- Publisher: Koei
- Release Date: Sep 19, 2006
- Also On: PC, PlayStation 2
Buy Now
- Critic score
- Publication
- By date
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Electronic Gaming MonthlySamurai Warriors 2 offers nothing new over any other single-button-mashing sequel. Pass. [Oct. 2006, p.110]
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360 Gamer Magazine UKA dull, repetitive slog against unresponsive A.I. across hideously detailed environments. [Issue #16, p.62]
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Koei tries to breathe new life into its declining hack and slasher, but find no such love on the 360. Prepare for more repetitive combat, poor Live support and washed out visuals.
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It’s hard for us not to come away from a session of Samurai Warriors (or frankly any Warriors game right now) without the words ‘time’, ‘of’, ‘waste’, ‘fat’ and ‘big’ crossing our minds, but there you have it. The words ‘boring’, ‘repetitive’, ‘uninspiring’ and even ‘ugly’ are not far behind.
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Official Xbox Magazine UKDull and predictable gameplay. Avoid. [Oct 2006, p.90]
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One of the dullest and most repetitive games I've played in recent memory. It feels more like a chore then a game, and the lack of attention to many aspects of its design pale in comparison to its greatest omission... it's simply no fun to play.
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X-ONE Magazine UKA total waste of a disc and DVD case in our eyes, Samurai Warriors 2 does nothing that comparable games don't do an awful lot better. Definitely one to be avoided. [Issue 12, p.94]
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With twenty-six unique charaters and as many stories to play through, this is the hands-down, be-all, end-all, motherload of button pushing. The rest of us, however, understand why George Jetson hates his job. Ok, you can stop doing it now.
Awards & Rankings
User score distribution:
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Positive: 15 out of 21
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Mixed: 4 out of 21
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Negative: 2 out of 21
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Oct 26, 2011
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Oct 4, 2011
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mistersachmoMay 15, 2009