User Score
6.4

Mixed or average reviews- based on 195 Ratings

User score distribution:
  1. Positive: 92 out of 195
  2. Negative: 48 out of 195
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  1. Mar 27, 2017
    1
    Assez moche il faut bien l'avouer mais surtout bien gogol, un jeu pour **** kévins assurément pour faire le bouffon sur sa planche. C'est plein de mots anglais, ça déborde de kikoololerie dans tous les sens et c'est vraiment très con.
  2. Jun 17, 2016
    0
    This is undoubtedly the WORST game I have ever had the displeasure of playing. It's unbalanced. It's unfair. It's ugly. And most importantly is no fun at all. DO NOT BUY UNDER ANY CIRCUMSTANCES. This is worse the big rigs over the road racing. I'm being serious. Please, save your money- give it to a worthy cause. Not to this utter trash heap of a company.
  3. May 17, 2016
    4
    If I was someone who'd never played the previous titles I can see how the adrenaline rush could whisk one away for a week or so - doesn't take more than 1-2 evenings to best the campaign - and there's enough relative competition in the multiplayer to keep you coming back to best people's times...

    but overall; as someone who was borne and raised on the PS2 with the original title and
    If I was someone who'd never played the previous titles I can see how the adrenaline rush could whisk one away for a week or so - doesn't take more than 1-2 evenings to best the campaign - and there's enough relative competition in the multiplayer to keep you coming back to best people's times...

    but overall; as someone who was borne and raised on the PS2 with the original title and it's 2 major sequels (Blur slipped me by and On Tour felt like a cheap indie-pop revival spin-off... I personally consider it a bit of a non-canon 'emo' phase for an otherwise hip-hop funk-fest of a series) I have to say SSX (2012) was disappointing to say the least.

    I can't deny having the same sinking feeling when presented with what many were calling a 'Call of Duty'-esque sneak-peak trailer - a real juxtapose to one of the original SSX trailers which is essentially various in-game sequences of the funkadelic cast smacking each other, busting ridiculous flips and smashing through glass to the soundtrack of some bad-boy jungle for the best part of 30 seconds - and likewise when it finally came to crunch time: there it was - all the spiralling, speed and slope shooting but none of the outrageous characters and charm that made the original series more than just high-octane racing with ridiculous tricks: it was high octane racing with ridiculous tricks set in a universe just as outrageous.

    I had no qualms whatsoever with the revived classic characters, in fact I loved how they had aged, as they always did, naturally, from series to series, relative to the years between titles. But where once upon a time you could kit out your riders with different board types and apparel, full 3D renders, catchphrases, animations and all, now it's all conceptual art with an infinity style variation of everything - the most you can do to change your characters wears is the rendered skin colour... dude you used to be able to give Moby some mad dreads, get Mac riding on a Dollar Bill, Put cowboy stuff on Nate and what prepubescent teenager wasn't dressing Elise in the skimpiest shorts and bunny ears? It was that kind of character personalisation and immersion that took the game to a next level - that and the classic: split-freakin'-screen! Live racing dude! Besting someone's time is one thing but whaaaat!? You can't even race online players live in the 2012 revamp? Seriously?

    I wasn't expecting much from the ever-increasingly monopolised EA, especially considering the founding father BIG studio was no more. But really? SSX used to have a cool, underground sonic aesthetic - now the soundtrack consists of DJ Fresh and Skrillex... where's the subterranean beats EA? That 'cool' vibe? You used to have Mix Master mike on deck dudes... then you pulled in the genuinely likeable DJ Atomica - now we have to put up with an inaudible dude in a heli who sure ain't no disc jockey. You lost your steeze and invested purely in sell-value, and you flopped because of it. Sure you pulled some pennies on this project but you missed the boat that made this series rock - you didn't take any risks whatsoever.

    You amped up the action value because hey, everyone wants blockbuster action in their video games in the 21st century, right? Wrong - indie's on the rise because as much as we love our Uncharted and our GTAs, we like zany madness too guys! We like abstract and silly. And there are generations of millenials stuck in the backend of a disgusting recession who's housing options are increasingly sharing flats/houses: that's thousands of one of the biggest gaming markets sat in shared living rooms making do with Fifa and Mortal Kombat for shared screen multilayer experiences - swapping controllers to take turns doing laps on Dirt... SSX without Splitscreen or the ability to race real human beans, live, is just... flat man. Flat as it comes.

    And no punching? No social connections? No Zoe is friends with Moby and Moby hates Elise and Kaori hates Psymon and blah blah blah? Whaaaat!? No big bios. No custom trick-set ups? No tracks based anywhere bar back-country and off piste? What no crowd stands and fireworks and loop the loops and "DO NOT ENTER" glass signs to break through and take the lead? No standing ovation on the podiums? No TOKYO MEGAPLEX REVAMP!? WHAT ARE YOU DOING!? All the steez - all the swagger - all the funk: dropped in place of wing suits, ice picks and oxygen tanks...

