Soul Calibur 5 is perhaps the most disappointing thing I have ever played. The kicker is, I knew it was not going to be good. The Story mode is bland; the two lead characters are boring and unlikeable, the dialogue is just poorly written, with the female lead, Pyyrah, spouting on and on about how "she's alone" and how Soul Edge "won't betray her" and other insipid garbage to such a degreeSoul Calibur 5 is perhaps the most disappointing thing I have ever played. The kicker is, I knew it was not going to be good. The Story mode is bland; the two lead characters are boring and unlikeable, the dialogue is just poorly written, with the female lead, Pyyrah, spouting on and on about how "she's alone" and how Soul Edge "won't betray her" and other insipid garbage to such a degree that you end up wanting her to just get over it and move on, and Patroklus is continually declaring how much stronger he's going to become, and how he's going to save his sister, and how they'll be a family, etc. It is like the entire first season of Naruto, except all of the dialogue is compacted into one hour and consists of nothing other than Sasuke being emo and Naruto declaring how much of a ninja he's going to be. There's also an incredibly jarring fight where you control Z.W.E.I, even though the previous... storyboard/comic/cutscene thing indicated nothing of the sort, and for that matter, you can forget any characterization beyond "he's a werewolf!".
But enough about the story mode. Arcade mode is as you'd expect- you just fight a series of enemies, then you're done. That is really how it goes. No story for any of the other characters, just a series of fights, some exp, then you're done. Legendary Souls mode is new, but amounts to a more difficult Arcade mode. There is really no reason to play these modes other than to level up.
Character Creation is different from SC4. Gone are the armor and weapon stats and effects, but instead we have a poor starting selection of gear that takes a long while to fill out. However, what you can make varies between boring and the most insane horse-headed sumo-wrestler imaginable, and as usual, is extremely robust. The characters also got worked over. Ezio Auditore makes an appearance, and is a great addition to the cast. However, Kilik, Taki, and Talim are gone. Kilik is not a selectable character, and in a baffling move Talim, Xianghua, and Kilk have been replaced with younger characters. Yet, for some reason, Mitsurugi is still in, despite being one of the oldest characters in the game. New additions Viola and ZWEI both have interesting new playstyles, and there are two Patroklus and Phyyra characters, both with different styles. The new Lizardman, Aeon, is my new favorite, (mainly because Zasalamel is out of the game entirely, with not even his move set remaining) and now wields two axes instead of an axe and a shield. Edgemaster and a new character Elysium (the physical embodiment of Soul Calibur) are both random-style characters. There is also the addition of the Devil Jin style from Tekken, although why it is in this game is beyond me. It is a bare-fisted style, making it a tougher style to play in a game where pretty much everything has a longer range. In addition, there are no more of those foot weapons/style in SC5. That is not a huge deal, but it does present an opportunity to ask "why?"
In fact, most of the game begs the question "why?" Why are Talim, Xianghua, and Kilik no longer playable? Why do I have to play on the same stage four times in the really short story mode? Why is there no Tower of Souls mode? Why is the fantastic Chronicles of the Sword mode, one of the best things about SC3, gone? Hell, why in the hell was ANYTHING changed from Soul Calibur 3?
It seems as if Namco and Project Soul threw everything they had into online, and completely disregarded any sort of single-player modes. There is no substance in any mode; the only value this game has is as a game where you fight other people. You have no reason to care about the characters, no backgrounds for any of them, no personalities, nothing. They are just virtual fighters, with no more purpose than to hit another virtual fighter. While the mechanics are not shallow, at all, the characters are, and even though it is a fighting game, the game makes no effort to make it anything more. This is made all the more worse when you realize that there is no, I repeat NO tutorial or introduction mode at all. New players will get wrecked online, and even in the other modes, simply because the game makes no effort to explain any mechanics. It is simply unfriendly to new players.
If you loved Soul Calibur 4, you'll like Soul Calibur 5. It is made for fans, and no one else, and even then, fans will see the startling lack of depth, previous modes, and established characters. Some will not mind in favor of the new and improved mechanics, but if they are anything like me, or if they are just new to the series, they'll be put off. Namco-Bandai, and Project Soul, could not have dropped the ball any harder if they had tried.… Expand