapons from the start, no psychopath boss fights (this one REALLY irked me!) and the timers on missions and side quests are so lax, that you might as well not even have them.

    Overall, I truly wanted to like Dead Rising 4, but after playing through the whole game and even buying the true ending DLC, I simple can't recommend this game.
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Metascore
72

Mixed or average reviews - based on 86 Critic Reviews

Critic score distribution:
  1. Positive: 46 out of 86
  2. Negative: 3 out of 86
  1. Edge Magazine
    Feb 15, 2017
    60
    It's hard to complain too much about the absence of peril when you're wearing the bottom half of a chicken suit. [Feb 2017, p.114]
  2. CD-Action
    Feb 13, 2017
    70
    Dead Rising 4 has some obvious flaws, like a shallow story, poorly executed co-op and the difficulty level that is nonexistent for anyone who has a tiniest bit of gaming experience, but I honestly enjoyed killing almost 15.000 zombies throughout the campaign. [02/2017, p.26]
  3. Feb 7, 2017
    60
    Despite a few improvements, Dead Rising 4 falls short in too many areas to earn a recommendation. A passable entry in the zombie slaying franchise that wastes the return of its original hero.