Metascore
70

Mixed or average reviews - based on 10 Critic Reviews

Critic score distribution:
  1. Positive: 1 out of 10
  2. Negative: 0 out of 10
  1. Apr 11, 2019
    75
    Sure, you need to mute it to really get into it, but once you do that, you should find that Conarium offers an enjoyably creepy experience.
User Score
5.8

Mixed or average reviews- based on 8 Ratings

User score distribution:
  1. Positive: 3 out of 8
  2. Negative: 2 out of 8
  1. Feb 12, 2019
    7
    I really enjoyed the presentation side of the game because both the visuals and sound design created an eerie atmosphere that is immersive.I really enjoyed the presentation side of the game because both the visuals and sound design created an eerie atmosphere that is immersive. The story kept me invested throughout my time with the game and because of this there wasn’t really a dull moment for the most part. In terms of content there is a decent amount for you to sink your teeth into and in my opinion they got the length of the game just right. it was sometimes difficult to find where you were meant to be going I actually enjoyed exploring and finding my own way. The puzzles that were included in the gameplay to be a little too simple and the lack of creativity within them made some to be a little tedious. Traversing is a little on the slow side which makes getting to where your meant to go can take an age. Despite the eerie atmosphere present you never truly feel in trouble and a little bit more in terms of depth here would’ve been nice. A walking sim often feels very personal and emotional and there isn’t a lot of content present in terms of the gameplay side of things it is a genre that I do like to play while I kick back and relax. Conarium does however feature more in terms of gameplay when compared to other game’s of this ilk and this does make it stand out a little even if it isn’t the best game I’ve ever played in this genre. For me one of the most important aspects in these types of games is its story and I’m pleased to say that they’ve delivered a very intriguing and in some ways rewarding story here. The presentation side of the game has also been done well with both the visuals and sound design combining with the story extremely well. I would however have liked to have been scared a little more and it would also have been nice to have been able to traverse a little quicker because finding where you’re meant to go can be tedious due to the pace. In terms of content the game offers you a decent amount for you to explore and even though some of the puzzles are a slightly disappointing it does break up the gameplay well. If you’re a fan of walking sims I have no doubt that you’ll enjoy what Conarium brings to the table because it takes you on an adventure that stays interesting throughout and it gets the most important aspects dead-on. Full Review »
  2. Nov 22, 2019
    6
    The game is primarily a Lovecraftian-style walking simulator with a few puzzle solving elements. Some of the puzzles are perfectly straightThe game is primarily a Lovecraftian-style walking simulator with a few puzzle solving elements. Some of the puzzles are perfectly straight forward, but there was a calligraphy based one and a light based one that were both rather inane with the clues not being a whole lot of help.

    From a visual standpoint, the game is equal parts beautiful and creepy. It does a great job of building an eerie and mysterious atmosphere as well as nailing the subtly in it's horror elements through it's visuals and audio design. The development of the game was done by 3 people, so I'm impressed the game looks and plays as well as it does. The publisher is only 13 people strong, so good work all around.

    The game is rather short, I completed my play through in a little under 3 and half hours. The game is also very linear, occasionally a branching path will pop up as a means to find a collectible, but then it's right back onto the main path.

    The main character's voice acting is pretty brutal, which is unfortunate because the game's sound design is well done. Funny enough, the game offers a "Silent Mode" which doesn't allow the main character to provide commentary throughout the game.

    The game has two endings and I'm not a fan of either one of them. The endings are separated by making a binary choice and then solving an extra puzzle. They both end the game rather abruptly and come across as fairly ambiguous as to what's concluded within the story.
    Full Review »