User Score
7.3

Mixed or average reviews- based on 165 Ratings

User score distribution:
  1. Negative: 30 out of 165
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  1. Nov 28, 2018
    7
    I love the presentation side of the game because both the visuals and sound design make the fantastic world come alive in all areas. The combat has a decent amount of depth present in it which makes defeating any enemy a fun and rewarding experience for the most part. Exploring the decent sized world always feels rewarding and coming across the different and creative puzzles makes you seeI love the presentation side of the game because both the visuals and sound design make the fantastic world come alive in all areas. The combat has a decent amount of depth present in it which makes defeating any enemy a fun and rewarding experience for the most part. Exploring the decent sized world always feels rewarding and coming across the different and creative puzzles makes you see that a lot of thought and effort has been placed into the world. Once again the story shines bright just like it did in the previous games and without a doubt it kept me hooked throughout my time with the game. Unfortunately the game suffers with quite a few technical issues which definitely hold the game back in some areas. I like a challenge for me the game is too difficult which in turn did cause me to become frustrated quite a bit. Even though the game offers you plenty of upgrades these upgrades don’t seem to help in any way when it comes to the games difficulty curve. The Darksiders is a franchise that never fails to capture the imagination and to say that it’s a series that I thoroughly enjoy would be a massive understatement. As you can imagine then I was eagerly anticipating the arrival of Darksiders III and thankfully for the most part it delivers in quite a big way, but unfortunately it does suffer with some issues which do stop it from being as good as the previous games in the series. I will say though that most of these issues can be sorted out with a few patches but until then some of the technical issues will annoy you quite a bit. I did in the end forget about these issues though and this was mainly down to the fantastic story and combat. The combat has a great deal of depth to it this time around and defeating the various enemies always felt rewarding. Exploration is also rewarding as well and this is a good thing because it eases the frustration that’s built due to the game’s difficulty curve, which might I add is extremely high. At the end of the day then fans of the Darksiders franchise will no doubt find things present in Darksiders III that satisfies them, but you will also find things that annoy and frustrate you as well. I'm sure patches will come in the future to address the current issues present in the game. That being said the game does get more things right than it gets wrong and that’s enough to get a recommendation from me. Expand
  2. Dec 4, 2018
    5
    Looking at this game objectively - one does not need to look far and see GunFire games hand of laziness throughout the entire game. From the beginning, to the middle? to the - off putting and needless ending, Darksiders III let me down in every sense of the way, aside from letting me know that the franchise is no longer in good, and caring hands.
  3. Nov 27, 2018
    7
    I have always enjoyed this series, each game changing up its style slightly. 1 was clearly inspired by Zelda, 2 by more loot orientated RPGS like Diablo, and now 3 seems inspired by Demon or Dark Souls. Gone are the predefined dungeon areas, now the whole world is more intertwined and the way you need to unlock new skills to open new passages and walkways.
    I am playing on an Xbox One X.
    I have always enjoyed this series, each game changing up its style slightly. 1 was clearly inspired by Zelda, 2 by more loot orientated RPGS like Diablo, and now 3 seems inspired by Demon or Dark Souls. Gone are the predefined dungeon areas, now the whole world is more intertwined and the way you need to unlock new skills to open new passages and walkways.
    I am playing on an Xbox One X. So far the game has crashed on me twice, both times when attempting to reload after a defeat from a boss.
    Overall I am loving the combat, exploration and simplified inventory and levelling up system, but annoyed with the frame rate and occasional crash.
    Is it unplayable as some people are saying, of cause not. However I feel the lack of another few months polish has taken a great game to a good game.
    For people playing this standalone it's maybe only a 6 at the moment. But for people who are fans of the series, love the world, the characters and the lore than we will probably want to overlook its shortcomings and could consider it an 8. I'll split the difference and call it a 7 for now.
    If they improve the bugs though this could easily go higher.
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  4. Dec 1, 2018
    7
    If you loved Darksiders 1 - 2 and you expected something similar in 3 you will be disappointed and frustrated.
    You can no longer compare the Darksiders series to Zelda or God of War, this game is more like Darksouls/Bloodborne.
  5. Jan 23, 2019
    7
    Darksiders 3 was one of my most anticipated games of last year but then when the game came and I read some reviews, I decided that I would hold off and wait until I could get the game a little cheaper. I’m happy I waited, although I do think the game is a good game, it’s definitely not worth $60.

