User Score
7.4

Mixed or average reviews- based on 199 Ratings

User score distribution:
  1. Negative: 40 out of 199
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  1. May 27, 2021
    7
    Rating a game 0 just because you don't like it is childish, immature, and is the adult equivalent of a tantrum. Especially if you have not played a reasonable amount of the game. Is it game of the year? No... but after the 5hr mark, the game starts to give you reasons to play. The graphics are okay considering that they are previous gen. And I guess that the devs wanted to focus onRating a game 0 just because you don't like it is childish, immature, and is the adult equivalent of a tantrum. Especially if you have not played a reasonable amount of the game. Is it game of the year? No... but after the 5hr mark, the game starts to give you reasons to play. The graphics are okay considering that they are previous gen. And I guess that the devs wanted to focus on performance after the Cyberpunk fiasco. Let me put it this way... If this game was released on switch, it would be given top marks. It seems to be the platform for comic games. These days, if an RPG isn't Witcher 3, people on playstation/xbox get a bug in their underpants about it. Expand
  2. Nov 13, 2021
    6
    The vibrant and striking art direction doesn't overshadow a glaring poverty of engaging RPG systems and satisfying exploration.

    I played Biomutant with the narrator on and welcomed his Fable-esque commentary, but didn't admire the game's script. Heavy topics like anthropogenic climate change and technological hedonism are lost in a slurry of forgettable dialogue, fetch quests, and
    The vibrant and striking art direction doesn't overshadow a glaring poverty of engaging RPG systems and satisfying exploration.

    I played Biomutant with the narrator on and welcomed his Fable-esque commentary, but didn't admire the game's script. Heavy topics like anthropogenic climate change and technological hedonism are lost in a slurry of forgettable dialogue, fetch quests, and cheeky alliterations. At its best, minor philosophical smatterings and the use of whimsical words and names tease and tickle the brain. But overall, the story is uninspired and full of daft exchanges with underwhelming characters.

    I found myself motivated to explore Biomutant by its gorgeous environments and emphasis on weapon crafting. The varying biomes scattered across the sprawling map certainly entice player exploration, but the game designers didn't do a very good job guiding players to gain access to tools that make exploration truly enjoyable. For instance, Biomutant has a Breath of the Wild like glider that greatly improves traversal in game, but first the player must unlock it by completing a somewhat elusive quest called "Mirage." The quest felt counterintuitive, and I couldn't understand why the designers decided to hide such a boon to exploration behind a randomly generated side quest. Furthermore, the items needed to enter hazard zones couldn't be more tedious to obtain. But hey, at least the mounts are cute motion modifiers.

    Combat is a hodgepodge of familiar formulas used by action games like Devil May Cry, and the Batman series by Rocksteady Studios. It's certainly nothing to write home about, nevertheless fun enough to keep the player leveling up. Excluding mainline boss battles, enemies approach and attack the player in a similar fashion. If it wasn't for variations in the appearance of most enemies, ie shape size and range, combat would be more repetitive than it is already. The rules of engagement and quest lines provide gameplay loops that nostalgically resemble seventh generation game design. Also, puzzles in Biomutant offer little challenge or intrigue, and feel generally child friendly.

    I purchased this game in support of a small development team. Unfortunately, after much anticipation, I feel like the game's a big nothing burger. Sure, it has protein, lettuce, pickles, tomatoes, sauce, etc; but with each bite I'm left asking myself, "this is it?" Biomutant is a wonderful concept, but doesn't taste nearly as good as it looks. Perhaps a sequel with better ingredients can deliver the delightfully streamlined post-apocalyptic kung-fu RPG Experiment 101 had promised.
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  3. May 26, 2021
    7
    Ok so I’m not really sure why people are giving this a 0, but here’s my 2 cents. This game is very much like Fable, the narration may be different for today’s gamers but it very much parallels Fable, as other as many other aspects of this game. This is a mix between Fable, vermintide, and some other arpgs out there. The crafting isn’t overly cumbersome (like other games) and I thought theOk so I’m not really sure why people are giving this a 0, but here’s my 2 cents. This game is very much like Fable, the narration may be different for today’s gamers but it very much parallels Fable, as other as many other aspects of this game. This is a mix between Fable, vermintide, and some other arpgs out there. The crafting isn’t overly cumbersome (like other games) and I thought the character design was a little strange but am enjoying playing as a giant mutant rat fighting and shooting things. One of the things that people I think are forgetting is that this game was being developed by a small 15 to 20 person team, not at massive EA undertaking. I played through all 3 Fables so this seems very familiar to me, and I actually dig the narration...you can skip most dialog if you’d rather jump ahead.

