User Score
7.3

Mixed or average reviews- based on 630 Ratings

User score distribution:

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  1. Apr 2, 2015
    6
    State of decay may be an awesome game if your a hardcore fan boy of zombies and survival horror. If not, then you will get bored of this game very easily. The controls were neat and easy to handle and maneuver, but at the same time unresponsive.This game has pretty weak gameplay and the graphics are average. This game also has a few glitches that I have noticed. Besides that, the RPGState of decay may be an awesome game if your a hardcore fan boy of zombies and survival horror. If not, then you will get bored of this game very easily. The controls were neat and easy to handle and maneuver, but at the same time unresponsive.This game has pretty weak gameplay and the graphics are average. This game also has a few glitches that I have noticed. Besides that, the RPG elements to this game are pretty good for a survival horror game, and storing loot from abandoned houses and stores to upgrade yourself is thoroughly addictive. I wouldn't recommend it, but its way better than Resident evil and other bad zombie games. Buy this if you want to. Expand
  2. Jun 2, 2015
    7
    This review contains spoilers, click expand to view. It sucked me in right from the beginning and I really enjoyed the forest and prologue campaign, and I really enjoyed the first town too. But then the map opened up, resources became pinpointed, and the Zombies would never stay gone! What I'm trying to say is that it is a good game with a great start that gives you immersion from the very get go, but that doesn't last the whole experience and before you've reached the middle of the game you realize it's just that, a game. Zombies are everywhere and they never go away. You can't really clear an area, they will just re-spawn (and I don't mean wanders, but specific re-spawn points). Hordes are way too common and where it is SO much fun to annihilate a horde in one sweep of a car, but cars are stupidly fragile (to make them a scarcer resource) so you can't rely on that tactic forever. There are a lot of cars though, at least at first until you burn through them if you're not careful.
    Story: It's fine for a zombie survival game and offers some downright HARD missions that are a nice challenge to overcome and leave you feeling victorious but vulnerable. And that's the best thing about this game, it makes you feel vulnerable. You resources are constantly a concern. Your guns, ammo, and even melee weapons are finite don't last long. You're people are vulnerable and need you, and you all need resources from around the zombie infested towns. Up until you get into the military zone where there are guns and ammo EVERYWHERE (late game), you DON'T use your guns unless it's an emergency, you save your favourite (most powerful/effective) weapon for dire situations, and you are grateful when you find that box of resource you were so desperately low on.
    Combat is good, with the problems of physical combat that all third person sandbox games (like GTA) have but there is a light "homing" system added to physical combat that helps compensate for realism in a game. Smart levelling also allows for great advantages in combat.
    This brings me to the RPG elements of this game, levelling and relations. Levelling works well, you gain experience in stats through different actions. On top of basic stats, each character has a list of traits that offer strengths and weaknesses. Traits go from natural talents to previous jobs and hobbies, and they all affect the character in some way. This makes each character be unique in some way or another, but in the end you'll end up prioritizing the combat and leadership specialists because the "skill tree" of these characters offer special moves that are incredibly effective.
    Regarding the base, the developers did it right and created a number of potential bases for you to choose from, varying in size, location, and overall difficulty to manage. The base is where you do your maintenance and resource/relationship management. The character relationships and interaction is the RPG element I believe they fell short on. This game has what seems like a wide variety of conversation and interaction, but after the world opens up after the first town you quickly realize that this is not the case. Constant errands and characters have the same issues that have the same solutions with the same awkward and un-fluid dialog. Characters lack personality and as a result seem underdeveloped, breaking the immersion. All of a sudden they are no longer a person in your camp, but instead just another resource to be managed.
    There is also a base development mechanic which I like, but don't love. There's a decent variety of options for structures each with their own upgrades through the use of resources you've collected. The flaw is that even in the biggest base, you still have very little space to work with. I understand not being able to build every structure in order to retain difficulty and keep the pressure, but when there is plenty of space left between structures it’s frustrating to know you could fit more but you’re not allowed to.
    The game also keeps track of your real time and so every real day it consumes resources, giving the player a feeling of pressure and urgency in real life as well as the game.
    VI: It's OK. Not terrible, but definitely not great. Issues with pathing and just poor decisions in aggro and combat. They're not too present, but they are still there. There are a few issues with the VI of the zombies as well, but I actually think that's a good thing because zombies are supposed to have flawed behaviour and dulled senses, so the issues can be attributed to zombie traits through immersion.
    Exploration in this game is fun. There are plenty of nice areas to discover and explore. Fuel may not be a very stressed issue in this game, but night time is still stressful to traverse and scavenge in.
    Also, they have “freak zombies” which take away from the realism that the zombie apocalypse naturally has.
    I don't mean to say that this is a bad game. In fact, it's good. I played it, and enjoyed it, but expect a zombie survival GAME.