    Game Genre Third-Person Character Action The core concept of the game is fairly
    Darksiders 3 was one of my most anticipated games of last year but then when the game came and I read some reviews, I decided that I would hold off and wait until I could get the game a little cheaper. I’m happy I waited, although I do think the game is a good game, it’s definitely not worth $60.

    Game Genre

    Third-Person Character Action

    The core concept of the game is fairly interesting, you play as Fury who is one of the four horsemen. Or at the very least this franchises version of the four horsemen. Fury is the sister of the four and she is definitely the angriest. Although I have not played Darksiders II, she is definitely much angrier than War who was the main protagonist of the first Darksiders.

    The interesting concept of the Darksiders franchise is, all the games are occurring simultaneously. So at the beginning of the game, you see War chained up which is what occurred in the first game. In this game, Fury is order by the Charred Council to go fight the 7 deadly sins and that ends up being the premise of the entire game.

    Unfortunately, after the intro the story becomes all over the place, hard to follow and ultimately not very interesting.

    Puzzles

    One of the main staples of this franchise is the puzzles. The game was originally inspired by the Legend of Zelda franchise so it has to have puzzles. I think there is a good amount of puzzles in the game and they were often times a perfect level of difficulty as well. Often times I would be stumped initially but eventually I was able to figure out the solution.

    Gameplay

    The biggest change this franchise is the combat, its just a different feeling game now. The first game is a very hack and slashy, you take on hordes of enemies and take them out with relative ease. In Darksiders III, its very evident that the developers wanted to switch it up and try something new.

    What they ended up doing is making a combat system that is clearly inspired by the Dark Souls franchise. What I mean by that isn’t the standard Dark Souls comparison of, it’s a hard game and therefor like Dark Souls. The system is not built for large groups but rather small groups of enemies or in an ideal scenario, one vs one.

    The other it’s Dark Souls comparison is, there are literal souls in the game and it’s how you level up. You fight enemies, get souls from the enemies you kill and then when you get to the market (Vulgrim) you invest your souls into attribute points. Then spend attribute points to upgrade your character. When you die, you lose the souls you have on hand and just like in Dark Souls you have to go to the area you died and reclaim your souls.

    Bosses

    Main absolute favorite aspect of this game is the boss battles. This is a 15 hour game with 8 boss battles and they all feel unique. That is good game design. The combat was clearly built with boss battles in mind its executed flawlessly. Almost every single boss battle was the experience, fight the boss. Lose the first time but learn the patterns and then the second try I would beat them. I only got stuck on 2 bosses, 1 of them was because it was a bad boss battle. The other one was the final which was just difficult and I had to bang my head against that wall for about an hour.

    In case anyone is wondering, the boss battle I hated was Gluttony. Its a 2 phase battle and I enjoy either phase. The first phase has an AOE (Area of effect) attack that you just have to stand in a specific location to avoid (that’s never fun) and then the second phase just turned into a gimmick boss battle where you had to have the boss swallow an explosive. Once again, those kind of battles are never fun.

    Mission/Level Design

    I enjoy a well designed, linear game and that’s exactly what this is. It feels a little bit like an open world game but it ends up being a lot of linear that just kind of connect.

    Interesting enough there is no map in the game, the only sense of direction is a bar at the top of the screen that shows the path to the next boss battle. There is something refreshing about playing a game and not having a large map with a bunch of items on it. Even though there is a bar that directs you, a lot of times I didn’t even pay attention to it. I just walked around and explored and stumbled onto the next area naturally. The only time I ever used the bar was when I got lost and didn’t quite know what to do next.

    Voice Acting

    Cissy Jones was the voice actress for Fury and she did a great job considering she didn’t have a great script to work with.

    Mechanical

    Now to the truly awful part of the game, this is a broken mess. I was playing on Xbox One S and it crashed 8 or 9 times. Which is a problem in a 15-hour game, this is one of the most broken games that I have ever played.

