- Publisher: THQ
- Release Date: Mar 29, 2011
- Also On: 3DS, PlayStation 2, PlayStation 3
- Critic score
- Publication
- By date
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Apr 26, 2011Although WWE All Stars offers mild depth with its counter-system, it's mostly an easily accessible fighting-game meant for the nostalgic WWE-fan. One side-note: the WWE-series with oversimplified controls, faster gameplay and a catroony style turned the series around a different corner. The real WWE-fan – excluding the average gamer – might mourn over this. As a nice, quickly satisfying game, WWE All Stars is a fine and refreshing choice.
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Apr 19, 2011WWE All-Stars is a good game of arcade wrestling. The gameplay mechanics could use some tweaks to lean more towards an easy pick up and play style wresting game. With that being said if your growing tired of the Smackdown vs. Raw series or haven't played a wrestling game in the last five years, this would be a good place to start.
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Apr 19, 2011The arcade style gameplay -as well as the few available modes- may alienate some of the franchise's old fans, but that doesn't mean WWE All Stars lacks the quality and enjoyment that define THQ's games.
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Apr 12, 2011Its brevity is the main cause for concern with a limited number of modes and a faltering online community, but it's not quite enough to detract from the amount of fun garnered from its brand of outlandish wrestling action.
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Apr 4, 2011This is not a game as direct and approachable as it tries to be, but it is still a very fun wrestling experience.
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Apr 4, 2011WWE All Stars succeeds in delivering a more friendly wrestling game, but gaming modes being too simple and long loading times are defects to be solved if THQ plans to further evolve this series in the WWE franchise.
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Apr 2, 2011WWE All Stars fills a niche as a few evenings worth of entertainment. It is sort of like a Super Smash Bros. for those who know their Rick Martel's from their Mike 'The Miz' Mizanin's. It is a simple, fun brawler that is best enjoyed with a room full of lifelong wrestling fans. Whether it is worth forty pounds of your money, however, is completely down to how often you find yourself in that situation.
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Apr 2, 2011WWE All Stars pumps up the action and the stars of professional wrestling, delivering an entertaining experience in spite of its limitations.
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Apr 1, 2011The game's simplicity ends up working against it - both in the sense that it's somewhat lacking in content, and that there's really not that much to learn; after half a day's play you'll have more or less mastered everything the combat has to offer, with the exception of the elusive mechanics for reversing attacks. But despite these shortcomings, this is still the most fun WWE title that THQ has produced in quite some time.
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Mar 30, 2011But you'll plow through most of what the game has to offer to a single player pretty quickly. And while multiplayer could have been king here, WWE All Stars is also notably lacking in both online and off...But it does offer a silly, accessible and effortlessly entertaining brawler that will particularly appeal to lapsed WWE fans.
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Mar 30, 2011It's far from perfect – held back by how much is missing in far too many places – but WWE All Stars is a very welcome change and if nothing else a very encouraging base for the future, and definitely worth some of your time.
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Mar 30, 2011The game's pitch was always to offer accessible, even-more-ridiculous fun that would mix up Legends and Superstars. If that's all you want, it delivers.
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Mar 30, 2011For WWE fans past and present, WWE All Stars has plenty about it to enjoy, the only problem is the fact that the core combat is nowhere near as intuitive or slick as the actual presentation.
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Mar 29, 2011That said, overall WWE All Stars is a fine package and will give you a good few hours of fun in the single player, but stick with the offline multiplayer action to get the most of the game. The over the top action of professional wrestling is superbly recreated and is only let down by awful load times.
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Mar 29, 2011For $60, wrestling game fans expect deep rosters and a variety of match types, while fighting fans hope for an assortment of modes with great replay value. Unfortunately, WWE All Stars isn't able to provide enough of either to propel the enjoyable combat to the top rung of championship-caliber fighting games.
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Mar 29, 2011Wrestling fans will have fun when they pick this one up but I don't know how long it'll last as it's a bit shallow. On the flip side, the nuanced combat isn't going to suck in players looking for a simple, arcade experience.
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Apr 25, 2011The modes on offer are skeletal and offer little that can't be found in exhibition. It looks great and plays smoothly, but there isn't enough lasting appeal to recommend the purchase.
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Mar 30, 2011WWE All Stars delivers a worthwhile mash-up of arcade styled fighting mixed with over-exaggerated versions of WWE Superstars from the past and present.
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Apr 3, 2011WWE All Stars has a great roster and good arcade gameplay, but the Path of Champion and fantasy battles are two poor modes. Fewer match types and limited creation mode make a good-but-incomplete game.
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Mar 30, 2011Next to the content-packed SmackDown series, this workout feels light. [May 2011, p.74]
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Mar 30, 2011What seems promising at first soon devolves into a monotonous chore of timed reversals and little else. All Stars' take on the WWE is a charming one but, it ultimately falls flat thanks to a lack of depth to both the gameplay and the game modes.
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Apr 10, 2011As a full-priced title, we simply can't recommend WWE All Stars at this point in time, though anyone that wants to throw caution to the wind and revel in the undeniable appeal of WWE's past and present colliding will still find plenty to justify their decision.
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Apr 5, 2011All Stars will put a smile on the face of any lapsed wrestling fan pining for the simple, undemanding action of the WWF games of yore. Still, it's hard to justify paying the full RRP for a game that seems to go out of its way to have as little depth as possible.
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Apr 17, 2011WWE All Stars contains arcade-style wrestling that borrows freely from regular fighting games, introducing concepts such as juggling to a genre that doesn't quite benefit from it. The inprecise controls are frustrating, and overall the game offers a decisively average gameplay experience.
Awards & Rankings
User score distribution:
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Positive: 29 out of 52
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Mixed: 18 out of 52
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Negative: 5 out of 52
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Apr 13, 2011
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Mar 30, 2011
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Dec 15, 2012