    Hey the danger element is cool. Bring it on. Bring it in. I love it. I love the gear, especially that wing-suit. But don't give us those cool bonuses and then tear away the heart and freaking soul of this game? It's the same body, the speed, the tricks, the fluidity, but none of the heart. None of the personality. No flare.

    Oh and grinding is now a glue-stuck to the rail affair - no skill required - you used to have to be a bossman to boss rails... now all you have to do is hop on and ride - too easy to become a master by finding the best path on this game. 2012 flopped - do better!
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  4. Sep 26, 2015
    2
    What a pile of ****

    SSX has to be one of the worst games I have ever played.Why,let me explain it to you. This game opens up with a tutorial that makes you think this is polished.Well,you are in for a nasty surprise as after that this game becomes worse as it goes on.They even tried to put a story in,WHAT THE **** ARE YOU DOING!,trying a story in a snowboarding game?Completely stupid
    What a pile of ****

    SSX has to be one of the worst games I have ever played.Why,let me explain it to you.

    This game opens up with a tutorial that makes you think this is polished.Well,you are in for a nasty surprise as after that this game becomes worse as it goes on.They even tried to put a story in,WHAT THE **** ARE YOU DOING!,trying a story in a snowboarding game?Completely stupid plot,may I add.

    Then,to make matters worse,the controls are god-awful,among the worst of any game I've ever played, and the game is stupidly easy.The only good things about SSX are customization and the graphics

    Don't get this,it's a complete pile of ****
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  5. Sep 5, 2015
    6
    As a long time fan of SSX, it was definitely a disappointment playing this game. While the game itself is not bad by any means, the franchise took such a serious and strange turn away from what made the other SSX games so much fun. Instead of going for as many tricks as possible or trying to win races, the emphasis in this entry is to 'survive'. New and returning characters do not showcaseAs a long time fan of SSX, it was definitely a disappointment playing this game. While the game itself is not bad by any means, the franchise took such a serious and strange turn away from what made the other SSX games so much fun. Instead of going for as many tricks as possible or trying to win races, the emphasis in this entry is to 'survive'. New and returning characters do not showcase anywhere close to the personality they had in previous games. The game just seems to have taken such a serious turn for no real reason. Much like the problem with SSX On Tour, SSX 2012 brings change where it never needed to be in the first place. The high point of the series lies in SSX Tricky or even SSX3, HD remakes of those games would've been more appreciated than this game. Expand
  6. May 17, 2015
    7
    You can get so much fun from this game. Tricks are amazing (sometimes way too much unrealistic), music is awesome and system of buying new and better boards is great.
  7. Mar 8, 2015
    0
    This game sucks. Wow how hard this sucks. Why? The difficulty is out of control. After going through the tutorials, playing through the first peak out of 9 and after painstakingly watching multiple "how to do tricks and score huge points" videos..... this game is impossible bullsh*t. The next peak, Siberia, tasks the player to score 1,4 million points in a trick event to even unlock anyThis game sucks. Wow how hard this sucks. Why? The difficulty is out of control. After going through the tutorials, playing through the first peak out of 9 and after painstakingly watching multiple "how to do tricks and score huge points" videos..... this game is impossible bullsh*t. The next peak, Siberia, tasks the player to score 1,4 million points in a trick event to even unlock any other events. So apparently the designers thought it would be funny to lock 95% of the content out of the game for players that arent in the top 30 of the world at playing this game. After multiple "how to" videos and such, I am doing what I am instructed ti do, pulling of insane amounts of tricks, stringing them together to an unbroken insane combo..... and the game just pulls some bullsh*t score out of a hat that goes somewhere between 200,000 and 600,000. So.... what, is this a practical joke by EA? Make a game that becomes it impossible to progress in the career mode after something like four events? That is something else. And that makes this technically not even a game. It makes this a piece of garbage that should be burned. Expand
  8. Jan 30, 2015
    5
    A poor entry into the series and a snowboarding/racing game plagued by bad choices. Unsteady controllers (especially if you're not new to the series) for one. A camera that defaults to an angle so tight that you can't see the numerous out of bounds areas over hills. A rewind mechanic that is useless except to combat the aforementioned camera angle, and then at the expense of score. Also,A poor entry into the series and a snowboarding/racing game plagued by bad choices. Unsteady controllers (especially if you're not new to the series) for one. A camera that defaults to an angle so tight that you can't see the numerous out of bounds areas over hills. A rewind mechanic that is useless except to combat the aforementioned camera angle, and then at the expense of score. Also, it doesn't rewind NPCs so you still fall behind. At least DJ Automica is back. Expand
  9. Jan 8, 2015
    1
    If a game has bad graphics but great gameplay I could over look the graphics. If the sound was made up of free stock sound effects they found online but the gameplay was good I could overlook the sound. If I'm playing a RPG that fails to make a decent story but delivers an exciting fun adventure I could look past its flaws.... but when a game has bad controls there is no looking past it.If a game has bad graphics but great gameplay I could over look the graphics. If the sound was made up of free stock sound effects they found online but the gameplay was good I could overlook the sound. If I'm playing a RPG that fails to make a decent story but delivers an exciting fun adventure I could look past its flaws.... but when a game has bad controls there is no looking past it. In a game that relies entirely on controls it's done for. Nothing will make up for that. And this is why SSX gets a low score. Others have called it "a masterpiece" or "the best in the series" I doubt.... no I highly doubt, they've played the original.

