- Publisher: Ubisoft
- Release Date: Mar 4, 2014
- Also On: PC, PlayStation 3, PlayStation 4, Switch, Xbox One
Summary:
South Park: The Game is an epic role-playing adventure that will allow the user to befriend Stan, Kyle, Cartman and Kenny and explore the quiet little mountain town like never before.
From the perilous battlefields of the 4th-grade playground, a young hero will rise, destined to be South Park’s savior. From the creators of South Park, Trey Parker and Matt Stone, comes an epic quest to become… cool. Introducing South Park: The Stick of Truth. For a thousand years, the battle has been waged. The sole reason humans and elves are locked in a never-ending war: The Stick of Truth. But the tides of war are soon to change as word of a new kid spreads throughout the land, his coming foretold by the stars. As the moving vans of prophecy drive away, your adventure begins. Arm yourself with weapons of legend to defeat crab-people, underpants gnomes, hippies, and other forces of evil. Discover the lost Stick of Truth and earn your place at the side of Stan, Kyle, Cartman, and Kenny as their new friend. Succeed, and you shall be South Park’s savior, cementing your social status in South Park Elementary. Fail, and you will forever be known… as a loser. [Ubisoft]
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| Rating: | M |
|---|---|
| Official Site: | http://www.stickoftruth.com/ |
| Developer: | Obsidian Entertainment |
| Genre(s): | General, Role-Playing, General |
| Special Controllers: | Kinect Compatible |
| Number of Online Players: | No Online Multiplayer |
| Cast | Credit |
|---|---|
| Dan Spitzley | Programming Lead |
| Brian Menze | Art Lead |
| Gary Martinez | Associate Producer |
| Tony Postma | Storyboard/Character And Background Artist |
| Chris Parker | Project Director |
| Robert Lee | Additional Design |
| Scott Baker | Additional Development [Magic Pixel Games] |
| Scott Baker | Additional Development: Magic Pixel Games |
| Michael Edwards | Engine Programmer (Core Technology) |
| Michael Edwards | Engine Programmer: Core Technology |
| Todd Morgan | Additional Production |
| Brian Heins | System Designer |
| Jordan Thomas | Creative Consultant [Ubisoft] |
| Jordan Thomas | Creative Consultant: Ubisoft |
| Jeff Husges | Level Designer |
| Mark Wilczynski | Additional Programming |
| David Baker | Additional Production |
| Brian Sanchez | Additional Development [Magic Pixel Games] |
| Brian Sanchez | Additional Development: Magic Pixel Games |
| Nao Higo | Executive Producer [Ubisoft] |
| Nao Higo | Executive Producer: Ubisoft |
| Tim Cain | Gameplay Programmer |
| Erik Novales | Additional Programming (Core Technology) |
| Erik Novales | Additional Programming: Core Technology |
| Seth McCaughey | Animator |
| John Lewis | Environment Artist |
| Anthony Rogers | Animator |
| Tyson Christensen | Additional Design |
| Mark Bremerkamp | Additional Animation |
| Scott Chiu | Additional Development [Heavy Iron Studios] |
| Scott Chiu | Additional Development: Heavy Iron Studios |
| Dorothy Chen | Additional Development [Heavy Iron Studios] |
| Dorothy Chen | Additional Development: Heavy Iron Studios |
| Neil Ishimine | Animator |
| Lyle Hall | Additional Development [Heavy Iron Studios] |
| Lyle Hall | Additional Development: Heavy Iron Studios |
| Yongwoo Cho | Additional Development [Heavy Iron Studios] |
| Yongwoo Cho | Additional Development: Heavy Iron Studios |
| Dennis Devore | Gameplay Programmer |