    Something that may help graphics and resolution issues is turning the in game sharpness option all the way up. It’s kind of hidden in the options menu.

    There are so many arpgs out there doing the same boring thing....human gun class....elf sword class, I’m really enjoying see the world from the rat eye very as a rather intelligent rodent of unusual size. I mean a giant rat fighting huge rats with guns and swords....that’s something you have to have a sense of humor about. I shall call this game VerminFable because that defines exactly what it is :)
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  4. May 26, 2021
    5
    Yer this games average.. If your going to charge a triple A price for your game maybe you shoukd have more than 20 people working on the game. 20 people making a game is only impressive and special when the game turns out to be good. Not when the game feels sparse, empty, unballanced and under cooked..
    Everyone wants props for the effort not the acheivement. Next time hire more people,
    Yer this games average.. If your going to charge a triple A price for your game maybe you shoukd have more than 20 people working on the game. 20 people making a game is only impressive and special when the game turns out to be good. Not when the game feels sparse, empty, unballanced and under cooked..
    Everyone wants props for the effort not the acheivement. Next time hire more people, this studio has a publisher, that what they are there for , funding.
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  5. Jun 5, 2021
    6
    37 hours played, max level 50, 1000/1000 Gamerscore, everything done and the game is a 6, AT BEST. (The only achievement that took any effort were the 20 glittermoths.)

    After finishing it last night, I went through my complete quest log and scribbled down the list of fetch and collection quests. It's not an exaggeration to say it's the bulk of the game. Easily 85% of it. I could live
    37 hours played, max level 50, 1000/1000 Gamerscore, everything done and the game is a 6, AT BEST. (The only achievement that took any effort were the 20 glittermoths.)

    After finishing it last night, I went through my complete quest log and scribbled down the list of fetch and collection quests. It's not an exaggeration to say it's the bulk of the game. Easily 85% of it. I could live with that if such quests meaningfully expanded the world, but they don't. The vast majority of them just lead you to a tiresome rotation puzzle that gives you a piece of random loot you've probably seen a dozen times before. They had an opportunity to use the old world items like televisions, radios, computers, and movie projectors to help tell the story of this broken, apocalyptic world and, inexplicably, did nothing with them.

    The combat was lackluster and felt detached throughout. Playing as a melee Sentinel class, I was disappointed to realize that guns always beat melee weapons no matter how much you invested in strength or how much you'd mod your melee weapons. Other than the few-and-far between armored enemies, every enemy could be easily dispatched with a rifle or auto rifle and kiting them around the combat area. Crafting was a bright spot early on but then I started finding "Ultimate Meleeweapons" and "Ultimate Rangedweapons" which outclassed anything I could craft by a LARGE margin. If they started losing power, all I had to do was swap a higher level addon and it was overpowered again. Playing on Hard difficulty, almost all enemies were pushovers with exception to the Worldeaters, who were only difficult by virtue of the fact that the player has to use a scripted method of defeating them rather than our normal combat skills. Bio and Psi skills do little to no meaningful damage, and only Shroom and Freeze are worth taking for minor mob crowd control. All weapons use the exact same combo button presses. Learn one, you've learned them all.

    Most damning, I felt nothing for the world or my character because the game did little to make me care. It just throws you in with an hour of exposition dump and sends you on your way. It then showers you with endless collection side quests. The tribe war was boring as nearly every outpost and fortress played out the same way every time, without fail. Plus they did nothing to really distinguish the tribes beyond a blurb about whether they were light or dark aligned.

    All in all, this feels like a game that would have been an 8 about a decade ago. With the evolution of open world games over the last generation, this now feels dated and utterly devoid of meaning. Strip out all the collection and fetch quest padding, and you have a game that is, AT MOST, 10 hours -- and that's assuming you don't skip the tribe war after conquering the second tribe (yes, the game will let you fast-foward *a main story arc* after only completing two of five conquests).