    This is plagued with bugs and glitches. It causes all the skill you've acquired from playing it for so long and throws you off a cliff for no reason. You can get better at this game but you'll always be at the mercy of the controls. Flying off a side of a wall, somehow boosting up a 90 degree wall, randomly jumping up off the ground despite not pressing A or using the stick to jump or the worst of them all... the rails. Grinding on rails is the most broken part of this game. Hovering next to a rail in the grinding pose will happen at a lot, you'll either teleport onto the rail or crash by pressing a grind trick. Riding anywhere near a rail will cause your rider to hover over to the rail despite all your efforts to not get on it. In order to grind terrain objects you hold left trigger, to stop grinding you also use the left trigger... yeah that was a great idea. Sometimes you'll hold the trigger to grind a tree but you'll enter the animation of grinding on it followed by falling off the side or crashing on the snow. Sometimes despite holding the trigger and having enough speed you'll just ride up it and over it. If there is a rail in mid air and you're anywhere near it you'll gravitate over and if it's slopped upwards you'll bail and crash, sometimes your rider will try to land on a rail from the bottom of it or approaching it from the side which of course will crash you.

    Collision detection is laughable. I've randomly been stuck inside of rocks, trees and walls. You'll either clip inside the object or hover over it slowly spinning as the game will prompt you to rewind. When you do crash you could get stuck in that crashing animation for a long long time. What's worse is the lack of physics this game has, such as; if you're in a pipe your rider will loop it like a rollercoaster, at times the game can't tell whether you're on a rail or not so you'll be boosting in mid air when you try to tweak your moves, double tapping B, X or Y will start a special grind but doing so will make your rider do the trick twice which will count as a duplicate trick and cost you serious points.

    The game also suffers from poor design choices. Say you do a nose grab and crash when you land, if you rewind and do the nose grab again it will count as a duplicate trick... even though you've rewound time and space. But one of the most annoying is the stupid helicopter. If you have a high enough jump near certain areas of the track you'll reach up and land on the helicopter which is supposed to give you instant Tricky, now that's all fine and dandy but when you jump off the helicopter you'll lose all your speed. So if this were to happen during a gap, you'll jump off the helicopter and fall down causing you to crash, rewind or start over. And this happens in a few tracks, so this will force you to jump lower or ignore the jump which cost you points. The points from the helicopter aren't even worth it.

    Simple ideas and some patches to fix grinding would make this game much better. For example; if you pay a drop cost for an event that's almost ending we should be allowed a final run if the time runs out and grey out the Restart option making it the final run. Making the restart process faster, like Trials Evolution. Allow players an option to take away the helicopter. How about giving us some replays? Give players a create a track mode. Heads up racing with friends. An option to turn off auto-adjust onto rails. And being able to control our character would be better. An option to customize our controls.... that way winding up for a backflip won't cause your character to stop or veer off to the side.

    I would recommend the original game, which came out a long long time ago yet it had better physics and controls.

    (PS I know people are going to say "you're just mad cause you're bad" actually no... I get diamond finish in every event I play except for Survival tracks because the bad controls showcase even more during those ones. This game is too easy to exploit, go to the sides of the path and do tricks off the walls slowly moving forward to keep up the flow multiplier at 20. And the racing is easier, just get tricky and boost using rails or doing a nose press to keep it going the entire track. And I'm not flexing my gaming skills... it's just too easy even with bad controls.
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  10. Dec 24, 2014
    9
    This marks only the second snowboarding game I've played and the first one in this series. All I can say is that I'm very impressed. It sacrifices realism in favor of insane tricks and tracks. You can tell it's trying to be a fast and exciting ride, and for the most part it succeeds.

    The only issue it has is that it can be a brutal experience for newcomers or those who just don't have
    This marks only the second snowboarding game I've played and the first one in this series. All I can say is that I'm very impressed. It sacrifices realism in favor of insane tricks and tracks. You can tell it's trying to be a fast and exciting ride, and for the most part it succeeds.

