User Score
8.2

Generally favorable reviews- based on 79 Ratings

User score distribution:
  1. Positive: 58 out of 79
  2. Negative: 4 out of 79
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  1. AaronC.
    Sep 7, 2007
    7
    Ahh, um...its another really frustrating game, which gives you the false sense that its open world/open level, but its not!! I hate it when my gremlins die, the designer should have instead allowed the weapons picked up by the minions to be kept at the lair for future minion use.
  2. JB
    Jul 2, 2007
    7
    A very enjoyable game with some minor control issues that take some getting used to. Sometimes games leave you hanging after completing certain quests without any clear direction of where to go. The world is slightly non-linear in that meeting certain objectives opens multiple paths, but there's really only one correct path to take, and it might be back on the map you just left. Can A very enjoyable game with some minor control issues that take some getting used to. Sometimes games leave you hanging after completing certain quests without any clear direction of where to go. The world is slightly non-linear in that meeting certain objectives opens multiple paths, but there's really only one correct path to take, and it might be back on the map you just left. Can lead to a good amount of confused wandering through rather boring, empty areas that lose all sense of challenge and most of their enemies once completed. An in-game map that illustrated objectives would have made this game a whole three points better. Expand
Metascore
76

Generally favorable reviews - based on 47 Critic Reviews

Critic score distribution:
  1. Positive: 32 out of 47
  2. Negative: 0 out of 47
  1. Official Xbox Magazine UK
    60
    Tedious puzzles and repetitious level design makes Overlord become very predictable all too quickly. [July 2007, p.90]
  2. games(TM)
    60
    Thankfully, Overlord doesn’t take itself too seriously and due to its sheer simplicity it remains a fun game to play. [July 2007, p.118]
  3. X-ONE Magazine UK
    80
    Overlord is charming, satisfying and pure evil all at the same time. In a good way, of course. [July 2007, p.87]