- Publisher: Atlus
- Release Date: Sep 9, 2008
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What can gamers take away from their experience with Zoids Assault? Well, first off, the strategy role-playing genre is still in need of a worthy candidate to make the genre look extraordinary again. Secondly, the developers need to hire better writers to create a campaign truly worthy of our time.
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Zoids Assault is a bland, uninspiring game that will keep the interest of very few gamers after the first battle or two.
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Zoids Assault is a title that won’t win over too many new fans. It has low production values, the storyline is weak, the gameplay is standard and the audio isn’t anything special; all the makings of a below-average video game.
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A stiff, by-the-numbers experience that mixes a few good ideas with generally middling execution.
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I am not exaggerating when I say that any of the many Front Mission games will serve your giant robot strategy/RPG needs far better than Zoids Assault ever could. Don’t waste your time here.
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In its battle system, Zoids Assault has the germ of a great game. The idea is executed so half-heartedly, however, that it's hard to imagine what the developers were thinking. So, many minor tweaks could have made this so much better. Factor in a price that's at least quadruple what it should be, and it's not just a bad game, it's an insult.
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It's short, shallow and not all that fun.
User score distribution:
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Positive: 9 out of 12
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Mixed: 2 out of 12
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Negative: 1 out of 12
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Mar 16, 2022
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Sep 9, 2020
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Jan 22, 2014