    It's a $20 game at most. It is the worst kind of open world checkbox padding, the kind of game that would have been at home at the tail end of the Xbox 360/PS3 generation, not at the start of the XSX/PS5 one.

    -----------

    And now, the collect-a-thon list for those curious:

    Old World items that reward you with crafting mats or armor (5 of each type unless noted, all are rotation puzzles): Washing machines, telephone booths, house telephones, globes, record players (3), radios, guitars, pianos, computers, televisions, movie projectors, safes, arcade cabinets, toilets, microwaves.

    Old World items that reward you with slight stat boosts to strength, vitality, or agility (3 of each type, all are QTEs): Treadmills, Dumbbells, Bench Press machines.

    15 Old World Noticeboards that reward you with cosmetic automation skins.

    Others: 4 sundials, 13 captives, 11 bandit outposts, 14 Old World storage shelters, 6 lumen shrines, 4 aura altars, and more I’m sure I’m forgetting.
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  6. Jun 6, 2021
    7
    Biomutant
    Less talking, more shooting.
    Biomutant is a 9 and a half hour long open world rpg where you start out by creating your own character, balancing them how youd like for your play style, and going out into the world to save the tree of life. The best thing I can say about biomutant is that they tried.. does this look like a ps3 game?? Yes. Did it crash on me like 10 times
    Biomutant
    Less talking, more shooting.
    Biomutant is a 9 and a half hour long open world rpg where you start out by creating your own character, balancing them how youd like for your play style, and going out into the world to save the tree of life.
    The best thing I can say about biomutant is that they tried.. does this look like a ps3 game?? Yes. Did it crash on me like 10 times including during and after an entire boss battle? Yes.. is it way too easy to accidentally sell your currently worn items to merchants so you kind of just ignore that aspect of the game? Yes. but they tried really hard to give you a content packed rpg, from weapon parts, to armour parts to find across this world.. tons and tons.. and tons and tons.. and tons and tons.. and tons and tons of dialog… however.. none of it comes together in an enjoyable way.
    Biomutant is a great idea, choose a tribe, interact with the other tribes and either switch sides or try to bring them all together… theres even a balance of lightness and darkness depending on your actions.. but this affects nothing but the ending of the game and the abilitites youre able to unlock for combat..
    Combat here is alright. .you have ranged weapons as well as the possibility to make really great close ranged melee weapons.. you can really go out into this world and craft some really great stuff as you set out to take down the 4 adorable world eaters… which are this games main bosses…
    But the problem with biomutant is everything in between the good parts and theres way too much of it…
    its like eating a sandwhich with a meter thick dry bread.. I would wager that nearly half of my 9 and a half hours was spent sitting through this games excruciating dialog… Biomutant never wants to shut up and just let you play its game.. anytime you get anywhere heres 10 minutes of hearing blabber while your brittish grasshopper translates for you… and its all always the same thing blah blah tree of life blah blah lightness darkness blah blah revenge forgive its all so unnecessary, boring, ad just pads out the game in such a bad way.. there is never any interesting dialog here.. theres no interesting story moments or cutscenes.. it all feels like a giant waste of my time.. I just want to get back into the world and take down the world eaters… along the way youll be doing other tasks to get to the world eaters.. these tasks are all basically the same, go to this building, do some switch flipping puzzles, and catch these creatures then go take down the world eater.. all while youll run into other mamals.. taking them on with your mutant abilities that you get to choose and of course your weapons you’ve been building up.. and while actually putting in the effort to craft the best items is enjoyable.. and collecting the items and materials for the best build possible.. the actual combat here is just not satisfying.. enemies are way too spongy.. so after sitting through mountains of dialog that thankfully are skippable.. you barley get to have any fun out in its world…
    Biomutant was decently enjoyable.. but overall I was pretty let down by this boring slog of a world.
    At least it has a great message.. stop polluting.
    I give Biomutant a 6.5/10
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  7. May 26, 2021
    7
    Here’s the thing. The game is god awful for the first 4 hours. I almost quit playing. Then gradually things start to come together. If you like open world games, you will like this as well. The battle system is ok, nothing great. The open world was nice and I like the mission structure. If the game was $40 and it started off strong, this would be an 8 or 9.
  8. Aug 21, 2021
    7