    The only issue it has is that it can be a brutal experience for newcomers or those who just don't have mad skills. Repeated deaths and failures can lead to frustration. You'll need to hone your skills in order to progress. Practice definitely makes perfect here. The game does have a few systems in place to help those of us who aren't masters of the board.

    The online is filled with events that will have you competing against others in things like trick challenges. Winning will net you some in-game currency that you can use to buy new gear. Some of which will help you survive those deadly descents.

    Overall this is an excellent snowboarding game. One with a solid and challenging story-mode and enough multiplayer events to keep you coming back. My total score for the game is a 9.2/10.
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  11. Sep 3, 2014
    5
    Although this game works well enough as a standalone game, the devs removed and changed enough features for the game to not resemble the SSX games of old, at least not well enough for a reboot title. The game tries too hard to coast on the nostalgic memory we have of the old games, and sure, you'll hear DJ Atomika at one point or another, and some familiar roster characters return, but theAlthough this game works well enough as a standalone game, the devs removed and changed enough features for the game to not resemble the SSX games of old, at least not well enough for a reboot title. The game tries too hard to coast on the nostalgic memory we have of the old games, and sure, you'll hear DJ Atomika at one point or another, and some familiar roster characters return, but the controls and level design that made the old games a great time to play no longer exist, making for a game that barely resembles the predecessors that made its name famous.

    The level design is by far this games biggest weakness. The game was originally supposed to be called SSX Deadly Descents, and naturally had to feature some dangerous and random terrain, but overly difficult level design is not something you need in a reboot title. The fast and smooth race courses are gone, replaced with chasms, cliffs, uphill terrain, buyable gimicky equipment the game could have gone without, and overall slow and tedious riding.

    Despite the 360 having a near identical button layout to the GameCube, the devs thought it would be a good idea to change the controls around for the reboot, seriously hurting player control. There is an option to swotch back to classic controls, but even then, oversensitive turning, ridiculous trick completion time and having your character tweak and turn with the same stick make doing tricks overly complex and difficult.

    The music in this game is no longer a mix of alternative rock and funk rock, having been changed to a collection of modern dubstep tracks for the reboot. While its impossible to say whether this is good or bad due to different tastes, I will say I would appreciate a few SSX 3 songs here and there.

    Even without touching on the convoluted story mode (where fan favorite Griff is the villain for some reason), the annoying rewind feature which should have just been a respawn button, or the lack of split screen play, I can easily say that, while not really a game, SSX doesn't do much of anything to improve the tried and true formula of previous SSX hits, and in some ways even removes the classic fun factors, in favor of a more modern and unfortunately bland experience.
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  12. Feb 9, 2014
    0
    Just logged in to give a zero. Nuff said.

    Gameplay is not fun, I don't think there is much more to say after that. Clumsy snowboarding and clumsy level design.

