• Publisher: Namco
  • Release Date: Nov 17, 2005
Metascore
74

Mixed or average reviews - based on 65 Critic Reviews

Critic score distribution:
  1. Positive: 31 out of 65
  2. Negative: 1 out of 65
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  1. There’s a ridiculous amount of replayability and for those looking for a good deal in the length department you won’t be disappointed. Honestly it does grow on you and can turn out to be a great purchase or rental if look past all its many shortcomings.
  2. It’s honestly quite hard to recommend the game over the likes of PGR3 or NFS: MW, but RR6 still does some things right and provides a reasonably good online experience for a good amount of racers at once.
  3. A solid arcade racer; perhaps the best that has been released on a console. But only you will know for sure if $60 is a worthy asking price for such a simple game.
  4. Ridge Racer 6 is recommended for nuance-loving race fans. With the amount of fore-thought and planning required to win, casual fans are likely to frustrated.
  5. This is old school arcade racing right down to the shiny looking graphics. After playing "Need for Speed Most Wanted," I missed the obstacles such as oncoming traffic and hidden shortcuts.
  6. games(TM)
    70
    Anyone buying a Ridge Racer game knows exactly what they’re getting and won’t be disappointed with this shiny and seemingly unending racing bonanza. [Christmas 2005, p.129]
  7. Namco debuts their flagship racer on the 360, wowing everyone with the fast arcade style racing it is famous for, except for a lag-plagued online play.
  8. Like every Ridge Racer title, RR6 oozes that instant fun playability that attracts gamers of every skill to play a quick race or a marathon session.
  9. 70
    RR6 is perhaps best thought of as a succulent appetiser, foretelling of the potential of what a full blown next-gen Ridge Racer game could be like if Namco truly set their minds to it. And for now, this is enough. Just.
  10. 70
    While serious gear heads will hate the lack of customization and the sim freaks will scoff at the outrageous handling there is a certain charm that comes packed with RR6.
  11. 70
    If you find that PGR3 is a little too rich in depth for you, or that you are more of a casual gamer or even just a fan of the series, then this game is for you and will serve you well. If you are more into realistic racers that replicate the excitement of the race, then my advice would be to steer well clear.
  12. 360 Gamer Magazine UK
    70
    A fine, glossy racing game. [Issue #3]
  13. Definitely worth a purchase for arcade racing devotees and Ridge Racer fanatics.
  14. 70
    For what RR6 is trying to do, it succeeds -- it's just not trying to do too much.
  15. 70
    Ridge Racer 6's graphics may be pure 360 shininess, but the gameplay is from a generation ago... hell, two generations ago and that's generous.
  16. If you take the game on it's own merits - as a fun arcade racer - you'll have a ball.
  17. If you enjoy arcade-like vehicle response, solid background music, and simplistic racing controls with heavy emphasis on air and abusive nitrous, then this title will meet all of your needs and more. If you're looking for something to replace "Forza" or "Gran Turismo," please look elsewhere.
  18. Offers neither the palm-moistening, heart-racing action of a really great arcade racer, nor the challenge and satisfying controls of a decent simulation. It seems that Namco has seriously misjudged the level of challenge in the game.
  19. Fans of simulation racers are going to crap a brick when they see this game: the physics are incredibly implausible. Arcade-racing fans will be more forgiving.
  20. Even faulted, the gameplay grows on you, but you probably won’t have the patience or desire to let it get to that point.
  21. The engine noises all sound way too similar from car to car. The race announcer is extremely annoying and way too hyper – your first order of business will likely be turning this voice off. The backing music is your standard techno fare.
  22. Ridge Racer is just too basic when compared to the competition. Its fun for the first while, but it grows old quick.
  23. Official Xbox Magazine
    65
    It does feel more than a little cheesy when you're probably expecting it to be one of the early stars on Microsoft's wunderkind console. [Jan 2006, p.74]
  24. RR6 lazily limps into the 360 debut party wearing last year's fashions. Seriously, this doesn't look any better than "Forza" (Xbox) or "Gran Turismo 4" (PS2).
  25. Mediocre at best. If you’re trying to find a simple racer to appease someone who is confused with such daunting tasks as, say, reciting the alphabet, then Ridge Racer 6 might be what you’re looking for.
  26. This is a sterile affair which, although adequate in every department, excels in none.
  27. 60
    The jalopy of the group. Gamers who go gaga for drifting will still show up in droves, but the majority of you will be much better off with "Project Gotham 3's" melding of replay and realism or "Need For Speed: Most Wanted's" frantic cop chases and customization.
  28. It has moments where it's genuinely fun, but these are too soon replaced by a sense of tedium as the "been there, done that" element comes to color later races.
  29. Couple the ropey gameplay to the lousy load times, endless splash screens, mediocre graphics, repetitive nature of the sometimes awful levels (parts of the Vegas-esque one look like you’re driving through a giant lower intestine) and game mechanics straight out of 1996, and I’m afraid we have a real turkey here.
  30. 60
    Building textures look noticeably low-res even at blurringly fast speeds, and the cars themselves fall short of models seen in "Forza." Borrowing levels from previous games, the game's stages fail to excite you.
  31. The lack of car customisation options, the constrained three-lap race limit, the irritation of having to win each race in World Explorer to progress to the next, and the overly predictable format - even right down to the stereotypical announcer who hollers banalities at you while you race - smacks of by-numbers development. [Official UK Xbox Magazine]
  32. In the end, Ridge Racer 6 isn’t a broken game in any sense, it’s just boring and I don’t care to play it.
  33. I'm indeed a fan of Ridge Racer, which is precisely why I'd like to see it do better than this cookie-cutter offering. It's well past time for Namco to start tinkering under the hood of this old jalopy, especially considering the impressive new engines powering games these days.
User Score
7.5