| Anthony Davis | Additional Programming |
| David Brown | Production Coordinator |
| Jimmy Alamparambil | Technology Director [Ubisoft] |
| Jimmy Alamparambil | Technology Director: Ubisoft |
| Scott Lawlor | Additional Audio |
| Charles Staples | Level Design Lead |
| Matthew Seymour | Additional Development [Heavy Iron Studios] |
| Matthew Seymour | Additional Development: Heavy Iron Studios |
| Adrian Price | Producer [Ubisoft] |
| Adrian Price | Producer: Ubisoft |
| Chris Lang | Additional Production |
| Alex Limon | Animator |
| Eric Fenstermaker | Writing Lead |
| Trey Parker | Executive Producer |
| Trey Parker | Voice Talent |
| Matt Stone | Executive Producer |
| Matt Stone | Voice Talent |
| Adrien Beard | Producer |
| Adrien Beard | Voice Talent |
| Eric Stough | Producer |
| Eric Stough | Voice Talent |
| Jennifer Howell | Voice Talent |
| Joseph Than | Production Intern |
| Jessica Makinson | Voice Talent |
| Melissa Smith | Additional Development [Magic Pixel Games] |
| Keo Thongkham | Storyboard/Character And Background Artist |
| David Szymczyk | Tools Programmer (Core Technology) |
| David Szymczyk | Tools Programmer: Core Technology |
| Gian Ganziano | Editor |
| Daryl Sancton | Line Producer |
| Frank C. Agnone II | Executive Producer |
| Anne Garefino | Executive Producer |
| Bruce Howell | Producer |
| Nathan Davis | Producer |
| Bill Perkins | Producer [Ubisoft] |
| Brandon Adler | Additional Design |
| Alvin Nelson | Producer |
| Matt Maclean | Design Lead |
| Constant Gaw | Level Designer |
| Olivier Pougnand | System Designer |
| Travis Stout | Additional Design |
| Joseph Bulock | System Designer |
| Casey Kwock | Additional Design |
| Jeff Duval | Additional Art |
| Paul Fish | Environment Artist |
| Zane Lyon | Project Director |
| Jason Sereno | Additional Art |
| Roberto Clemente | Additional Animation |
| Shon Stewart | Animation Lead |
| Mikey Dowling | Voice Over Technician |
| Robert Moodey | Gameplay Programmer |
| Justin Reynard | Additional Programming (Core Technology) |
| Justin Reynard | Additional Programming: Core Technology |
| Dan Rubalcaba | Gameplay Programmer |
| Steve Weatherly | Gameplay Programmer |
| Jonathan Burke | Gameplay Programmer |
| Vassilios Mavros | Additional Programming (Core Technology) |
| Vassilios Mavros | Additional Programming: Core Technology |
| Sven Knutson | Engine Programmer (Core Technology) |
| Sven Knutson | Engine Programmer: Core Technology |
| Michael Hamlin | Additional Programming (Core Technology) |
| Michael Hamlin | Additional Programming: Core Technology |
| Andrew Dearing | Additional Audio |
| Justin Norr | Additional Development [Heavy Iron Studios] |
| Justin Norr | Additional Development: Heavy Iron Studios |
| Roby Atadero | Gameplay Programmer |
| Tian Wang | Voice Talent |
| Todd Benson | Senior Producer |
| Chris Brion | Creative Director |
| Chris Brion | Voice Talent |
| Mona Marhshall | Voice Talent |
| John Hansen | Production Supervisor |
| John Hansen | Voice Talent |
| True List | Voice Talent |
| Robert Amstler | Voice Talent |
| Stan Sawicki | Voice Talent |
| Jamie Dunlap | Original Music |
| Jack Shih | Director Of Animation |
| Jenny Yu | Director Of Animation |
| David List | Editor |
| Nate Pellettieri | Assistant Editor |
| Andy Arett | Animator |
| Oliver De Guia | Animator |
| Lesley Hur | Animator |
| Jason Lopez | Animator |
| John Luciano | Animator |
| Scott Oberholtzer | Animator |
| Megan Prazenica | Animator |