    The other issue with the game is framerate, when there were multiple enemies on the screen, the game had a time keeping up with the frame rate.
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  6. Dec 3, 2018
    7
    Darksiders always grabbed my attention when it came to the world the story took place in, the characters (protag/antag), and the story itself. Darksiders 3 takes place after Darksiders 1 but before Darksiders 2. In D3, Fury must eliminate the Seven Deadly Sins to restore balance to the world.

    Firstly, Darksiders 3 does not feel next gen whatsoever. The combat can be clunky at times,
    Darksiders always grabbed my attention when it came to the world the story took place in, the characters (protag/antag), and the story itself. Darksiders 3 takes place after Darksiders 1 but before Darksiders 2. In D3, Fury must eliminate the Seven Deadly Sins to restore balance to the world.

    Firstly, Darksiders 3 does not feel next gen whatsoever. The combat can be clunky at times, dodges feel nonresponsive or finicky, frame rates can drop in the worst of times resulting in a potential death followed by lost progress. Opposed to previous titles, Darksiders 3 feels more like a souls game than a typical hack n' slash. Now, instead of mindlessly spamming attack to kill things you have to time dodges/attacks to overcome your enemies. I give Darksiders 3 points for that for taking a new direction in combat and keeping it rather fresh. My BIGGEST gripe with Darksiders 3 however is the jumping. This is where it feels past gen. Instead of double jumping over things you absolutely know you can make it up to, Darksiders 3 says, "No, **** you. You have to fall back down until you automatically grab the ledge and do a dumb jump animation to clear that ledge." Every. Single. Time.

    On to the pros now. Like I said before, the setting and characters always captivated me when it came to Darksiders. In Darksiders 3, I give massive respect to the design team. Boss fights feel like boss fights and some of them will make you pissed off. Fury feeeeeeeeeels like a badass being able to turn into a massive infuriated version of herself for extra damage. And her whips ooooooooooooooooooooooo her whips just feel so satisfying to swing around. There were some times where frames dropped or the game didnt look as pretty but that didn't bother me as much because.. Fury was always center stage and I always got a look at her flaming mane blowing in the wind as I essentially had a watery mouth over how dope her armor looks. All in all, I'd give Darksiders 3 a 7/10. It tries to bring a breath of fresh air to the franchise and while it is a fun game it feels like a nostalgia grab based on the fact that it does not feel next gen at all. If you can get past the past-gen feeling then there's an amazing game waiting here for you.
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  7. Mar 6, 2020
    5
    Okay, so, here's the deal. Darksiders 3 has problems. Many problems. I don't think it's like a Souls game. I don't think it's like Zelda or God of War. I don't think expectations is the real problem. So what is? Let's start.

    First of all, the game (at least on Xbox) is pretty buggy. There are some serious framerate drops, loading screens appear in the middle of battles, sometimes only a
    Okay, so, here's the deal. Darksiders 3 has problems. Many problems. I don't think it's like a Souls game. I don't think it's like Zelda or God of War. I don't think expectations is the real problem. So what is? Let's start.

    First of all, the game (at least on Xbox) is pretty buggy. There are some serious framerate drops, loading screens appear in the middle of battles, sometimes only a few steps away from one another. One time I couldn't access the menu correctly, I could swap between screens, but could not scroll down to pick whatever item or weapon I wanted. I'm pretty sure there are more, but I forgot to make a list as they happened. I'll come back and add them if I feel like it.

    Gameplay-wise, how does it compare to other games? Well, it doesn't play anything like a Souls game, so that's a poor comparison. I haven't played Darksiders 1 and 2 in a while, so I can't make a fair comparison at this point. I think it comes closest to a botched version of Bayonetta or Nier:Automata.

    Large groups of enemies are the bane of your existence. Single enemies - even big tough ones - are usually pretty easy to dispatch. Enemies all just shimmy up to you and attack as if they were the only ones around. If you feel like you're being crowded and want to get some space between yourself and the mob, well, doing a well timed-dodge will not help, as the invincibility window is too short to dodge right after a dodge, like in NA or Bayonetta. You will get hit at the end of a dodge by one of those 5 enemies hugging you. And Fury gets staggered pretty easily.

