- Publisher: CrunchTime Games
- Release Date: Sep 3, 2008
- Critic score
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- By date
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Stick to the four or better multiplayer mayhem, and you’ll find Shred Nebula offers you more than enough bang for your ten space bucks.
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The visuals are nice, but the environment can be hard to discern. The story is fairly interesting, but it's told in a completely non-engaging way. The combat is fun, but it's also highly repetitive, and the same strategies work on almost all enemy types without fail.
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It features some classic nostalgia from the 80’s, a fair amount of strategy mixed with skill and is pretty addictive – especially in online multiplayer where you can have four player dogfight mayhem.
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Shred Nebula has the right idea: Take top-down shooter action, spice it up a little, and create stages for people who prefer identifiable goals to random point-chasing.
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You’ll need to forget everything you know about accelerating/moving with the left stick and blasting away with the right – Shred Nebula is more technical than Geometry Wars, but nowhere near as addictive.
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Shred Nebula can be a near mindless experience at times but it is completely functional, and while it fails to be very exciting it often presents the same moments of enjoyment found in a quick game of Asteroids.
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Both the unwieldy control scheme and the bafflingly forgiving nature of the game count against it, which is a shame because for the most part it's a thoroughly satisfying and meaty shooter, blessed with some stunning backdrops and a blistering frame-rate.
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If you're looking for something different in the already varied arcade segment try Shred Nebula. Be prepared for long loading times and a somewhat boring soundtrack, but beyond that you've got a game that offers nice physics and more than enough cannon fodder.
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It's damn near a flight sim, with tons of controls and HUD elements (a bar for your health and your shields, and a bar for the charging time for your special weapon -- which is more special if you shoot it with your main guns).
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The combat is fun but it's also repetitive.
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The ultimate downfall of Shred Nebula is the controls.
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Shred Nebula is too stuck in the past to offer much excitement to the postarcade era. It's an okay diversion for a few hours, although at 800 points there are better bangs for the buck available over Xbox Live.
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X-ONE Magazine UKJust a competent exploratory shooter spoiled by interaction with the pad. [Issue#38, p.115]
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Official Xbox MagazineWith clunky controls and no real deterrent from dying--for a Game Over, you simply lose all the points gained so far in the current level--Shred Nebula seems a bit too easy. [Dec 2008, p.73]
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Shred Nebula is a throw-away arcade title with relatively basic features. There's not a lot of substance here, and what enjoyment you can find is invariably fleeting.
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Xbox World 360 Magazine UKExciting, but the real battle is against the controls. [Dec 2008, p.103]