Generally favorable reviews- based on 35 Ratings

User score distribution:
  1. Positive: 22 out of 35
  2. Negative: 6 out of 35
  1. Mar 20, 2012
    10
    Amazing title, this sequel of Ridge Racer is really amazing, the cars, graphics, all are amazing, the control, music, wow. Ridge Racer 6 isAmazing title, this sequel of Ridge Racer is really amazing, the cars, graphics, all are amazing, the control, music, wow. Ridge Racer 6 is one of the most incredible racing titles ever. Full Review »
  2. Jan 7, 2015
    10
    Six years after the release of its underwhelming predecessor, six months before Kaz Hirai unjustly left the series' reputation in tattersSix years after the release of its underwhelming predecessor, six months before Kaz Hirai unjustly left the series' reputation in tatters forever and six years prior to the franchise dying a painful death at the hands of Bugbear Entertainment, there was Ridge Racer 6. Namco's Xbox 360 launch title was my welcome to the current generation of HD-enabled consoles. It was the game that convinced me that online multiplayer was something I should care about. It was the first non-RPG I lost hundreds of hours to. And my god, it was, and remains, just the most perfect racing game ever created.

    The key to victory in RR6 is fairly straightforward. Firstly, you must learn the mechanics of drifting, something that should pose no problem to anyone who has played a previous game in the series to a reasonable degree. Next, become familiar with the nitrous/boost system and the concept of "ultimate charge" - the means by which you maximise your nitrous gauge recovery via drifting at the precise correct moment during the conclusion of a boost. Lastly, thoroughly study each circuit through practice and apply the knowledge of nitrous and ultimate charge to each one, determining the optimum points to boost in order that you make the most of your temporary speed increase and your opportunity to recharge nitrous.

    Using this as a base, the game's complexity blossoms massively due to the differences in approach required on each track depending on the speed class and/or car/drift type you're playing as. Some of the special cars later on in the game have their own totally unique ways of handling and charging nitrous, and mastering some of these deserves the greatest respect. This is to say nothing of the thirteen other cars you must carve your way through in order to get to the front of the field in most of the races. While their AI might seem, with a little observation, to be quite limited and predictable (they tend to cluster together in packs of three or four, jostling with each other for position as you struggle to barge past), this is the nature of the game and is to be accepted. The randomness of each race is perhaps diminished to some degree by this setup but it's totally intentional, a challenge laid out before you with a clear objective and a method of attaining your goal. Ridge Racer has never claimed to be an accurate representation of real-world street racing. At its heart it's a videogame you can either win or lose at, and that's why I love it.

    Everything that's crucial to success is present and correct in Ridge Racer 6. A large selection of fantastically-designed and memorable circuits which are a delight to learn and conquer. Sublime handling and depth - try bouncing off the wall on the left-hand side of the apex of the first jump in Rave City Riverfront, just after unleashing your nitrous, in order to minimise time flying through the air, which is less effective than the acceleration gained from staying in contact with the road surface during a boost. An inspired main singleplayer mode, laid out as a 2D "web" with races which feature higher class cars further to the right on the x-axis and races with more challenging AI higher on the y-axis, containing secret routes galore to discover. An immaculately-judged difficulty curve, which culminates in some potentially infuriating but, with the right strategy, perfectly winnable duel races. A hugely-enjoyable online mode which had me hooked for months; there were no circuits that got ignored, everything ended up in rotation because there are no weak links in the track lineup. The ability to upload ghosts and time trial replays. A stunning soundtrack which, at its peak, almost matched anything in Ridge Racer Type 4's electrojazz repertoire. Oh, and the original Pac-Man arcade game is featured as an unlockable. Not bad at all for a minigame.

    The PS3 follow-up, released a year or so later, was in many ways a kind of "Ridge Racer 6.5". It contained all the circuits from the sixth game in addition to a few new ones and, although these were by no means poor, it was obvious that they were the ones left on the cutting room floor when 6's selection was being finalised. Ridge Racer 7 also introduced a couple of features which didn't enhance the experience, and if anything, detracted from it. Chief among these was the addition of customisation in terms of engine parts, tyres, boost kits, etc. This just got in the way of the action and served no justifiable purpose. There was also the ability to slipstream, which I didn't feel added much, and indeed just disturbed the delicate boost, charge, boost, charge ethos of the gameplay. RR7 also didn't quite have the style, and certainly not the soundtrack, that the sixth game had.

    I spent six years striving to get the "win a race on every combination of class and circuit with no collisions" achievement (300 races without bashing into a wall or an AI car), and when I managed it I felt like a total hero. And Reiko was pleased.
    Full Review »
  3. Oct 18, 2020
    6
    Ridge Racer 6is fun, stylish, and quite challenging - but not the best racing game ever. I loved playing this game when I was younger, butRidge Racer 6is fun, stylish, and quite challenging - but not the best racing game ever. I loved playing this game when I was younger, but looking at this game now...it’s kind of bad. Full Review »