A PORTAL TO THE FUTURE
BEFORE WE BEGIN:
I start with the premise that I have played everything Portal 2 has to offer; thus the singleplayer, online co-op, and challenge mode. In addition, I got the platinum and I studied its various secrets.
WAKING UP:
The game, depending on which mode you are playing in, immediately begins by projecting you inside this huge facility, The ApertureA PORTAL TO THE FUTURE
BEFORE WE BEGIN:
I start with the premise that I have played everything Portal 2 has to offer; thus the singleplayer, online co-op, and challenge mode. In addition, I got the platinum and I studied its various secrets.
WAKING UP:
The game, depending on which mode you are playing in, immediately begins by projecting you inside this huge facility, The Aperture Science Inc., which, however, seems to have aged from the events of the first chapter, leaving you guessing at the time skip of several years. From the very first minutes, whether you play in single player or cooperative mode, the game explains how to use the basic mechanics of portals, immediately putting your personal portal gun in your hands. The initial differences between the two modes lie mainly in the extra mechanics that the cooperative mode possesses, namely those of the various pings that can be used to communicate between the two players.
THROUGH THE PORTAL:
The game visually is incredible and immortal; even played eleven years after its release, Portal 2's graphics and colors remain delicate and appreciable, regardless of which console you try it on. The use of the Source Engine, used in the very famous Half Life 2, makes the graphics, physics, and animations of this game not only at the top of those existing at the time, but still comparable to modern ones. The setting itself, though subjective, is also truly unique and fascinating. Nothing in this game is left to chance; lighting and colors are always used wisely by the game designers to give players a sense of what to do and when.
WHEATLEY SAYS:
The sound part of Portal 2, being a puzzle game anyway, does not claim to be sublime. In any case, Valve has decided to create multiple unique Osts that perfectly match the style of the area in which the player is moving or the cut-scene being watched. Huge credit goes to the voice actors who have given the robots unique personalities (Wheatley is perhaps one of the robots, in the video game market, with the most unique personality, perhaps comparable only to the legendary Cl4p-tp).
IN THE TESTING CHAMBER:
Portal's gameplay, on paper, is a simple puzzle game that takes advantage of the mechanics of two interconnected portals. The beauty of the gameplay, however, is how this mechanic has been used both within the areas expressly dedicated to puzzles and in the story areas in an extremely precise and dedicated way; it is almost impossible to solve puzzles in manners not intended by the developers, and trust me that if you think you have found a cheese, even that was probably designed by the developers precisely to give you that frenzy of completing a level in an unintended way, thus giving you the urge to continue solving levels. What really drives the player to continue the game is that feel-good feeling you get after figuring out how to solve a puzzle, as well as the obvious desire to find out more about the history of this mysterious company. Finally, a nod to the game's cooperative mode, designed to perfection to give the same feeling for two players. The experience has been made fun and not at all repetitive for players, as the cooperative levels are unique and much more complex than those found in the single-player mode.
ACHIEVEMENTS:
Portal's achievements are very simple and push the player to play almost everything it has to offer. The only flaw, in my opinion, is the achievement that requires you to complete the entire course 4 in co-op and without ever dying, which, compared to those that require you to complete some in speedrun, does not suit the puzzle genre as much as the platforming genre. In addition, there are as many as two achievements that require completing actions with multiple players online, limiting in the future or for those without the online subscription.
BUT WHY 9?
PROS:
The pros of Portal 2 are countless and have been amply explained in the previous lines. Portal 2 is a game that borders on perfection, rarely encountering bugs or unintended things; the graphics, animations, and direction are almost immortal. The story, for a puzzle game, is compelling and not at all trivial. The game length is almost perfect for the style of the game. The variety of levels is excellent. In short, Portal 2, like almost all of Valve's work, is a timeless masterpiece that still propels us into the future of puzzle games.
CONS:
Finding cons for this game is very, very difficult. The only small things that do not make it a ten are the lack of a menu to select specific levels. Also, a totally personal choice by a game designer in first place, without spoilers(those who have seen will understand), I would have left the final phase of the game (The elevator) in the hands of the player, so that he can really feel the freedom.
RATING
Gameplay: 10
Music: 8
Story: 9
Co-op: 10
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