Dark Grim Mariupolis Image
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  • Summary: Introducing “Dark Grim Mariupolis”, a point'n'click adventure game set in a world, combining noir, Greek mythology, magic, mysticism, hopeless entourage of Greco-Roman Age of Decadence and stifling everyday routine. Encourage yourself and step into darkness…

    Enter Mariupolis, a dark place
    Introducing “Dark Grim Mariupolis”, a point'n'click adventure game set in a world, combining noir, Greek mythology, magic, mysticism, hopeless entourage of Greco-Roman Age of Decadence and stifling everyday routine. Encourage yourself and step into darkness…

    Enter Mariupolis, a dark place accompanied with confusing, strange music of no visible source. You are some sort of a detective, and therefore you need to investigate, but why? That’s the thing you’re going to find out… or, maybe not. Everything depends on you and sudden whims of Pentaculus, a grim god stretching its hands out over the whole city.

    Investigate and solve puzzles, while resisting dark and obscure grasp of Mariupolis, where the only things guarding you from its baneful influence are sarcasm and arrogance. And be aware – your hero might actually die.
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Score distribution:
  1. Positive: 0 out of 1
  2. Mixed: 0 out of 1
  3. Negative: 1 out of 1
  1. Oct 9, 2020
    40
    Dark Grim Mariupolis on Xbox One feels like it’s been left on the shelf since the ‘80s. It looks and feels, at least initially, like a lost C64 point-and-click classic, but the tape on the cassette has deteriorated, making the game almost unplayable. Dialogue is meandering and surreal, and the puzzles have eroded to become a sequence of unrelated interactions. At least it’s only a couple of hours long, as the surrealist noise soon gets to boiling your brain.
Score distribution:
  1. Positive: 0 out of 1
  2. Mixed: 0 out of 1
  3. Negative: 1 out of 1
  1. Oct 18, 2020
    4
    Dark Grim Mariupolis is a Piont-And-Click Puzzle game. Okay... I don't... Where to even try to start... The entire game just feels irreverent.Dark Grim Mariupolis is a Piont-And-Click Puzzle game. Okay... I don't... Where to even try to start... The entire game just feels irreverent. Playing this game is like trying to have a philosophical conversation with the Cheshire Cat, and the Caterpillar From Alice in Wonderland. The world you're in is a Robotic, Norse, Roman, 40's and you're the Private eye that leans against whatever is convenient to muse poetic about how the situation is all messed up. Gameplay does consist of your standard mundane fetch quest/item combining missions. You can't seem to use an item directly, you have to "hold" it and interact, but that's more of a personal annoyance than a real issue. But the rest of the game... The dialogue felt like it was both mis-translated and super surrealist simultaneously, creating text that I'd have rather skipped, and some of it should have as it had nothing to do with anything, and sometimes felt endless. The puzzles have no direction, or instruction, and trial and error is several minutes of aggravating failure and pixel hunting with a not so happy eureka moment that's stifled by the frustration. The world itself actually has potential, and feels intriguing, but is ruined by the dialogue and gameplay. Expand