Are Capcom still living in 2004? The best place to start is the controls, which don't feel as if they have changed a bit since RE6 and RE5 and...Well RE4, the only NOTABLE new addition is the ability to shoot while moving, but this is a luxury other 3PS games have had for well...10 years now. The truth is, while this control scheme worked swimmingly for RE4, it's really starting to feelAre Capcom still living in 2004? The best place to start is the controls, which don't feel as if they have changed a bit since RE6 and RE5 and...Well RE4, the only NOTABLE new addition is the ability to shoot while moving, but this is a luxury other 3PS games have had for well...10 years now. The truth is, while this control scheme worked swimmingly for RE4, it's really starting to feel dated now.You still have hardly any mobility in Resident Evil, if an enemy is about to hit you, you have to do a Up/Down+A or RT or B or X or not pressing any buttons at all, the game doesn't make it clear enough because doing any of those things seem to work, but then half the time they don't. You still can't sprint, meaning you slowly jog away from danger rather than run, meaning some enemies can just plain grab you really easily and then take you into a QTE where you have hardly any control over what's happening, after all you probably pressed the dodge button/s but it didn't work. There is still no evade maneuver meaning the half-working dodge move won't work on bosses and makes it difficult to get passed an enemy in a narrow hallway, which most of the time ends in them grabbing you and a QTE, This really does show you how user friendly and agile the controls feel on a 3PS like Gears Of War or Max Payne 3. Right now with the horrible controls out of the way, onto the actual game, The reason this game doesn't get a 0 is because it captures 100% what the original RE games were like, brutal, thrilling and exciting, I enjoyed the story, but if you are anything like me you'd find yourself constantly fighting the controls and bad gun mechanics more than you'd be fighting monsters. Another thing that simply needs to be pointed out is how dated the engine is in this game, while il admit, the 3DS version is amazing for the device it runs on, The engine used for modern consoles is simply outdated, what modern game doesn't have ragdoll effects, dismemberment, even corpses that stay in the map and don't sink into the ground(Give me the "Dissolving" thing if you want, the truth is, they do it for better optimization), one more thing about the engine is, the enemies don't take damage dynamically, they don't react to how bullets hit them(Look at Dead Space, a 2007 game if you want to know what I mean by that, also play Dead Space, it's a better game) and they don't get knocked back enough for it to feel real, Probably the most annoying part is wasting bullets, as the enemies don't get knocked back and don't have ragdoll effect's it's often hard to determine when they are actually dead as the death is an animation and not a dynamic physics event, meaning i often shoot enemies an extra once or twice as it's hard to tell if they are in their dying animation or not, the only way to tell is when your bullets simply fly right through their bodies and into the nearest wall/enemy standing behind them. this is not acceptable in a game where ammo is scarce, In 2004, I didn't care, because I hadn't seen better, but cmon it's 2013 now.
One last thing is Raid Mode, Probably the only part of this game done right, They scrapped that terrible mercenaries mode and replaced it with this, which is BETTER!, Imagine Mass Effect 3's Multiplayer mixed with Mercenaries with no time limit, tons of dynamic items to find, a leveling system and tons of varying weapons to unlock, chose from over 8 different characters to use. Unlock parts, find rare guns and kill monsters. This mode alone gives this game a 5 score, incredibly addictive
The only downside is it uses sing-player levels and forces you to complete the campaign to play them all, best of all, it works in SP and Co Op!
This game had potential to be great, but like most Capcom games of late, it's ruined by flaws that are plainly just caused by bad design.
At least this game is not QTE(Quick Time Event) heavy, like RE6 and at least it's not utter garbage like RE RC, if you are gonna buy a new-ish RE game, get this one, don't get RE6 or RC, if you wan't a great horror experience like the original RE games, Buy Dead Space 1, 2 and 3, You will find they satisfy your needs much better than any RE game ever could, ever since RE5, the series has lost it's "Horror".… Expand