- Publisher: Sega
- Release Date: Nov 4, 2010
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Dec 21, 2010For a first generation Kinect game, Sonic Free Riders definitely gives the gaming community an interesting premise. Even though the Kinect is a glorified EyeToy for XBox 360, SEGA have managed to successfully capture the Sonic franchise, turn it into a racer and more importantly, a controller free racer.
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Jan 18, 2011Sonic Free Riders might look like just another board racing Kinect game, but it's a league above others like CrossBoard 7 in terms of depth and replayability.
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Dec 21, 2010I was both impressed and discouraged with Sonic Free Riders. On one hand, it's a more interesting and deeper game than I expected with some great courses and gameplay elements. On the other hand, the darn controls are too finicky to make this a consistently enjoyable game.
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Jan 4, 2011Sonic Free Riders feels like a rushed game: it's got a great potential and looks like one of the deepest games in the Kinect launch line-up, but all is compromised bye e very imprecise Kinect support, not on par with other games seen so far. Too bad the developers didn't have more time to improve this only, but essential, aspect.
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Dec 22, 2010Sonic Free Riders is probably the most complex Kinect title to date. Its lack of polish doesn't help it in shining on the shelves, but it's still the most hardcore experience you may have with Microsoft new peripheral.
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Jan 9, 2011Sonic is back and features high speed and a good ammount of unlockables. Unfortunately, the controls doesn't respond properly sometimes, conforming an experience less enjoyable than we would like.
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Jan 6, 2011Sonic Free Riders can be fun under the right circumstances, and kids will probably enjoy it, but it's mostly just another irrelevant speed bump on Sonic's journeys throughout the world.
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Dec 22, 2010Sonic Free Riders offers a decent amount of content with an intriguing control premise.
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Dec 22, 2010The track design is superb and there really is an amazing game buried underneath the problematic controls. It is a shame that most people will never be able to experience it due to frustration.
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Dec 21, 2010Overall, Sonic: Free Riders is game that could have used a few more months in the shop to fine tune some of the controls and the responsiveness of such.
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Dec 21, 2010Sonic Free Riders would have been a decent, if not exciting, racing title for the Kinect had it not been plagued by a bad turning system.
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Dec 21, 2010To conclude, Sonic: Free Riders makes a good launch title for Kinect, utilizing it well, though you can't help but feel more could have been done with the technology. Whilst it initially lacks in content, this is a game for those casual racing fans that aren't looking for anything overly intense.
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Game InformerDec 21, 2010"Quotation Forthcoming"
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Jan 2, 2011An unimpressive game that lacks any real charm.
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Jan 7, 2011Sonic Free Riders could have been a good game were it not for the complicated controls and the weak campaign mode. It's best for Sonic to throw away the hoverboard and keep using those fast legs of him.
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Jan 3, 2011The game will be too complicated for most of the people, but those willing to give it more than one chance may ultimately enjoy it.
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Dec 22, 2010Sonic and friends don't feel very well on Kinect.
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Jan 3, 2011The game menu likely was created by a fully fledged sadist, and even worse, the handling of the game creates an immersive halo effect of fail. This game could have been so much been better, but it isn't. Hands off!
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Dec 22, 2010Its presentation goes the distance, but the cruddy gameplay and unbalanced AI keep this ride firmly grounded. Get your cruising kicks elsewhere.
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Dec 21, 2010Sonic Free Riders is the Mario Kart of Kinect, but the unresponsive control scheme will have players aching for a standard controller. If you have the patience to deal with the laggy control scheme, you will find that there is a decent amount of content in Free Riders; too bad most players won't ever want to see it.
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Dec 21, 2010Sonic Free Riders serves up a rather disappointing playing experience and everything it gets right is pulled down by the clumsy and sluggish controls that do nothing other than make it feel like you're not in control. Despite initial optimism and potential this is one of the weaker Kinect launch titles.
Awards & Rankings
User score distribution:
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Positive: 26 out of 156
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Mixed: 11 out of 156
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Negative: 119 out of 156
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Sep 23, 2012
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Apr 12, 2012
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Mar 16, 2011