    And what also happens when all these friendly zombies start invading your personal space? Usually the camera gets into an angle where you can only see one of them, even in wide-open spaces. There is no auto-aim, so even if you know there is a guy right behind you, good luck turning the camera in time to lock-on and then attack before you get nailed.

    Framerates also drop when more stuff is moving, and the input lag becomes hard to manage as the timing on dodge is fairly strict. I've also played this game on my PC, and it's quite a bit more responsive. I have an Xbone S, so it might play well enough on Xbone X.

    The fact that input response is spotty (again, on Xbone S) is worsened by the enemies' attack animations that vary tremendously in timing. A lot of enemies have some really fast animations, where even a tiny bit of lag makes it extremely difficult to dodge on time, and then they have other animations which have a sort of stop at the apex of the pull back which makes them seem unnaturally slow. The Trauma enemy (first Darksiders enemy ever, big guy with huge claws) has a two-handed uppercut that has basically zero take-back time, but its overhead hook attacks are telegraphed minutes in advance. Projectile enemies have especially painfully short take-backs.

    So you get stuck behind a mess of enemies, they're all attacking simultaneously, the frame rate drops, and you can't escape by dodging. You can't dodge through enemies, and there's no air dash, so you're basically stuck there until you successfully counter, resulting in an even deeper graphical smorgasbord of confusion, or you die.

    HP upgrades are kinda pointless, even average mooks can chop off over half your health meter in one hit. Bosses don't actually hit harder than said mooks, so their fights are often easy. They're not all bad; the Lust battle is pretty good, though maybe a bit easy. Gluttony is quite frustrating, and has a dumb puzzle section at the end, even though no other boss has puzzle mechanics.

    At the beginning of the game, you are told you can find and defeat all 7 deadly sins in whatever order you like, but this is mostly untrue; most sins are behind barriers that require abilities that are obtained by defeating other sins.

    I find the level layout and world map extremely confusing, and having no in-game map exacerbates this problem. My sense of direction is pretty bad, so YMMV.

    And the story... well it doesn't really add anything to the Darksiders storyline. Some backstory for Fury, sure, we get to see Strife, even though it seems that the ****** SPOILERS ****** first time you meet him his behaviour is markedly different than at the end, which makes me wonder if his addition was an afterthought just to get a twist ****** END SPOILERS ******, some unseen bad guy talking at the end... I mean, it just doesn't do much.

    Other gameplay nitpicks: double-jump has dire height; ledge grab animation is woefully long; elemental properties don't seem to have any effect on damage output; slow walk speed; pressing L3 to sprint?

    Graphics are good, though the designs seem a bit less inspired than the previous games. Sound is fine, voice acting is pretty good. It's hard to recommend, even for Darksiders fans, as it doesn't really add to or advance the plot.

    If you absolutely need to play this, at least play it on Xbone X or a decent PC. I have not tried it on PS4.
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  8. Aug 17, 2021
    5
    8/12/21-8/14/21

    Having played the other Darksiders games I was a little disappointed. The story was a big let down, Fury is a bland character with no progression throughout the game (other characters are constantly saying "you seem different" rather than actually developing the character). I was looking forward to interactions with the other Horsemen, but there are none-other than
    8/12/21-8/14/21

    Having played the other Darksiders games I was a little disappointed. The story was a big let down, Fury is a bland character with no progression throughout the game (other characters are constantly saying "you seem different" rather than actually developing the character). I was looking forward to interactions with the other Horsemen, but there are none-other than cameos that are either cheap or make no sense.

    The combat is alright. On easy mode the only real problem seemed to be that enemies were constantly attacking from off camera. The camera is really terrible. The puzzles are also pretty irritating. I had to look up a few answers that I would never have gotten on my own.

    The one positive thing that really brought up the score is the bosses. Each one is unique and very well balanced. Being based on the seven deadly sins was a great idea even if some twists and fights did seem a bit predictable.