    Very fun and relaxing game, much better than the big reviews make out. Looks and runs amazing on my Xbox Series X. The only downside is the fact it only has about three voice actors and the narrator's voice soon gets boring as he voices nearly everyone, luckily you can reduce the amount of times he speaks.
  9. Jun 21, 2021
    5
    Absolutely mediocre in everything. Graphics are garbage, gameplay is just copy paste of all the other rpgs. Story telling is plain and ordinary. I just feel like giving up on it. I wish I could refund this, but atleast I am happy I bought a used copy from Ebay, and didn't pay the full retail price. Anyone thinking of buying this on full price, don't waste your time and money on this garbage
  10. Dec 2, 2021
    6
    Biomutant provides a generally fun experience, but it doesn't feel quite complete. Some of the mechanics and exploration are interesting, but the systems lack depth. The world is sometimes spectacularly beautiful and the exploration can be rewarding, at least early on. The constant accumulation of loot sounds and the associated upgrade system sounds like it should be great, but after tenBiomutant provides a generally fun experience, but it doesn't feel quite complete. Some of the mechanics and exploration are interesting, but the systems lack depth. The world is sometimes spectacularly beautiful and the exploration can be rewarding, at least early on. The constant accumulation of loot sounds and the associated upgrade system sounds like it should be great, but after ten hours or so, most of the gear is fairly useless. There are good qualities about this game, but it lacks unique qualities. Expand
  11. Jun 9, 2021
    6
    Biomutant is not the game I was expecting and left a lot to be desired.
    Part of me appreciates the creative design, the wonderfully vibrant world and the endless hours getting lost exploring and looting. But unfortunately, not even a cute critter, adorable clothes or fun vehicles can save Biomutant from itself. The execution is lacking, the direction is flawed and the overall experience
    Biomutant is not the game I was expecting and left a lot to be desired.
    Part of me appreciates the creative design, the wonderfully vibrant world and the endless hours getting lost exploring and looting. But unfortunately, not even a cute critter, adorable clothes or fun vehicles can save Biomutant from itself. The execution is lacking, the direction is flawed and the overall experience feels misguided. It's janky, broken, gets old fast, has barely any captivating story to engage you, combat doesn't work well at all and the damn narrator detracts from the whole game. Basic RPG elements like quests, builds, diaolgue, plot and progression just fail to work. It has its own charm at times and is a wonderful time-wasting experience that could have made for a creative new IP but in the end, fails at being cohesive in its design and execution. Watch my review here to find out more on what went wrong: https://youtu.be/sk3iC0Z3dTk
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  12. May 27, 2021
    6
    Biomutant shouldn't be $60 imo it should be around $30 the game has only 3 voice actor a narrator and the actors for the light and dark karma the narrator can be disable ONLY for whenever you in combat or in menu's the narrator will be disabled and not in dialogue at times he will be annoying.
    Another problem with biomutant is the the amount of combos you have to remember like press x and
    Biomutant shouldn't be $60 imo it should be around $30 the game has only 3 voice actor a narrator and the actors for the light and dark karma the narrator can be disable ONLY for whenever you in combat or in menu's the narrator will be disabled and not in dialogue at times he will be annoying.
    Another problem with biomutant is the the amount of combos you have to remember like press x and a and rt to jump and slow mo while shooting in air etc it also doesn't help when the combat feels not alive in my opinion the pros would have to be the graphics even tho the character in the world may not have life the world looks good i feel even through it the devs first game and hopefully they could learn from biomutant
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Metascore
68

Mixed or average reviews - based on 33 Critic Reviews

Critic score distribution:
  1. Positive: 12 out of 33
  2. Negative: 1 out of 33
  1. Jun 21, 2021
    50
    Biomutant is a game that works technically well and sounds fantastic on paper, but in reality, it has nothing interesting to offer to the open world adventure genre.
  2. Jun 17, 2021
    65
    As beautiful as the world of Biomutant looks, so ugly is its filling. Cringe-inducing dialogues, a completely negligible story and bad boss fights and puzzles almost distract you from the fun aspects of the game. Exploring and figuring out the unique game world and a nice sense of progression for example.
  3. Jun 9, 2021
    80
    Biomutant has been conceived to awaken great loves in the public, but it will not conquer everyone equally. His personal way of presenting himself and posing his gaming experience is a break from the more classic format and feels like an evolution of the old PS2 and Xbox games.