    Two words so sum up the game, frustrating and messy.
  13. Jan 2, 2013
    0
    This game has the absolute worst control I have seen in a long time. Every controller input has a delay that hinders any fun this game may have had. This game is not worth purchasing at all.
  14. Sep 5, 2012
    7
    While its hard to take this game on merit alone for us who played the likes of sex tricky and SSX 3, Il try to keep it objective. Firstly there is no 2 player splitscreen mode! Major points lost there. All the riders are pretty easy to unlock within your first hour of play, unlocks have proven over time to be a great incentive to keep on playing. The only incentive I had to keep playingWhile its hard to take this game on merit alone for us who played the likes of sex tricky and SSX 3, Il try to keep it objective. Firstly there is no 2 player splitscreen mode! Major points lost there. All the riders are pretty easy to unlock within your first hour of play, unlocks have proven over time to be a great incentive to keep on playing. The only incentive I had to keep playing was for the achievements, many of which require months of playing time to achieve. There are way too many tracks! So learning the routes and honing your skills and times isn't an option. But other than that its a good game. Game play is slightly different to older ssx titles but once U get used to it its good. And the gear and equipment are welcome additions but overall they missed the mark, with way to many changes needed to make this game great. 7,5/10 Expand
  15. Jun 26, 2012
    4
    I've been a fan and Tricky Gamer since the beginning. I bought the game assuming online play would be a no brainer.....WRONG! The graphics are gorgeous and gameplay of single player is a lot of fun. Opened all the mountains around the globe...fun.... but ... wait for it..... ONLINE PASSCODE no longer works. No access to the online play and all the things I've opened(characters, mountains,I've been a fan and Tricky Gamer since the beginning. I bought the game assuming online play would be a no brainer.....WRONG! The graphics are gorgeous and gameplay of single player is a lot of fun. Opened all the mountains around the globe...fun.... but ... wait for it..... ONLINE PASSCODE no longer works. No access to the online play and all the things I've opened(characters, mountains, etc.) GONE! It's been 3 weeks trying to work out the details with EA support in India - NO GO! Looking forward to Comicon where I can go tell these EA guys off. Awful customer service and the new Online Passcode jargon is a joke! Do not recommend any EA game because of this. Expand
  16. Jun 5, 2012
    9
    I really. Liked this game. Great in game music, and overall very fun. A good amount of customization, and terific slopes provided to board down.. I Played one of the origonals on the ps2, and admitingly it was abit better. But this is definatly worth the buy. And a TON of tricks to pull, some insane. Its worth it just to see the tricks!
  17. May 23, 2012
    10
    Absolutely one of the most fun times I have had with a game EVER! Something about this game just clicked with me, which is especially weird since this was my first outing with an SSX title. It wasn't long after I bought the game, that I was cruising down the mountain posting multi-million point scores. I must say that the game does a great job of making you feel awesome while you shredAbsolutely one of the most fun times I have had with a game EVER! Something about this game just clicked with me, which is especially weird since this was my first outing with an SSX title. It wasn't long after I bought the game, that I was cruising down the mountain posting multi-million point scores. I must say that the game does a great job of making you feel awesome while you shred down the mountain. The Rider-Net feature is also amazing as it is constantly updating you with stats from your friends list as they/you beat each others high scores. Even the story (although short) was entertaining as it introduces you to a lot of the other things the game has to offer besides besting my friends scores. An absolute must buy! Expand
  18. May 20, 2012
    0
    SSX was never a realistic game and wanted to do it now ruining the game completely. SSX3 I liked and thought that the new SSX would look like and do not recommend this new version.
  19. May 17, 2012
    10
    SSX is back and it brings back all of the classic nostalgia of being an extreme snowboarder. The term, "Defy Reality," is what simply describes this intense snowboarding game. It has been such a long time since a new and worthy SSX title has been released. This reboot of the title is very worthy of the name. You have single player story mode called "World Tour," which helps you get a feelSSX is back and it brings back all of the classic nostalgia of being an extreme snowboarder. The term, "Defy Reality," is what simply describes this intense snowboarding game. It has been such a long time since a new and worthy SSX title has been released. This reboot of the title is very worthy of the name. You have single player story mode called "World Tour," which helps you get a feel of what SSX is really about. And then you have the competitive but still technically single player mode, "Explore," which allows you to race, and set record times down online for your friends to try and beat. You can also set trick score records down along with survival records in Deadly Descents which your friends are also able to try and beat. And finally, the online game mode, also known as, "Global Events." Global Events allows you to go online and compete against thousands upon thousands of people. You set scores down and fall into a certain bracket average with other people. You and the other people within that bracket will gain credits by the end of the event. Credits are used to purchase new suits, boards, survival equipment and more. The online is fun, but you aren't able to face your friends or others in real time. You face their ghosts that aren't really live people playing. That is kind of a bummer, but the game is still an amazing reboot of the SSX franchise and I can't wait to play the next one! Expand
  20. May 15, 2012
    7
    This game is a fun game but what makes it so fun to me is the fact the snowboarding genre has been empty for quite sometime. This is a fun game and it has many different mountains to have fun on but this game didn't blow me away. The biggest flaw to me was the "Deadly Decents" this is basically the last thing you do when completing a mountain. These are extremely frustrating to complete.This game is a fun game but what makes it so fun to me is the fact the snowboarding genre has been empty for quite sometime. This is a fun game and it has many different mountains to have fun on but this game didn't blow me away. The biggest flaw to me was the "Deadly Decents" this is basically the last thing you do when completing a mountain. These are extremely frustrating to complete. Overall this game is fun. Nothing more nothing less. Expand
  21. May 5, 2012
    10
    If I would have written a review during the first few hours of playing this game, I would have ranted about how it's changed, how there are far more hazards and the overall courses are a lot less friendly.

    Now that I've poured dozens of hours into it to get a good feel for the game, I absolutely love it. The explore mode is where the real game is. Once you get the hang of it it stops
    If I would have written a review during the first few hours of playing this game, I would have ranted about how it's changed, how there are far more hazards and the overall courses are a lot less friendly.