| Nora Quinn | Animator |
| Edgar Tellez | Animator |
| Nicole Filiatrault | Technical Director |
| John Kujawa | Technical Director |
| Byron Lopez | Technical Director |
| Will Meyer | Technical Director |
| Daniel Patao | Technical Director |
| Johnny Sweeny | Technical Director |
| Bruna Menezes White | Technical Director |
| Christina Yeung | Technical Director |
| Ben Paine | Production Coordinator |
| Louis Sweeney | Production Coordinator |
| James Siciliano | Associate Producer |
| Jack Zegarski | Associate Producer |
| Greg Postma | Storyboard/Character And Background Artist |
| Natasha Kline | Storyboard/Character And Background Artist |
| Sarah Soh | Storyboard/Character And Background Artist |
| Annisa Zulkarnain | Storyboard/Character And Background Artist |
| Ramiro Cazaux | Storyboard/Character And Background Artist |
| Esther Shin | Storyboard/Character And Background Artist |
| Kevin Dalton | Storyboard/Character And Background Artist |
| Charis Patton | Storyboard/Character And Background Artist |
| Erick Thorpe | Licensing Artist |
| Shawn Hricz | Licensing Artist |
| Joel Hanlin | Additional Creative Services |
| Jeff Delgado | Additional Creative Services |
| Lyida Quildilla | Sound Engineer |
| Vernon Harveaux | Chief Engineer |
| Tory Hoke | Senior Pipeline Developer |
| Mark Dietel | Pipeline Developer |
| Michael Ponterotto | Production Assistant |
| Ben Rosen | Production Assistant |
| Skylar T Stone | Production Assistant |
| James Dion | Lip Sync Artist |
| Eddie Alvarado | Lip Sync Artist |
| Jonathan Robert | Lip Sync Artist |
| Anthony Sant'anselmo | Lip Sync Artist |
| Justin Bell | Audio Lead |
| Matthew Singh | Production Lead |
| Andre Nguyen | Animator |
| Autumn Kaiser | Animator |
| Dennis Wright | Animator |
| John Martin Wong | Animator |
| Krystina Haggerty | Animator |
| Nicole Evanich | Animator |
| Nina Huynh | Animator |
| Stephanie Dowling | Animator |
| Antonio Govela | Additional Animation |
| Kien Tran | Additional Animation |
| Jessica Kernan | Character Artist |
| Rose Gomez | Character Artist |
| Bobby Hernandez | Environment Artist |
| Briana Maldonado | Environment Artist |
| Jon Kuo | Environment Artist |
| Michelle Vargas | Environment Artist |
| Patrick Raines | Environment Artist |
| Geoff Schofield | Effects Artist |
| James Melilli | Effects Artist |
| Mitch Loidolt | Interface Artist |
| John Perez | Storyboard Artist |
| Cathy Nichols | Art Intern |
| Justin Wong | Additional Art |
| Polina Hristova | Additional Art |
| Austin Shannon | Audio Designer |
| Randall Brown | Junior Audio Designer |
| Zachary Simon | Junior Audio Designer |
| Robert Thayer | Audio Design Intern |
| Ryan Debolt | Additional Audio |
| Bobby Null | Level Designer |
| Denise McMurry | Level Designer |
| Gian Castellanos | Level Designer |
| Jorge Salgado | Level Designer |
| Robert Land | Level Designer |
| Jesse Farrell | System Designer |
| Carter Thomas | Design Intern |
| Liz Fiacco | Design Intern |
| Stephen Zorn | Design Intern |
| Stephen Herlihy | Production Intern |
| Tess Treadwell | Additional Production |
| Jake Lozano | Gameplay Programmer |
| Andy Gardner | Additional Programming |
| Javier Olivares | Lead Tools Programmer (Core Technology) |
| Javier Olivares | Lead Tools Programmer: Core Technology |
| Brenden Booth | Additional Programming (Core Technology) |
| Brenden Booth | Additional Programming: Core Technology |
| Michael Bosley | Additional Programming (Core Technology) |
