- Publisher: Ubisoft
- Release Date: Nov 8, 2011
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- Critic score
- Publication
- By date
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Nov 22, 2011Rabbids: Alive & Kicking doesn't capture the boundless energy and kooky personality that sometimes makes them so endearing. You should look elsewhere if you want to get a real kick out of the rabbids.
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Nov 3, 2011For their first 360 game, the raving rabbids deliver a mixed experience. The augmented reality enabling the rabbids to spawn in your living-room is fun, but lacks precision. The main issue resides within the fact that those levels do not constitue the majority of the game, more classic ones are, and they lack originality and rythm. The animated styled mini-games are funny, but we've already seen much better with a wiimote in hand in Wario Ware.
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Nov 2, 2011Quotation forthcoming.
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Nov 18, 2011Falls victim to the same problems the Kinect's worst games suffered from a year ago. Imprecise controls ruin the uncomplicated games. It started out unfulfilling and didn't get much better. It's the kind of mindless thing I'd load up on my phone for five minute bursts. At home I'd rather be doing anything else.
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Dec 19, 2011Thank goodness Rayman is back because his would-be usurpers have never seemed more inanely un-entertaining than in this vapid mini-game collection.
Awards & Rankings
User score distribution:
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Positive: 6 out of 14
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Mixed: 4 out of 14
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Negative: 4 out of 14
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Sep 27, 2020
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Aug 29, 2018WAY BETTER Than Sonic Free Riders
Rabbids: Alive And Kicking Has A Very Unique Concept, But It's Technical Aspects Are Fairly Flawed.