    75/100
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  3. Sep 10, 2016
    9
    I love this game, had for ages, but i feel like more could of been added, why not coop or multiplayer? Other than that it is one of the best arcades that should never be forgotten
  4. Oct 24, 2020
    4
    As a fan of zombie media in general, this game is nothing short of clunky and lifeless. How dull it is is itself an achievement. 40/100
  5. Mar 9, 2020
    7
    I had no expectations of this game and I enjoyed it a lot, despite the repetitive gameplay. State of Decay is a an action/adventure/strategy game with a slow and melancholic mood to it. I enjoyed this game from start to finish but was left a bit unsatisfied with the abrupt ending and abscense of real excitement. So while one of its strengths is that it never gets boring, its biggestI had no expectations of this game and I enjoyed it a lot, despite the repetitive gameplay. State of Decay is a an action/adventure/strategy game with a slow and melancholic mood to it. I enjoyed this game from start to finish but was left a bit unsatisfied with the abrupt ending and abscense of real excitement. So while one of its strengths is that it never gets boring, its biggest weakness is that it never gets climactic. Expand
  6. Apr 8, 2021
    8
    State of decay is an ambitious and very flawed open world zombie survival game, with an enphasis on long term survival. My love for this game is very passionate but, i have to admit there are a shocking amount of flaws for a such a game, mainly due to microsofts 2gb xbla game data limit at the time, and a reletively low budget. So, id like to explain why this game does so much right, andState of decay is an ambitious and very flawed open world zombie survival game, with an enphasis on long term survival. My love for this game is very passionate but, i have to admit there are a shocking amount of flaws for a such a game, mainly due to microsofts 2gb xbla game data limit at the time, and a reletively low budget. So, id like to explain why this game does so much right, and yet wrong.
    Positives-
    An open world with so much to do and explore.
    Fair, yet challenging combat, making you think of different ways to approach a scenario. (if you dont use a car)
    Lots of variations in playstyle, gameplay weapons, consumables.
    TONS of side missions, that keep you playing for hours.
    Alliance trust, character trust, swaping to any character if your at base, allowing you to bring survivors along with you, (Not online) and the unlockable radio commands.
    Great atmoshpere, with you constantly worrying about getting killed.
    Perma Death.
    Lots of things to do beside missions, (Clearing hordes, Doing surveys,Looting, etc).
    Good soundtrack.
    lots of options for upgrading your base, upgrading base facilities, managing morale, and more.
    Likeable characters (Although there are about 3 voice actors for the entire game).
    Combats against freaks can be extremely challenging (feral), but it never feels unfair. (Unless you bring a 2x4 to fight a juggernaut).
    Roleplaying elements, stealth elements, lots of decisions, and i mean, lots, of them.

    Negatives-
    A very rushed and unsatisfying story.
    Many extra storylines that never went anywhere.
    A TON of technical issues.
    Runs poorly.
    Vehicles exploding if they flip, meaning bye-bye loot.
    Very jittery animations.
    Cars are more efficient weapons than a 40mm grenade launcher.
    A very shakey aiming system.
    Overall, a great yet rushed game. And its sad to see it flushed down the generic zombie game bowl like so many other fantastic games.
    Expand
  7. Jun 18, 2021
    10
    The gameplay mechanics is very interesting how you recruit members outside and can interact with other community
  8. Dec 24, 2022
    7
    Answer: 75 characters is between 10 words and 19 words with spaces included in the character count. If spaces are not included in the character count, then 75 characters is between 12 words and 25 words.
  9. Jun 4, 2023
    7
    It's been a while since I played, but I remember bugs and lack of control being the biggest downsides to this game. For example, you couldn't keep your cars where you wanted since the ai characters would magically drive them around and park them elsewhere while you were away. I even remember there was a chance someone from your community could die while you weren't playing. There was a lotIt's been a while since I played, but I remember bugs and lack of control being the biggest downsides to this game. For example, you couldn't keep your cars where you wanted since the ai characters would magically drive them around and park them elsewhere while you were away. I even remember there was a chance someone from your community could die while you weren't playing. There was a lot of unique and ambitious aspects of the game, but I think the current 2023 version of State of Decay 2 is a better overall experience. Expand
Metascore
78

Generally favorable reviews - based on 52 Critic Reviews

Critic score distribution:
  1. Positive: 37 out of 52
  2. Negative: 0 out of 52
  1. Pelit (Finland)
    Oct 7, 2013
    82
    An entertaining zombie apocalypse sandbox. It's a bit rough visually, but makes up for it with a persistent world. [Aug 2013]
  2. Sep 16, 2013
    75
    It's not the most beautiful and polished game, but the end of the world with all it’s small and big problems rarely felt this real.
  3. Hyper Magazine
    Sep 4, 2013
    70
    The Last of Us meets The Sims, mashed, salted and served with a few lumps. [Oct 2013, p.64]