The difference between User and Critic reviews is that I won't lie to you. I made a Metacritic account JUST to review this insult to the SoulsBorne series. Most of the critics are probably reviewing this game on the surface level and probably haven't made it to NG+. Let's start off with the good about this game as this review unfolds. Dark Souls: Remastered does not offer the graphicalThe difference between User and Critic reviews is that I won't lie to you. I made a Metacritic account JUST to review this insult to the SoulsBorne series. Most of the critics are probably reviewing this game on the surface level and probably haven't made it to NG+. Let's start off with the good about this game as this review unfolds. Dark Souls: Remastered does not offer the graphical overhaul we as consumers would expect in 2018. Instead, there a few detail and lighting tweaks that make the game look a little bit better but it's not tremendously noticeable. Next up, added "patches". Some of the covenants now work properly and you can change your covenant right at a bonfire which is a helpful feature that was added. On top of that, by far the best good thing about this game is the reignition of the entire community. That is just about the only apsect that makes the game worth it's unappealing pricetag for a remaster. If you are either a returning veteran or someone who never got to experience the 2011 entry in it's full glory, then now is the time to pick this game up. That is, if you're willing to wait for a sale on the remaster. Another positive is: Blighttown is no longer an absolute disaster to traverse now that console has a solid 60fps. This was huge to me personally because Blighttown was absolutely dreadful on the original 2011 entry. Moving onto the negatives, I won't completely bash this game but I will be honest. After getting to NG+ (New Game +), I have never felt so disappointed in a remaster. Especially from a developer that I KNOW can do soooo much better than this lazy attempt at a cash grab. It's honestly saddening as a SoulsBorne veteran. This isn't the big "everything is fixed" patch that we were all hoping for. It's pretty much just a rerelease of the original 2011 Dark Souls. Many of the bugs such as ragdoll bodies that stick to the player model are still present. Chain backstabbing is still present, PvP has not been touched whatsoever, and the game is still riddled with it's initial janky feeling (especially in close quarters). The bugs are still largely in effect, anywhere from enemies dying and getting up to die again to getting backstabbed from the front (not parried). The remaster claims it has "dedicated serves" but you will still run into people online that seem like they have the weakest internet you could buy or live on the otherside of the planet. The biggest fix to online multiplayer that is a huge step for this game is that the player pool doesn't slowly build up anymore to a max of about 20 different people. But instead, the game offers many more people to play with or against. The player count has also been raised to 6. Finally, if you had played the original 2011 Dark Souls then you remember it's janky feeling. Anywhere from framerate drops, to the game feeling sluggish, to hitting your weapon on EVERY WALL IN THE GAME. These issues are still very much present in Dark Souls: Remastered. My advice to anyone looking to purchase this game is to wait for a sale. Otherwise, if you're like me and wanted to experience the original Dark Souls then this game is perfect for you. All in all, its comparable to Call of Duty 4: Modern Warfare Remastered on the same level that it is not a full remaster but more so a quick cash grab at your nostalgia for said game.… Expand