Aery - Little Bird Adventure Image
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  • Summary: Aery is a peaceful exploration game from the perspective of a little bird who decided to discover the world. Calm down from the hassle of your daily life, experience the feeling of flying and immerse into beautiful and atmospheric landscapes.

    It is a great game for relaxing and calming down
    Aery is a peaceful exploration game from the perspective of a little bird who decided to discover the world. Calm down from the hassle of your daily life, experience the feeling of flying and immerse into beautiful and atmospheric landscapes.

    It is a great game for relaxing and calming down after an exhausting day full of hassle.
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Score distribution:
  1. Positive: 0 out of 2
  2. Negative: 0 out of 2
  1. Jan 7, 2020
    70
    If you just want a nice simple game with some easy achievements, then Aery might just be a nice distraction to have.
  2. Official Xbox Magazine UK
    Jan 28, 2020
    70
    A simple, soothing flight experience marred by a handful of frustrating issues. [Issue#187, p.88]
Score distribution:
  1. Positive: 0 out of 2
  2. Negative: 1 out of 2
  1. Jan 26, 2020
    6
    Aery - Little Bird Adventure is a Third-Person Flight Adventure Game. You play as what looks like a Parrot, and you must overcome the greatestAery - Little Bird Adventure is a Third-Person Flight Adventure Game. You play as what looks like a Parrot, and you must overcome the greatest obstacle the bird can find. The game is very small and easy to play. There are no hazards or concerns of failure. At first, the game's visual aesthetics blend with the music to create a nice, calm relaxing experience. Then you reach stage two and are confronted with the same musical loop. Then stage three, and the song never stops. Your Goal is to collect feathers, to clear an area, most of the areas beyond level one are fairly open, and the feathers are fairly scattered. But a few of the stages, including the final few, are very linear, and also very short. The first stage built me up for disappointment. Creating the hopes that the difficulty of finding the feathers would increase, yet the game never feels like it goes anywhere. The repeating musical loop is only slightly offset by how beautiful some of the stages are. The game overall is also very short, and really doesn't demand anything from the player but a small bit of attention be paid. Aery - Little Bird Adventure wasn't a bad experience at all, but was a bit disappointing as I closed in on the end of the game. If you want a game where you don't have to do much and get to enjoy the ability to fly freely about, then hit mute and put on some meditation music. Expand
  2. Jul 27, 2020
    3
    My first instinct was that this was going to be a quick 1000G game and not much else. Then I started wondering if maybe Aery was some sort ofMy first instinct was that this was going to be a quick 1000G game and not much else. Then I started wondering if maybe Aery was some sort of hidden gem that I had simply skipped over. I had played plenty of games that are an easy 1000G, have a short playtime and are fairly inexpensive that have gone on to tell an amazing story, have a standout voice acting performance or a strong and engaging core gameplay loop… And you know what, sometimes you really should go with your first instinct.

    Aery is a third-person flying game where you take control of a bird that looks a lot like a parrot. You start the game by flying toward a giant owl in the sky who tells you that it’s time to spread your wings and go on an adventure, to follow in the footsteps of your ancestors and discover the world around you. You then proceed to fly through several brightly coloured, (some to the game’s detriment) low polygon environments that resemble a tropical island, an old, abandoned town and a snow-capped, mountainous region, just to name a few. Your objective is to collect a certain number of glowing, white feathers in order to complete each level. Some of the levels are pleasant to look at such as the Ice Mountain level where you’re flying through Torii gates. The dark purple colour scheme in contrast to the snow caps are quite beautiful and makes spotting the feathers pretty easy, even at a distance. Some of the other levels are just brutal, like the Pagoda Village where you’re flying around in this blindingly bright space with very little contrast between colours and environmental objects which makes spotting the feathers an absolute bastard. You also have to collect 13 feathers here, the second most in any level and it’s a far more open space than some of the other levels which are more narrower in design.

    There’s no voice acting or narration in the game, you’re told the story through text blocks appearing on screen in a brush script typeface. The music is just one track that’s on a constant loop and you’ll probably be hearing it when you try to go to sleep. The audio mixing/controls in this game also feel kind of off. The music volume can either be obnoxiously loud or borderline muted with very little in between, despite the fact that you’re giving a slider to control the volume incrementally. The game’s sound effects, like when you collect a feather or fly into an obstacle, suffers from a similar issue; it’s either jarringly loud or incredibly muted with not a lot of in between.

    The control scheme in this game is pretty straightforward, you fly at a constant speed with no way of accelerating or decelerating yourself. You use the left stick to pitch up and down and turn right and left. The LB and RB’s allow you to do a barrel roll in their respective directions. Two quality of life improvement I would’ve added: 1) is the ability to rotate the camera around using the right thumbstick. Given that the core gameplay loop is to fly around and hunt for collectibles, being able to freely look around while doing so would’ve been a nice addition, but I got through the game easily enough without it. 2). When you fly into an obstacle, set the player back a reasonable distance from the obstacle they ran into rather than set them back at the beginning of the level. Sure, the levels are fairly short, but this still came across as a minor annoyance during my play through.

    My play through of this game came in at about one hour, so definitely among the shortest games I’ve played so far. Achievements are all story-based and unmissable. The game's difficulty curve is basically a flat line. The levels don't seem to ramp up in difficulty the further you progress. It's a shame, since this could've made the core gameplay loop a little more engaging.

    As an aside, while there’s not much for me to like about Aery, I totally understand and respect the situation that EpiXR Games are in. Aery most likely represented a test run, a “dip your toe in the water” scenario where they wanted to see what they could do as an initial build of a game and then set that ecosystem in place for any future games. Given that this is a studio with just 5 employees at the time of this review and that they’re also self-publishing means that they probably don’t have the greatest amount of money or resources to work with. Add in the fact that I can count on one hand how many games they’ve currently developed at the time of this review and I can totally respect what they’re trying to accomplish. Screen caps of Aery - Broken Memories looks promising from a level perspective, so perhaps they’ve already taken in the lessons and experiences from Aery and put it towards building a better sequel.

    Aery is not the game for me, but I respect the idea of this being a chill, relaxing game that can be enjoyed by someone else as well as offering support for indie devs trying to break onto the scene of the games world.
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