    Now that I've poured dozens of hours into it to get a good feel for the game, I absolutely love it. The explore mode is where the real game is. Once you get the hang of it it stops being frustrating and starts being a fun challenge - hey, if you can't finish one event on a track, try another one, or another track, seriously there are dozens of them. The world event is really a cool feature too, it makes the game fresh when you've gotten tired of the records offline. Absolutely adore it, great buy at only $40 dollars new right now, I recommend this to anyone who likes technical/twitch games like I do.
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  22. bpk
    May 3, 2012
    4
    I ended up trading the game in. I wanted so badly to like it, but after two months I stopped trying to make myself believe that I was having fun. I feel that the SSX dev team was sincerely committed to making a strong game and I give TB and the rest of the guys credit for strong post-launch support. At the end of the day, however, this game feels like a chore to play (at least to me) forI ended up trading the game in. I wanted so badly to like it, but after two months I stopped trying to make myself believe that I was having fun. I feel that the SSX dev team was sincerely committed to making a strong game and I give TB and the rest of the guys credit for strong post-launch support. At the end of the day, however, this game feels like a chore to play (at least to me) for the following reasons:

    1. This game never shed the "deadly descent" idea of the original trailer. When the backlash occurred, they repackaged the game and stressed the lighter side...but the mountains clearly show the stamp of the "extreme" philosophy behind the game. Death pits and dying (in an SSX game???) are not why I play this series. More forgiving courses exist but they are few and far between. It's a strange game where only 1/3 of the racing drops are fun to me. Give me Snowdream, Elysium Alps, and Merqury City any day.

    2. The "equipment" is gimmicky and adds nothing to the series. I don't want to buy oxygen tanks, pulse goggles, or headlamps. All I want to do is shred down the mountain. The previous SSX games charmed me with their simplicity. This game bludgeons me over the head with forced equipment.

    3. Split-screen multiplayer. Didn't realize I'd miss it this much until I sat down with my sibblings and we could only watch each other play. Some of my most fun gaming memories are playing Tricky and SSX3 with my sister. Racing or tricking against her while being in the same room was just a blast. I understand why the team axed it - and to their credit the online mode is well implemented - but this generation's trend away from split screen gaming has been a big letdown. 4. I played SSX3 and Tricky the other day and, despite these games being over a decade old, I was instantly having fun. I don't get this with the new SSX. It simply makes me want to rage.

    I'm glad that the DLC returns to the roots of the series, but for me it's too little too late. Having spent $60 by buying this on day one, spending another $8 to get the "classic" SSX experience is a slap in the face. I also find it revealing that the first DLC is a nod to the previous games. Perhaps the dev team sensed that they alienated some of the old-time fans of the series. To conclude, I'm jealous of those of you who enjoy the game. Like many of us, I badly wanted and waited for an SSX game this gen. The series has changed and while it may seem for the better to some, I can't help but feel let down. Looks like it's back to Tricky and 3 for another decade. :)
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  23. May 2, 2012
    2
    This "SSX" title is further proof that EA deserved The Worst Company in America award this year. Like why are their so many positive reviews for this garbage. If we as gamers keep praising CRAP, then all we are going to get is CRAP. The levels are god awful (but looked fun in the trailers), The characters rarely talk or taunt their competitiors ( and when they do talk you can barely evenThis "SSX" title is further proof that EA deserved The Worst Company in America award this year. Like why are their so many positive reviews for this garbage. If we as gamers keep praising CRAP, then all we are going to get is CRAP. The levels are god awful (but looked fun in the trailers), The characters rarely talk or taunt their competitiors ( and when they do talk you can barely even hear them). RiderNet? WTF is that, and NO MULTIPLAYER OR SPLITSCREEN! Why would they take out such a basic function that was in every previous title? All in all SSX 3 will always be the best and last good SSX game in the series. Expand
  24. Apr 20, 2012
    2
    It took me 5 hours to realize that this game is actually just very dull. The tracks are a sprawling mess which would require a lifetime of play to memorize so going and finding shortcuts etc is just a pointless exercise. The control system is just rubbish, you basically push the stick to select which route you want to take and the game does the rest for you, it's often a case of trying toIt took me 5 hours to realize that this game is actually just very dull. The tracks are a sprawling mess which would require a lifetime of play to memorize so going and finding shortcuts etc is just a pointless exercise. The control system is just rubbish, you basically push the stick to select which route you want to take and the game does the rest for you, it's often a case of trying to avoid grinding a certain rail. The trick system has turned into a button mashing exercise as there is no risk in deciding to go for uber-tricks anymore as all tricks land as long as you release the button before you land.

