- Publisher: Activision
- Release Date: Jun 23, 2009
- Also On: PC, PlayStation 3
Summary:
Transformers: Revenge of the Fallen thrusts players into a battle for supremacy across the globe as either AUTOBOTS or DECEPTICONS to drive, fly, fight and blast their way through intense, pressure-packed levels. Delivering more control, players can select from a diverse range of playable TRANSFORMERS - each with distinct personalities, abilities and weaponry - and jump straight into action as they instantly switch between robot, vehicle and weapon modes to fight for the preservation or annihilation of all mankind. For the first time in the TRANSFORMERS universe, players can also fight the epic war between the AUTOBOTS and DECEPTICONS online in explosive, multiplayer combat. Players can take on the role of their favorite AUTOBOTS and DECEPTICONS such as Optimus Prime, Starscream, Bumblebee and Ironhide, along with new characters making their first appearance in a game. With two distinct campaigns that allow players to save or destroy the human race, players can unlock and play missions in any order and with different characters for a whole new experience. Instantaneously convert from a colossal robot to a dynamic land or air vehicle such as a diesel truck, sports car, military chopper or fighter jet. New, ultra-fluid transformations can be performed in-motion anytime and anywhere, allowing players to strategically propel through and decimate hordes of enemies with incredible agility. [Activision]
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| Rating: | T |
|---|---|
| Official Site: | http://www.transformersgame.com/ |
| Developer: | Luxoflux, Inc. |
| Genre(s): | Action, Adventure, Shooter, Beat-'Em-Up, Sci-Fi, Sci-Fi, Third-Person, 3D, Arcade |
| ESRB Descriptors: | Mild Language Violence |
| Number of Online Players: | Up to 8 Players |
| Cast | Credit |
|---|---|
| Tong Chen | Senior Environment Artist |
| Chris Guzman | FX Artist |
| Alexander Stein | Senior Technical Artist & Outsourcing Manager |
| Alexander Stein | Senior Technical Artist & Outsourcing Manager |
| Steve McNally | Senior Designer |
| Tom Keegan | Multiplayer Engineer |
| John Zwicker | Senior Environment Artist |
| James Mayeda | UI Artist |
| Justin Thomas | Art Director |
| Marc Struhl | Chief Operating Officer & Executive Producer |
| Marc Struhl | Chief Operating Officer & Executive Producer |
| Yukari Kaneko | Lead Effects Artist |
| Denis Trofimov | Senior Technical Artist & Tools Programmer |
| Denis Trofimov | Senior Technical Artist & Tools Programmer |
| Gavin James | Multiplayer Engineer |
| Tim Smilovitch | Animator |
| Dave Hill | Senior Designer |
| Alex Bortoluzzi | Art Manager, Multiplayer & Interns |
| Alex Bortoluzzi | Art Manager, Multiplayer & Interns |
| Omar Aziz | Software Engineer |
| Bourbaki Joseph | Lead Animator |
| Jamie Egerton | Animator |
| Richard Yeh | Senior Technical Designer |
| Chris Otcasek | Lead Environment Artist |
| Brian Bekian | Designer |
| Travis Eastepp | Senior Environment Artist |
| Jason Priest | Senior Environment Artist |
| Andrew Phongsamran | Software Engineer |
| Calvin Lin | Software Engineer |
| Tom McDevitt | Tools Technical Director |
| Basil Milanich | Software Engineer |
| Brent Kollmansberger | Senior Designer |
| Hans Wakelin | Designer |
| Adrian Balanon | Combat & Control Designer |
| Adrian Balanon | Combat & Control Designer |
| Carl-Henrik Skårstedt | Lead Gameplay Engineer |
| Joby Otero | Chief Creative Officer |
| Khang Pham | Senior Concept Artist |
| Michael McReynolds | Senior Animator |
| Jason Cohen | UI Artist |
| Tricia Vitug | Senior Environment Artist |
| Nick Shin | Multiplayer Engineer |
| Vishal Kashyap | Senior Software Engineer |
| Carl-Henrik Skarstedt | Lead Gameplay Engineer |
| Chris Tremmel | Creative Director |
| Nick Dryburgh | Lead Multiplayer Engineer |
| Dimitar Lazarov | Lead Graphics Engineer |
| Tom Gerber | Lead Level Designer |
| Brian Clarke | Senior Producer |
| John Harries | Principal Software Engineer |
| Pablo Cheng | Software Engineer |
| Sebastien Harton | Senior Animator |
| Zenta Aki | UI Artist |
| Feng Zhang | Software Engineer |
| Will Huang | Senior Environment Artist |
| Chris Cowell | Lead Audio Designer |
| Aaron Smith | Senior Software Engineer |
| Chris Erdman | Senior Environment Artist |
| Matt Rusch | Senior Software Engineer |
| Primus Majda | Multiplayer Designer |
| David Sum | Combat & Control Designer |
| David Sum | Combat & Control Designer |
| Bryce Mercado | Multiplayer Engineer |
| Bharathwaj Nandakumar | Multiplayer Engineer |
| Steve Agoston | Studio Technical Director |
| Don Barnes | Lead Character Artist |
| Jim Gooding | Senior Software Engineer |
| Asim Naseer | Senior Software Engineer |
| Paul Hiley | Software Engineer |
| Daniel Jirasuvankit | Environment Artist |
| Chris Ledesma | Environment Artist |
| Andy Livingston | Environment Artist |
| Neil Masiclat | Environment Artist |
| Dennis Eusebio | Character Artist |
| Joel Kittle | Character Artist |
| Ben Springer | Multiplayer Environment Artist |
| Luis Zuleta | Multiplayer Environment Artist |
| Chris Magovern | Animator |
| Sean Applegate | FX Artist |
| Vincent Castillo | Senior Designer |
| Alendor Vulaj | Designer |
| Sean Madigan | Multiplayer Designer |
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