- Publisher: Ubisoft
- Release Date: Mar 5, 2009
- Also On: PlayStation 3
- Critic score
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- By date
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Most devout fans of this adventure will certainly feel an urgent necessity to know the events after the end of the game but will not find anything of significance or mandatory here.
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Unless you absolutely thought Prince of Persia was one of the great games of last year, it’s truly hard to recommend the Epilogue to you. Sure the new level is great and the story is as we’ve come to expect from the series, but after the short 2 hour burst, there is nothing left to do.
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BoomtownOne of the Achievements to nail in Epilogue is to complete it in under two hours. So, you’ve paid 800 points for two hours of additional content that, on balance, isn’t really all that good, and does little with the narrative save to clumsily set up Prince of Persia 2.
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Xbox World 360 Magazine UKFeatures superior platforming, but we don't appreciate having to pay to see the game's "true" finish. [June 2009, p.95]
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The Epilogue for the latest Prince of Persia game is out, in DLC fashion. Fun gameplay, great visuals and interesting story, but it reuses many enemies, it lost the sense of freedom and, above everything, it's too short and quite expensive for what it offers.
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Epilogue doesn't even have the grace to live up to its literary title. There's no closure here, just a finite story extended by transparent and clumsy means. The conclusion, when it comes, so blatantly leaves you hanging for Prince of Persia 2 that you wonder why the game itself couldn't have ended this way.
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Is it harder? Absolutely—but it's also not nearly as much fun, the witty banter between the Prince and Elika is gone, and the ending leaves the player, and the Prince, wondering just what all of the effort was for. Combine that with the short play time (about two hours) and the recycled enemies and you're left thinking that your ten bucks could have been better spent elsewhere.
User score distribution:
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Positive: 4 out of 10
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Mixed: 3 out of 10
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Negative: 3 out of 10
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HagenMMar 6, 2009