    Very disappointed, I think the developers should have made less content but concentrated on making the individual runs as fun and as memorable as possible.
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  25. Apr 7, 2012
    6
    Having love the past SSX games, I preordered my copy long ago. I loved that it was getting back to it's roots or so it seemed. The end result left a lot to be desired. Yes, almost everything is there but it seems like it's missing it's...fun! In past games I would retry slopes over and over again for the pure fun of it whereas now all I want to do is get to the finish line so I can moveHaving love the past SSX games, I preordered my copy long ago. I loved that it was getting back to it's roots or so it seemed. The end result left a lot to be desired. Yes, almost everything is there but it seems like it's missing it's...fun! In past games I would retry slopes over and over again for the pure fun of it whereas now all I want to do is get to the finish line so I can move on. The character customisation that I hoped for is basically choosing a different color outfit. Some of the most amazing peaks can only be played with survival gear which makes it more of a chore. The online play sounded awesome has a very lonely feel to it as I haven't actually played 'with' anyone, just their best times. Friends can be raced with properly but to race anyone else you need to sent friend requests to them. (Maybe I'm alone in this but I don't want to switch on my Xbox to be told I have several hundred friends online with all their notifications popping up.) Now it's not all bad though. Music is great (though I had to dramatically change the volumes so I could hear it) and although it's nice to see my fave characters return they don't seem themselves. Perhaps due to a lack of interaction? It does have some great features like the GeoTag system and the way the world map is designed. The slopes though are all very similar, no skidding though cities or down pinball style tracks. It's all snow, rocks and places to fall (there are an abundance of those by the way!). At the end of the day, I've started so I'll finish but this isn't a game that will have me wanting to play that bit extra. Expand
  26. Apr 5, 2012
    9
    SSX is packed full of intense snowboarding with a fun arcade feel. It rewards skill, but isn't too demanding that it becomes a chore just to finish. Not every course is perfect and some border on downright frustrating with thin trails and bottomless pits, but they're certainly not impossible. Veterans of the over-the-top series will feel right at home on the slopes, even if the mountainsSSX is packed full of intense snowboarding with a fun arcade feel. It rewards skill, but isn't too demanding that it becomes a chore just to finish. Not every course is perfect and some border on downright frustrating with thin trails and bottomless pits, but they're certainly not impossible. Veterans of the over-the-top series will feel right at home on the slopes, even if the mountains are now truer to life. I can't help having a good time trying to top the leaderboards, unlock better gear and just see what I'm capable of if I attempt that last run one more time. The increased focus on survival might not win over the non-believers, but SSX is definitely worth at least a try for those unfamiliar with the series and, who knows, you just might find yourself addicted to the board by the time you reach the bottom of the mountain. Expand
  27. Apr 3, 2012
    7
    I really loved SSX, until now. Now I just like it.
    It's not as bad as I feared, but it isn't anywhere near as good as the franchise was.
    Hopefully they can restore the franchise if it gets another chance!
  28. Mar 30, 2012
    8
    I originally rated this game a 6, and wrote the review that follows at the end here. While I feel that all of my initial criticisms are still valid, now that I've spent more time with the game (I later received it as a gift) I have grown to much more appreciate its merits, and am now revising my rating to an 8. This was largely inspired by the depth I've come to find in improving myI originally rated this game a 6, and wrote the review that follows at the end here. While I feel that all of my initial criticisms are still valid, now that I've spent more time with the game (I later received it as a gift) I have grown to much more appreciate its merits, and am now revising my rating to an 8. This was largely inspired by the depth I've come to find in improving my performances at the numerous events, which is really what this game is all about. It's highly addicting to always have a new ghost rider alongside, often an xbox friend, doing just slightly better than you, and then learning one more skillful move to execute on the run and best them. Usually this is immediately followed by finding a tougher opponent's performance ready to further your challenge and keep the pressure on.. There is a lot of skill to be mastered in game, much more so than I originally gave the game credit for, and I really think folks complaining about the controls just haven't given it enough time. I also like how the game makes you "bet" on yourself and how well you can compete by forcing you to spend your own in-game currency savings on event entry fees. (Place at least moderately well and you'll win back that fee and some profit. You'll use these earnings to buy better gear, but skill will still mostly decide your performance.) There are still a lot of courses I avoid because they feature too much cheap death or not-fun gameplay for my taste, but out of the huge number of runs I've found at least a few dozen that are a blast to play, which is more than prior gen titles offered in total. And who knows, maybe you'll like some runs I hate, so there's probably something for everybody. So I'd say now, if you're on the fence, definitely give this game at least a rental, just be prepared to invest some time in really mastering it. (And don't be expecting a remake of SSX 3!) // My Original Review (original score = 6): I adored SSX 3, and happily wiled away a good many hours carving and tricking my way down the Mountain. I used to love the 20 minute long runs from summit to base and all the untouched, freshly powdered wilderness I could explore. This new game is not that SSX. It's a pretty solid game, but it just didn't do it for me. For me, in this version, most courses end up feeling pretty similar. There is some variety to be sure, mostly involving gimmicks like the wing suit, but when it comes to the bread and butter runs, it all kind of blurs together for me, and most runs are lacking in stand out moments. Maybe that's more so because this version puts marked ramps, rails (so many rails) and flare lights on every single run in the game. So there's no real back country any more, and not a single run looks truly "natural". And for all the ramp markings it does add, it seems to intentionally not mark any of the many sudden drops off into a deadly chasm. This leads to a ridiculous amount of cheap deaths on most of the harder runs until you memorize the course. This is not remotely fun. It would have made so much more sense to mark them with signs or paint or something so you could plan your lines to avoid them. What's worse is that all these fatal chasms have some kind of cloudy layer over them, that is the same color and a similar texture as the snow! So sometimes you might even see them coming over the next ledge but can't distinguish them from a safe landing spot until you're well on your way to plummeting to your death. It's kind of ridiculous, and it's so prevalent on so many runs that I'd mark down a review score point just for that. Sure there's rewind, but that eats so much time during races (the other riders keep going) that you might as well restart your run if you're serious about your finishing time. Also rewind is hard to use, because you often can't readily gauge the least amount of time you'd need to rewind to have enough control to alter course. Too often I'd rewind and then realize I was still carrying so much momentum, or that some ill fated trick was still getting ready to happen, that my fate was still sealed. The best feature is probably the online play. If you like competing they've got you covered in spades, and it seems to work great. I found myself getting addicted to competing in the global events, even as I was finding myself bored and unsatisfied with the overall game. Sure it's all a matter of doing the same thing over and over again, but if you do it enough, you can start to win and enjoy that fleeting rush of superiority. The graphics are solid, though I would have hoped for more weather effects. At least I'd have expected it to carry the bar set by its nine-years-older predecessor. Overall, it's a fine game, but if you loved SSX3, I think you'll be at least a little disappointed. Some better course designs could have improved the game so much. I'm sure many will enjoy this game, and I was glad I rented it, but I was really hoping for better.. Expand
  29. Mar 28, 2012
    7
    It's TRICKY!!! To write a review for this game as I am a huge fan of the original SSX and Tricky franchise and as good as this game is it is lacking in character to be honest. I'll start with the decents as enjoyable as the slopes and decents are they are not visually stunning, backgrounds are non-existent which is a real shame. Some of the older titles had really good visuals and immersedIt's TRICKY!!! To write a review for this game as I am a huge fan of the original SSX and Tricky franchise and as good as this game is it is lacking in character to be honest. I'll start with the decents as enjoyable as the slopes and decents are they are not visually stunning, backgrounds are non-existent which is a real shame. Some of the older titles had really good visuals and immersed the player deeply in the environment.