    I'm glad I played it, but I'm also glad it was free through the Games with Gold. I can't imagine that it really fills the gap if they make another Darksiders, you'll be better off playing Remnant: From the Ashes and pretending it's a Darksiders game featuring Strife. At least it's better than Darksiders Genesis.
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  9. Aug 22, 2021
    7
    Darksiders 3
    Was it worth the wait?
    Kinda Darksiders 3 is an 8 hour long hack and slash games with light Metroidvanias aspects to it.. here you play as the horseman.. or horsewoman fury, after playing the first darksiders games I was so excited to play this one,, the bright white and pink of the cover got me like, okay, lets see some crazy visuals, and what do I get? Basically just the
    Darksiders 3
    Was it worth the wait?
    Kinda
    Darksiders 3 is an 8 hour long hack and slash games with light Metroidvanias aspects to it.. here you play as the horseman.. or horsewoman fury, after playing the first darksiders games I was so excited to play this one,, the bright white and pink of the cover got me like, okay, lets see some crazy visuals, and what do I get?
    Basically just the ugly parts of darksiders one.. builsdings, subways, wood.. and one gorgeous underwater level.. but this is definitely the lowest effort game in the trilogy… no horse this time, just follow the skull on the map, do annoying frustrating not fun at all puzzles, and take down the 7 deadly sins which was the coolest part to me.. I was excited to see the twist of each one.. and sadly its just a run of the mill boss battle, .. the character design can be cool, but the battles are super lame.. as you progress the story youll unlock 4 different forms, a fire that can help you jump hier, electric that can help you levitate, some purple rock smashy power, and finally a power that lets oyu walk on water… and what does the game do with these powrs? They annoy you.. especially in the final few hours, forcing you to juggle them, hit this with this form, quickly switch to this form mid puzzle to freeze it in time to progress,.. mind you.. transforming is not intuitive, you gotta hold and press certain buttons all while making ssure youre zoomed in with the boomerand and selecting with l2 and throwing with r2 all while holding l1 down and going through the face buttons trying to remember who is who.. I hted it.. I hated every time a puzzle required 2 chracters simultaneously to solve… other than that I love the darksiders formular of collect osuls, spend them on upgrades, its as addictive here as it is in the previous games..
    I midly enjoyed my time here, tracking down the 7 deadly sins, but wow did darksiders go from AAA potential to single A real quick
    I give Darksiders 3
    a 6.5/10
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  10. Jul 10, 2020
    5
    This game should have never happen. Everything that was right in the series this game do it wrong. You have a dodge button that doesn't dodge, and worst, if a monster hit you the horde will keep hitting you doing combo, and you will see your health droping too fast and you will die before you realize you have to take distance to use some healing item.
    The second big problem is the
    This game should have never happen. Everything that was right in the series this game do it wrong. You have a dodge button that doesn't dodge, and worst, if a monster hit you the horde will keep hitting you doing combo, and you will see your health droping too fast and you will die before you realize you have to take distance to use some healing item.
    The second big problem is the backtrack. Everytime you get a new ability you need to scout the whole game again almost from the beginning to get few useless improvements that improve nothing, because killing monster is as slow as always, and they are as hard as always
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  11. Nov 16, 2020
    7
    La jugabilidad da mucho que desear, lo salva la continuadad de la historia, el diseño de los personajes, son lo que agradece como jugador
Metascore
69

Mixed or average reviews - based on 19 Critic Reviews

Critic score distribution:
  1. Positive: 6 out of 19
  2. Negative: 0 out of 19
  1. Official Xbox Magazine UK
    Feb 27, 2019
    60
    Frustrating combat game with little reward to make the effort worthwhile.
  2. Dec 21, 2018
    75
    Darksiders, when it was released, became the definitive example of a sleeper hit, and like the Phoenix that arises from the ashes, Darksiders III has been resurrected in a fashion that lays the ground work for a tremendous conclusion to the series should we get Darksiders IV and the final chapter of the horsemen and the apocalypse. If you're a fan of hack and slash adventure games with an incredible story, then this should be on your list of must have games to purchase.
  3. Dec 10, 2018
    80
    It excels in many ways from fast and challenging combat to well-designed boss fights and good level design. The only problem is that it feels like the "lite" version of all of its inspirations, offering a taste of a masterpiece instead of a new take on those archetypes. You'll get Dark Souls without the measured combat, Bayonetta without the intricate weaving of combos, Castlevania with far fewer utility abilities to learn, and Zelda with puzzles that are far too easy for most. Still, what's taken from each of those games is mostly good, which makes Darksiders III a successful comeback story.