- Publisher: Bethesda Softworks
- Release Date: Oct 4, 2011
- Also On: PC, PlayStation 3
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Xbox World 360 Magazine UKOct 31, 2011Vision of the future, relic of the past - after such a long wait, Rage turns out to be both a triumph and a tragedy. In 2011, this just doesn't cut it. [Christmas 2011, p.104]
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Oct 10, 2011Rage is a beautiful game set in a vivid and believable world. The old-school id-polish is present, and the weapons and items at your disposal make for a solid shooter. Sadly, the experience is somewhat thwarted by a severely crippled story arc, repetitive gameplay, and a lack of innovation and lasting multiplayer.
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Oct 4, 2011Quotation forthcoming.
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Oct 4, 2011Rage is a stunningly rendered FPS, but one that seems caught between a desire to innovate and the desire to be true to the template its creators defined.
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Oct 4, 2011Rage is a game that would have benefitted from being streamlined, with additional FPS levels replacing the awkward driving. It should have been an id game. Instead it occupies this weird halfway-house between Borderlands, Motorstorm and Doom, not quite an RPG, not quite a racer and not quite an FPS.
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Oct 4, 2011By no means is RAGE not worth your time -- it looks stunning, the combat on both wheels and foot is fun, and there's a tremendous sense of atmosphere that deserves to be experienced. However, RAGE's quality only makes its lack of ambition more painful in the long run, as it could easily have been better than it is. It's a good game, most definitely, and one that id fans will enjoy ... just don't expect it to do half of what it looks like it can do.
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Oct 3, 2011Rage is flawed from the get-go, and by the time it finds its legs, its all too little, too late.
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Nov 13, 2011It's a beautiful pretender; but ultimately, beauty is only a surface attraction.
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Oct 19, 2011My advice would be to rent Rage, it can be completed within a weekend and has a few great moments, just keep your expectations to a minimum.
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Oct 16, 2011The knuckle-whitening, often horror-infused experiences inside of RAGE are essential to the vernacular of modern shooters. The pretty case they come in is not.
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Oct 4, 2011Disappointingly mundane first person shooter from the creators of the genre, with only a few interesting ideas and far too many overfamiliar ones.
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Oct 3, 2011There's just not a lot of "there" there - my first playthrough, which included every side-mission and several job board assignments, took me 9 hours and 15 minutes. My second, where I completed every side-mission, every job board assignment, every courier mission, and most of the races, took eight hours and 50 minutes. RAGE ends so abruptly that I didn't realize it was over until the final cutscene began. I was left wondering what had happened.
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Oct 9, 2011Huge swaths of Rage are lifted wholesale from Fallout 3, Borderlands, and BioShock, making Rage forever veer between loving homage and blatant plagiarism. In the end, Rage is an insecure, overly busy game that tries too hard to be too many things, and winds up with a greasy sheen of flop-sweat on its brow.
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Oct 3, 2011Rage starts to wear out its welcome about 3 to 4 hours in. That's the point where it started to feel like the promise of an open world shooter was more of an illusion than reality.
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Oct 20, 2011Rage is a beautiful, totally decent first-person shooter with some driving elements thrown in to spice it up a bit. Based on it's developer's pedigree, the fact that it's not more than that is exceedingly confusing. There's really no obvious attempt at innovation here minus the marrying of Doom to Twisted Metal.
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Oct 4, 2011When it comes down to it, Rage is a pretty-faced attempt at combining elements done better in other games.
Awards & Rankings
User score distribution:
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Positive: 312 out of 619
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Mixed: 190 out of 619
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Negative: 117 out of 619
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