User Score
8.0

Generally favorable reviews- based on 307 Ratings

User score distribution:
  1. Negative: 44 out of 307
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  1. Oct 16, 2014
    5
    Honestly the game isn't that good. It actually blows. Been there done that..Copy of Rockstar's Max Payne/Manhunt to the extreme, a crappy knockoff. The camera angles are terrible and you'd have a whole hell of an easier time controlling your onscreen character with a banana in a bowl of pudding. 5/10 is generous.
  2. Apr 12, 2016
    6
    Surprised this game has the Bethesda label on it. The quality of this title is not what one would expect from such an epic company. 'The Evil Within' can be fun but it doesn't impress.Seems like a decent imitation of a Resident Evil game. Why?

    There are many problems with this game: - Some parts of the game are literally seizure inducing. The f***. The level with the safe-monsters
    Surprised this game has the Bethesda label on it. The quality of this title is not what one would expect from such an epic company. 'The Evil Within' can be fun but it doesn't impress.Seems like a decent imitation of a Resident Evil game. Why?

    There are many problems with this game:

    - Some parts of the game are literally seizure inducing. The f***. The level with the safe-monsters was so stupid!

    - VERY BUGGY. There were frame rate issues, pop ins, jagged shadows, and worst of all, busted save points. Thrice I encountered points where I could not save my game. All three times it just outright froze my console, and I had to reset my Xbox 360 -- and this was with the update!

    - There were times in a fight when the bosses would not appear at all. You'd have to start all over again.

    - Poor hit detection. Even if you brushed against certain enemies you'd die and/or be assaulted.

    - Nitpicking here, but sometimes when elements cluster together your character did the wrong action. Say for example, you're trying to pick up green gel, instead he will stomp an enemy.

    - Even fully upgraded your character feels a bit sluggish.

    - Some levels and areas were not well thought out. There was one level where you had these sniper-type enemies to kill. The problem was the designers did not anticipate not having enough ammunition, which could bring the game to a dead stop. Also, this level had issues with my partner. Yet another bug in the game. He got stuck in a wall, and would not help me.

    - The story and characters were very weak. A lot of the story didn't make any sense whatsoever, and it really just went nowhere. The characters were very forgettable too. I didn't care about any of them. There were a lot of cliches. This seemed to take some inspiration from Condemned: Criminal Origins, which did it a lot better.

    - The combat and controls were lacking. For example, even with camera controls, you can get visually stuck, and lose perspective, making the game difficult to play. You can also easily get stuck in a corner, trapped by enemies, with no way to charge through. I did not appreciate how little defense there was. All you can do in this game to dodge enemies is run, and not for very long. In general maneuvering around was a bit of a chore. It worked, but not flawlessly.

    - Sometimes there were areas or parts in the game that looked open to use, but often that wasn't true. This made the gaming experience just a wee extra frustrating. One level I was trying to jump over a raised floor, but instead I got trapped, and crushed by an enemy. Turns out that I could only jump over if I was exactly in the middle, and not anywhere near the side. But it appeared that I was able to do so.

    - Redundancy. Since this is a game where you die a lot this means a lot of redundancy. Which is a problem when you've been doing a lot of work in the game, and then you die, and you lose all the things you've collected.. Huge pain in the bum.

    - Sometimes you just don't know what to do! You have to trigger events, and then it can't be found. A hint, or tip, or something you can have at your request would go a long way.

    - The sneaking and hiding elements were a little under used. I think Bethesda wanted to push for an action game, and hence why you didn't see much of this feature being used. But just a little more sneaking and hiding would've added a greater feeling of suspense.

    - The mandatory install was annoying...!

    - When you finish the game you can restart with new additional elements (i.e. weapons), plus whatever you had from before. Problem is you are stuck on whatever difficulty you chose earlier. So, this reduces replay value. Furthermore, you cannot pick up extra ammo for your new weapons.

    - Casual setting isn't very casual. It's really difficult. Hard mode on other games is equal to the casual setting in 'Evil Within.'

    - The auto-aiming came in pretty handy. It was a pain though when you were trying to aim at things to explode and it aimed at individual enemies instead.

    - Graphics were so-so. Very bad lighting. I could point to much older games that looked better. Alan Wake for example.

    Now what about the good?

    - It's fun to destroy enemies. I liked the explosions of flesh. They really went all out with the gore. Did not seem to hold back.

    - Upgrade system was good although a little slow to progress.

    - The menus of this game and the organization were pretty well done. Nothing too mind boggling. This is something game makers often get wrong.

    - Smashing boxes, and barrels to find things, yes, please. Reminds me of old school games.

    - Puzzles presented were simple. Nothing mind boggling but it got you to stop and think. CONCLUSION: This is a mixed game. It has some good and bad to it. Could be worth a play for the right price. Although unfortunately it's not something I'd run out to purchase. I appreciate that Bethesda tried though. Evil Within is a strong 6/10. Playable but not amazing.
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  3. Jul 21, 2020
    5
    I would like to preface this review by thanking The Evil Within for saving me lots of money in the future, as it has discouraged me from buying games the first week of their release. I would also like to state that even though this game is looked upon and often reviewed favorably, there are a large number of reasons as to why I simply don't find it a good game.

    The overall structure of
    I would like to preface this review by thanking The Evil Within for saving me lots of money in the future, as it has discouraged me from buying games the first week of their release. I would also like to state that even though this game is looked upon and often reviewed favorably, there are a large number of reasons as to why I simply don't find it a good game.

