Metascore
68

Mixed or average reviews - based on 24 Critic Reviews

Critic score distribution:
  1. Positive: 14 out of 24
  2. Negative: 4 out of 24
  1. The game offers a very frustrating learning curve but once you pass that you’ll uncover a pretty decent game with a lot of replay value.
  2. AceGamez
    70
    A game that benefits from extended demo play before taking the leap to the full version.
  3. 65
    When the (catchy) electronic music is pounding and you're in tune with the game, it's an exciting, transcendent few seconds; it just never lasts, as you're brought back to earth by the sheer inanity of what you're involved in.
  4. The game is simple to play, but unfortunately nearly impossible to master, due to the overwhelming amount of swirling colors on the screen.
  5. Ultimately, the game falls apart when the player is bombarded with harmless background colours and life-sucking enemy bullets at the same time. The two become almost indecipherable from one another.
  6. It’s absolutely functional and undeniably one of a kind, the product of a truly creative mind - but it’s so atypical and requires so much effort to appreciate that very few will find it truly worthwhile.
User Score
7.5

Generally favorable reviews- based on 84 Ratings

User score distribution:
  1. Positive: 63 out of 84
  2. Negative: 18 out of 84
  1. Jan 4, 2014
    10
    This doesn't come easy. It's a game for the dedicated and open minded. You have to work into it. And if you do, you find a perfectlyThis doesn't come easy. It's a game for the dedicated and open minded. You have to work into it. And if you do, you find a perfectly orchestrated game with clean and fun mechanics behind the audiovisual blast. It's clearly one of the best games ever made. Full Review »
  2. BillyB
    Apr 29, 2009
    2
    Tried to like it, but just could not. It would seem that there is some visual/audio language there that many of the people rating it canTried to like it, but just could not. It would seem that there is some visual/audio language there that many of the people rating it can decode...and I can accept that, however i am a 56k Gs gamer (right this means not a lot other than i play a lot) and I simply could not see or feel the feedback required to be skillful at the game...it's like 3D posters...if you can't see em they're pretty shit, and i thought Space Giraffe was monumentally shit. Full Review »
  3. ChrisPatti
    Oct 10, 2008
    8
    This is one of those games which demands the player put aside any snap judgements and simply *play* for a while.

    The visuals here are
    This is one of those games which demands the player put aside any snap judgements and simply *play* for a while.

    The visuals here are incredible thanks to the amazing Neon VLM Yak (Jeff Minter, the game designer) designed for the XB360. Game play is fast, furious, and quite a bit more deep and varied than it would seem at first glance.
    Full Review »