    The campaign was an interesting ideal but i don't think EA put too much application to it after it left the thought bubble in pre-production. The idea for nine deadly decents was fascinating and had me hooked before release. Once i finished the story i left slightly dissappointed it was good but not SSX standards to be fair. Ridernet on the other hand was genius addition compared to its counterpart in Need For Speed titles, Ridernet suits SSX to the core. The Global challenges were also a fantastic way to compete against people from around the world without the worry of laggy sessions. Even if there was one guy who was getting 147+ million score on Serenity (which is my favourite slope i might add). What the game was lacking in the multi player section was competitive races against actual players rather than ghosts. Even if these sessions had of lagged from cross globe connections this game mode should not have been overlooked, players should have been allowed to decide to play this rather than leaving it out altogether. The lack of split screen offline play left players divided and i am on the side that thinks this should have been implemented. The magic of original SSX games was challenging your friend to a Trick It event on the same television and once this was removed it left a slight void to the games enjoyability factor.

    All in all though this game had most of the charm that fans of the series know and love. The soundtrack was great in my opinion i loved how when you got enough air the song went all static. Grinding rails, trees or ice crops as well as other objects caused the song to skip like some lunatic DJ going to town on a record. The one thing that got on my nerves was tttttrrriiiicccckkkyyyyy popping up when your tricky meter filled up, just as the song was getting to a good drop or chorus but it brought back some nostalgia of days gone by. Also as far as i know this could be turned off in the options so it was not really game breaking. Something in me has to give this game a okay score as i loved the originals and maybe just maybe there could be some DLC to change some of the above letdowns i can live in hope. I am giving this a 7 out of 10 as i really enjoyed it but sometimes it left me gobsmacked like Eddie had hit me square in the face with a snowball.
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Metascore
82

Generally favorable reviews - based on 65 Critic Reviews

Critic score distribution:
  1. Positive: 58 out of 65
  2. Negative: 1 out of 65
  1. May 5, 2012
    85
    The creators succeeded in reviving the SSX-franchise. The slopes are varied, challenging and incredibly fast. There is always challenge to be found, especially in the expansive multiplayer, but new players shouldn't have any problems picking it up.
  2. Hyper Magazine
    Apr 12, 2012
    80
    Kudos to the development team for creating some truly insane courses. [May 2012, p.72]
  3. Apr 11, 2012
    45
    Whether your favorite was SSX Tricky or SSX 3, this latest entry, simply titled "SSX," has virtually nothing to do with the franchise fans fell in love. Voiceovers from DJ Atomika have been slapped on top to reassure you that yes, you're playing an SSX game, but the gameplay, courses, and overall quality are saying something else entirely.