    The overall structure of the game is Resident Evil 4 down to minute details. The way the enemies attack you, the way many enemies look, quite a few cutscenes are similar, the environments, and I would like to say the combat, but combat in The Evil Within is too awful to compare it to Resident Evil 4. The storyline is different, and also the main selling point of the game. I wouldn't mind playing the DLC's simply to fill in holes in the story (and trust me, very little actually gets explained) but that also adds in a whole different problem; the fact that people who only wanted to pay for one game and get a complete storyline with it are left out. I can't reveal a whole lot without giving away major spoilers, but I think everyone knows where I'm coming from when I say things like "glaring plot holes" (how can Sebastian go from unable to walk at the end of Chapter 1 to sprinting like all hell in the beginning of Chapter 2?) and "incomplete/unexplained story points".

    The combat in The Evil Within is an interesting thing, and by interesting, I mean frustrating and atrocious. The way all un-upgraded guns start is with a low "Accuracy" rating, meaning that your aim is unsteady and your bullets tend to miss their mark at medium ranges, which is horribly frustrating, particularly on higher difficulties. I personally feel that where your bullets fly should be dictated by the skill and precision of the player, not an upgrade you purchase for your weapons. The reason why this mechanic is so frustrating is because every single enemy is faster, stronger, and more animate than you are. Even the first and most basic Haunted you encounter can do long sprints to grab you, and those with weapons can do a series of multiple slashing motions that last longer than your sprint time. You can be hit while going into motions, such as over cover, up/down ladders, and using matches, when you're unable to move away or otherwise defend yourself. There are also a lot of occurrences of the game going into a mini-cutscene as you are helplessly stabbed by an enemy, doing massive damage to you. You can't attack, block, or escape, just take the damage for being a little too close to an enemy. That is just with typical Haunted, there is a large number of enemies (Sadists, Laura, Ruvik clones, bomb traps, AlterEgos, the fish, and the Chapter 10 boss) that have the ability to kill you in a single hit regardless, even on Easy difficulty.

    As a side note in combat, this game introduced a new mechanic that had potential to be great, the matches. When an enemy was incapacitated or knocked down, you should be able to run up to them, hit B, and toss a match on them to kill them. If there are any other enemies in the area, they should be burned up as well, making matches a great ammo saving tool. Unfortunately for us, the match mechanic is broken. There have been a great number of times where I have run directly up to a fallen enemy and spammed B, and no match was dropped. Within seconds, the enemy was back up beating my face in. There have been other times (particularly against Laura) where I drop the match, the enemy is engulfed in flames, but I still get hit or otherwise killed by an enemy the game considers to be dead. In fact, the first time I fought Laura, I dropped a match on a corpse that consumed her in flames. The screen quickly changed to the move of her beating me to death, while she was shrieking, and the achievement for killing her unlocked on the death screen. A very poorly designed mechanic.

    The game presents with a large number of graphic issues and glitches that just shouldn't be present in a 2014 release. I have been tossed through walls, hit through floors, watched enemies descend ladders into a floor, have been hit by dead enemies, have seen massive drops in framerate (usually in critical, speed based parts of the game) and have even seen a video on Youtube where a player was trapped in a room in Chapter 11, because a character wouldn't open the door to progress the level. He died, restarted, reloaded, but all to no avail. Normally the game on 360 looks fine, and looks fantastic on the One, but 360 players will usually encounter multiple glitches before a playthrough is done.

    So, there you have it. The game does have its upsides, the enemies look pretty awesome, the story is engaging, and if you really like Resident Evil 4 you may look upon this more favorably. I simply felt I've been here and played this before, in a much better and more polished version.

    5/10
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  4. Jun 30, 2015
    6
    The Evil Within, in a nutshell, is a pure survival horror experience, but with an extremely convoluted and disappointed storyline with even more dull characters. For those who have fun with this game have plenty to look forward to as the game offers a lot of replayability. Not the worst game out there but certainly not the best choice for a survival horror.
  5. Nov 3, 2014
    7
    Please....story. Did I mention story? What is happening and why? That's why I love these games, there are backstories. Why is what is happening, happening? Where is the army, national guard, boy scouts?
  6. Dec 17, 2014
    5
    Coming from the legendary creator of Resident Evil, We all expected great things from this game, What we got was a cheap knockoff of RE-4 with a cheap, half assed story that makes no sense. The game plays and handles well enough and the ambiance is genuinely spooky but there is little to nothing here that makes this game actually -Scary- and to make matters worse if you want to give theComing from the legendary creator of Resident Evil, We all expected great things from this game, What we got was a cheap knockoff of RE-4 with a cheap, half assed story that makes no sense. The game plays and handles well enough and the ambiance is genuinely spooky but there is little to nothing here that makes this game actually -Scary- and to make matters worse if you want to give the SLIGHTEST of **** about the main character you have to hunt around every inch of this game to find recordings and files that reveal his tragic back story. Which is freaking STUPID. I had my hopes set so high for this too! It IS worth playing but you should rent it, Don't buy it. It's just not worth it. Expand
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No score yet - based on 1 Critic Review

Critic score distribution:
  1. Positive: 0 out of 1
  2. Mixed: 0 out of 1
  3. Negative: 1 out of 1
  1. Oct 31, 2014
    40
    A convoluted compendium of horror clichés that superficially invokes mental illness, The Evil Within distinguishes itself as the most pandering survival-horror game yet.