A Gummy’s Life is a brawler that supports up to eight players in local, online, and through AI. The game is centered with a cast of gummyA Gummy’s Life is a brawler that supports up to eight players in local, online, and through AI. The game is centered with a cast of gummy characters shapes. Every gummy has a selection of different colors and styles such as a sour sugar coating to choose from. Each gummy is also is comprised of three stats that give a slight differentiation as to their fighting capability, but I never noticed any significant changes, or really figured out what each of the symbols fully meant for each Gummy. This is a problem area with the game in that although it is a very simple game in nature, there are no tutorials, no descriptions, and the UI is “Press +” icon in a couple of areas s about it. I was confused only enough when trying to change characters as the selection was not mapped in normal fashion. I’d advise checking out the options prior to playing to see what combat controls are set up as. In this days of no instruction books, the onus is cast upon the developers to explain every facet of the controls as most gamers don’t use the information in the digital manuals they just “Jump In”. The game does offer a Training Mode, but unfortunately this mode was missing any instruction and after playing the game, I found it to be an unnecessary add-in. Jumping into the big play button on A Gummy’s Life opened up the set-up screen that detailed the different maps, game settings, and mode of play: Free for All, Team Deathmatch, King of the Hill, and Hot Potato. After playing several rounds of each mode, the rules for King of the Hill and Hot potato weren’t clear to me due to a lack of any instruction goals. When you do select a mode, you’ll generally have several maps that you can select to play in. I really enjoyed the design of several of these maps as they each include either obstacles or a mechanism to further deter your combat. Most of the maps were clever in design, but do not reinforce the idea of anything gummy related. The art style fails to reinforce anything gummy as well and generally felt a bit standard artistically. Combat in A Gummy’s Life is comprised of hitting, kicking, head butting, and on occasion, throwing another gummy. The game utilizes physics based combat, which can become clunky more often than not. I continually found it difficult to tell if I was actually connecting with another gummy, or if they were hitting me, primarily due to the absence of health bars. The only visual identifier of hits taking place was that sometimes a gummy would spurt out some juice on the ground. This ends up the extent of A Gummy’s Life. You’ll take on brawls against opponents repeatedly with no progression goal. This makes the game best played in short sessions. The game does offer a couple of gummy characters that are locked, but doesn’t explain how they can be earned. After hours of playing I hadn’t achieved unlocked any of the locked characters. I went into this game optimistically. Regrettably the game wouldn’t change at all if you replaced the gummy’s’ with any other characters. There just isn’t anything keeping a cohesive game together. While the game is fun for a few minutes at times, a lack of progression goals gives it a shorter replay value. A Gummy’s like prove of admission is a bit steep given the experience I had, but I admit this isn’t my personally favorite genre. So if this is something you’re into be sure to head over to the Xbox digital games store and give it a go today. It’s not all bad as there is fun to be had here.… Expand