Battleborn is bad. I thought nothing could sink lower than The Division, but Battleborn is at least in the same tier. Battleborn hasn’t sold well and extreme price markdowns just after release are a bad sign. Overwatch has stolen BB’s momentum and rightly so. Despite its flaws, OW is a better game. It’s more accessible, runs smoothly, and will get better as Blizzard patches it.Battleborn is bad. I thought nothing could sink lower than The Division, but Battleborn is at least in the same tier. Battleborn hasn’t sold well and extreme price markdowns just after release are a bad sign. Overwatch has stolen BB’s momentum and rightly so. Despite its flaws, OW is a better game. It’s more accessible, runs smoothly, and will get better as Blizzard patches it. Battleborn’s struggle to gain traction will only continue and not all the blame falls on Blizzard’s top-notch marketing.
Although Gearbox is best known for Borderlands, it gained notoriety for Aliens: Colonial Marines and Duke Nukem Forever. Both games were half-assed products. Gearbox and publisher Sega have been sued for blatantly misrepresenting ACM. Gearbox’s reputation has been justifiably damaged, so by the time Battleborn launched, many gamers such as myself were skeptical.
Battleborn is a moba/fps hybrid. It doesn’t do either well. There are multiplayer and co-op components. Co-op can be fun. However, missions are repetitive and players can’t select which ones to complete. Instead, they’re thrown a random pool of 3 missions and must vote on one. If all 3 missions have been completed, players can either withdraw quickly and gamble on different lobbies or stick it out and replay missions. Since matchmaking times are dreadfully slow, there isn’t much payoff on gambling.
The multiplayer component has several problems. Foremost, character animations are sloppy. So close quarters combat doesn’t work well because it’s nearly impossible to distinguish what the heck is going on. That’s a reason moba’s are set in the bird’s eye view perspective. Next, matchmaking is crap. It's unbalanced and slow. As a newcomer, I was regularly pitted against level 60+ players. I also noticed that lobbies more often than not consisted of low ranking randoms against high ranking premade teams. Additionally, I was put against the same high ranking players repeatedly even if I hadn’t played for several days. What the *&^%?
Once matches start, players cannot switch characters. So if players need to rebalance their teams to counter the enemy, tuff toenails. If players drop out of games, they are not replaced. Being down 2 members is a guaranteed loss. Even worse, if players drop out of a match for any reason—I did at first because matches were cluster%#*’s—they are locked out of multiplayer until that match is over. Stats from those games including win/loss are saved. So players can drop out and still get credit for winning. Absolute BS.
High ranking players have huge advantages against new/low level players. So I performed an experiment. I played with randoms for 50 consecutive matches. In all but 2 matches, my team never had a player above level 30. In nearly all games, the enemy team had 1 or more 60+ players. In more than half the games, the enemy team had 2 or more 60+ players. I lost 43 consecutive matches. That’s right. I experienced 43 loses in a row. In one gamemode, the first team to 1,000 wins. In half the games, my team never scored more than 200 points. In 5 games, we scored 50 or less points. I play ever genre of game and I’ve never experienced such crap.
In 15 games, my team voted to surrender. That’s right. Your teammates can vote to quit. In 9 of those games, we trailed the opposing team by only 10%. So my team voted to quit even tho they had a strong possibility turning things around and winning.
Players must earn gear from co-op to use in multiplayer. So newcomers stand no chance of succeeding in multiplayer unless they slog it out in co-op. Also, higher ranking characters have access to more abilities. So newcomers should expect to get creamed if they wanna give multiplayer a go early on. The mandatory tutorial is pointless as it doesn't explain anything which only increases player frustration. There’s no multiplayer mode that pits gamers against bots. I don’t consider co-op combat training. If you never played a moba, BB is not the place to learn.
Performance-wise BB falls short. It was created with Unreal Engine 3, a tried-and-true tool Gearbox has used before. Despite such experience BB runs poorly. Frame rates consistently fall into the teens. Even PC gamers with powerful rigs complain about low frames. Visually, BB is an undemanding game, so low or inconsistent frame rates reek of bad optimization. BB textures appear muddy and everything looks low res. BB looks and plays like a 360/PS3 release.
My verdict should be obvious. Honestly, I can’t say enough bad things about this game. I owned it for 3 weeks and got rid of it. I don’t regret my decision. Like The Division, BB needs to be rebalanced and retooled. But in both cases, the developers don’t have the skillsets to fix their experimental products. Unfortunately for gamers, both experiments failed. Battleborn was DOA. Both fans and the developer need to let it go. Far better games exist.… Expand