| Michael Bosley | Additional Programming: Core Technology |
| Rahul Singh | Additional Programming (Core Technology) |
| Rahul Singh | Additional Programming: Core Technology |
| Jay Weatherstone | Additional Programming (Core Technology) |
| Jay Weatherstone | Additional Programming: Core Technology |
| Dasha Bolotina | Additional Development [Magic Pixel Games] |
| Dasha Bolotina | Additional Development: Magic Pixel Games |
| Kristen Houser | Additional Development [Magic Pixel Games] |
| Kristen Houser | Additional Development: Magic Pixel Games |
| Jonathan Scott | Additional Development [Magic Pixel Games] |
| Jonathan Scott | Additional Development: Magic Pixel Games |
| Jonathan Yomayuza | Additional Development [Heavy Iron Studios] |
| Jonathan Yomayuza | Additional Development: Heavy Iron Studios |
| Joseph Charette | Additional Development [Heavy Iron Studios] |
| Joseph Charette | Additional Development: Heavy Iron Studios |
| Josh Brodsky | Additional Development [Heavy Iron Studios] |
| Josh Brodsky | Additional Development: Heavy Iron Studios |
| Tib Jantaro | Additional Development [Heavy Iron Studios] |
| Tib Jantaro | Additional Development: Heavy Iron Studios |
| Rica Azarcon | Producer [Ubisoft] |
| Rica Azarcon | Producer: Ubisoft |
| Jasmine Lanneo | Art Director, Creative Services [Ubisoft] |
| Jasmine Lanneo | Art Director, Creative Services: Ubisoft |
| Golshid Zadafshar | Sr. Graphic Designer, Creative Services [Ubisoft] |
| Golshid Zadafshar | Sr. Graphic Designer, Creative Services: Ubisoft |
| Luc Gagnon | Tracking Team Lead |
| Martin Bilodeau | Tracking Specialist |
| Cristopher Descoeurs | Tracking Specialist |
| Amelie Jarry | Tracking Specialist |
| Sophiakmony Khai | Tracking Specialist |
| Sebastien Martin Alarie | Tracking Specialist |
| Valerie St-Jean | Tracking Specialist |
| Radu Emanuel Constantin | UOR/Networking Coordinator |
| Martin Marcoux | UOR/Networking Lead |
| Christopher Sokalski | UOR/Networking Lead |
| David Bastiany | UOR/Networking Specialist |
| Guillaume Gardin | UOR/Networking Specialist |
| Strati Giannios | UOR/Networking Specialist |
| Kassandra Girard | UOR/Networking Specialist |
| Christopher Normandeau | UOR/Networking Specialist |
| Akil Roberts | UOR/Networking Specialist |
| James Villalonga | UOR/Networking Specialist |
| Nicole Corsale | Localization Specialist |
| John Lee (Games) | Producer |
| April Stewart | Voice Talent |
| Colleen O'Shaughnessey | Voice Talent |
| Trey Parker | Executive Producer |
| Trey Parker | Voice Talent |
| Matt Stone | Executive Producer |
| Matt Stone | Voice Talent |
| Anne Garefino | Executive Producer |
| Bruce Howell | Producer |
| Bill Perkins | Producer [Ubisoft] |
| Bill Perkins | Producer: Ubisoft |
| Frank C. Agnone II | Executive Producer |
| Eric Stough | Producer |
| Eric Stough | Voice Talent |
| Adrien Beard | Producer |
| Adrien Beard | Voice Talent |
| Jennifer Howell | Voice Talent |
| Jessica Makinson | Voice Talent |
| Tian Wang | Voice Talent |
| Gian Ganziano | Editor |
| Keo Thongkham | Storyboard/Character And Background Artist |
| Daryl Sancton | Line Producer |
| Nathan Davis | Producer |
| Joseph Than | Production Intern |
| Melissa Smith | Additional Development [Magic Pixel Games] |
| Melissa Smith | Additional Development: Magic Pixel Games |
| John Lee | Producer |
Designer/Producer/Programmer credits provided by GameFAQs.
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