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  • Summary: The alien Smurglian have come to Earth and they're not leaving until they steal our four most prized commodities: metal music, coffee, cat videos, and WiFi. In this arcade-style beat 'em up that pays homage to the 90s era of classic arcade & 16-bit brawlers, take control of Black ForgeThe alien Smurglian have come to Earth and they're not leaving until they steal our four most prized commodities: metal music, coffee, cat videos, and WiFi. In this arcade-style beat 'em up that pays homage to the 90s era of classic arcade & 16-bit brawlers, take control of Black Forge Coffeehouse baristas Nick and Ashley, two galaxy gladiators called to arms to stop this madness. Expand
Score distribution:
  1. Positive: 0 out of 2
  2. Negative: 1 out of 2
  1. Sep 19, 2018
    60
    I’m a fan of coffee and metal. To see them featured so prominently in a videogame is alright in my book, and it’s a concept I can really get behind. However, the high difficulty and repetitive button-mashing stops Coffee Crisis from being a game that is really enjoyable.
  2. Sep 20, 2018
    40
    It’s a game you will want to like and respect because of the retro feeling that it provides. Having goofy characters and themes does help, but everything else seems to fall apart as you realize you’re just not having all that much fun. It’s a short game that allows you to get all but three achievements easily. You likely won’t have the patience to play the more difficult modes. Cooperative couch play is a minor bonus but there is no online to be seen. I commend the approach but don’t feel it harbored any real interest. Void of any replayability or extra content, Coffee Crisis leaves us with a short and unrememberable creative idea.
Score distribution:
  1. Positive: 0 out of 2
  2. Negative: 0 out of 2
  1. Aug 22, 2018
    7
    The game follows baristas Nick and Ashley as they battle it out with an alien force hell-bent on stealing Earth's most precious resource -The game follows baristas Nick and Ashley as they battle it out with an alien force hell-bent on stealing Earth's most precious resource - metal (the music, not the element). The thought alone sends chills down my spine, as a life without metal is hardly a life worth living (feel free to debate me, you'll lose). The adventure sends the heroes down a familiar course of events that any beat ‘em up fan will recognize from the genre’s past. From a boss battle taking place on a crowded dug out, akin to the one found in Streets of Rage 2, to rooftop or back alley brawls that are staples of the genre. Every token element is included with the developer’s loving touch, rarely making the game feel like a straight up tribute or knockoff, resulting in an experience that is both familiar and new. The biggest change to the tried and true level design is the length of each level, as many of the stages are either a lot shorter or longer than the normal five to six minute range; some can take fifteen minutes or more to complete, and the longer levels almost overstay their welcome, especially if you have to restart them. If you include the fact that a few of the levels are duplicated after the mid-point of the game, a few stages are a bit of a slog by the time the credits roll.

    Don't get your hopes up too high with this though, as it is another game that incorporates rogue lite elements - some work well while others fall flat. Coffee Crisis plays out like a standard brawler, with our heroes working their way from the left to the right across the wonderfully rendered levels that would've won countless awards had it been released during the 16 bit era. The big change is the enemy rotation is randomized, which is fine and adds to the replay factor, but each encounter includes random modifiers that will make the game more or less difficult, and the way the information is provided to the player is by far the worst part - it scrolls quickly across the middle of the screen while the enemies are attacking you. I found the modifiers and lack of an option to turn them off to be a bit of a hindrance to what would be an otherwise stellar experience. The biggest reason behind this is not the challenge they add to the actual combat, but the way a number of the mods effect the visuals - many of them make it damn near impossible to play the game, as one essentially makes you play as if you were viewing it from a kaleidoscope, making the often times overwhelming number of enemies on screen a complete mess. If you happen to have this come into play during a boss battle with only a single life remaining, just rage quit and start over, because luck is not on your side and you will just be wasting your time.

    The game’s difficulty is a bit on the steep side, with my impression of the normal difficulty to be more in line with the hard difficulty in similar games. Having dropped the difficulty down to the easy setting when playing co-op with my young son, I found some battles to still be quite challenging. The enemy designs are fairly eclectic, ranging from the elderly (yes, I do mean old people, walker and all), aliens in a few forms (my favorite being the Professor X looking mofo in a wheelchair who shoots lasers out of his brain), and your standard punk fodder. They are a fun group of rogues to duke it out with, although many of the waves are so obscenely large they create a jumbled mess, making it difficult to see exactly what is going on and where the hell you are, even when none of the visual mods are in play.

    Our protagonists are fairly well equipped to deal with the alien menace (even though they are a bit slow paced, especially for people who you'd assume drink coffee all day), with a standard attack (which can be charged as a nice start or finish to a combo), a grab attack, and their unique special abilities which are limited by the health the player has, as each use takes away a sliver of health. Each character has their own combos and move set, with Ashley being a bit quicker but also weaker, and both characters lack in range. The only resolution to the range issue is picking up the random weapons or pickups that will drop from time to time. With the exception of using an alien arm that lets you not only attack enemies close melee style, but shoots projectiles, all of the weaponry is standard fare. The same can be said about the power-ups, which include additional lives, health pick-ups, damage buffs, or invincibility (Pro Tip: Just spam the special when you get this, since it won't affect your health), complete with Super Mario Bros visual changes to your character.

    Taking it a step further as a tribute to the beat ‘em ups of generations past, the game uses a password system which I'm not very fond of, which also includes cheats which you can find at Garage Band Gamers. Even with a few shortcomings, Coffee Crisis is a great addition for any fans of the genre.
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  2. Aug 19, 2018
    7
    The difficulty curve can be a problem at times and I did experience some frustrating moments especially when I played the game on my own. WhenThe difficulty curve can be a problem at times and I did experience some frustrating moments especially when I played the game on my own. When played for long periods the game does become repetetive and I think that’s mainly down to the lack of variety in the moves you can do.
    Sometimes the controls aren’t always responsive as they should be and this does cause you some problems. Does Coffee Crisis do enough to get a recommendation from me? All in all I love anything retro because it brings me back a lot of fond memories of playing game’s when I was a child, so as you can imagine I was eager to get to grips with Coffee Crisis. Thankfully Coffee Crisis implements the retro style extremely well and to say I enjoyed the presentation side of the game would be quite the understatement. Whilst the retro style has been done well the retro style also throws up a few imperfections as well and you will need some patience to deal with the game’s high difficulty curve. You can combat this difficulty curve though and you do this by playing in co-op and the best thing is that the game is at its most fun when playing it this way. For me Coffee Crisis does enough to get a recommendation from me because it gets more right than it gets wrong and it stays true to the game’s it’s trying to replicate.
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