- Publisher: D3Publisher
- Release Date: Feb 10, 2009
User Score
Mixed or average reviews- based on 62 Ratings
User score distribution:
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Positive: 31 out of 62
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Mixed: 16 out of 62
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Negative: 15 out of 62
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EricL.Sep 8, 2009
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[anonymous]Oct 25, 2009This game sucks. The graphics suck. The plot sucks. The gameplay sucks. The sound sucks. Everything sucks. Don't give it a ten to convince yourself that you didn't waste your money. It sucks. Don't even insult yourself by looking at it, unless you suck.
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Jan 12, 2011I picked this up because it was £2. £2. How bad can it be, for £2. And the postage was free. So how bad can it be? It's tosh. Graphics - janky.
Sound - janky.
Story - usual Japanse craziness, so the best bit of it.
Camera - very janky.
Worth £2? No. -
RickTMay 9, 2009I fail to understand how anyone could rate this game a 10. Camera angle is rarely right to see anything thats currently kicking the crap out of you, and the poorly subtitled, and translated game makes me wish Bestbuy didn't purposely have a blackzone for cell coverage over their store to prevent me from googling the reviews before buying it.
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Jul 17, 2015I played it for 2 minutes. Then I slammed it down and swore. What was I supposed to do, you ask? I don't really know the answer to that question, you'll need to ask someone who played it for longer than an hour, and good luck with that!
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Jan 8, 2016Whenever I think of bad games, this is always the first one to come to my mind, not E.T, not Mr Jekyll and Mr. Hide, No boobs, bikinis or zombies can save this one. Still beat the game but how painful it was to do so.
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Apr 13, 2017
Awards & Rankings
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Leaving you with a bad taste in your mouth and an unwashable feeling of downright sleaziness, Onechanbara can be simulated by checking into a shady motel.
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So what reason is there to play Onechanbara: Bikini Samurai Squad? There is none, so suppress any morbid interest you may harbor and spend your money elsewhere, because neither acrobatic temptresses nor legions of the lurching undead can make this game worth playing.
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It’s clear that there was a lot more programming manpower put into jiggly girl parts and gouts of blood than in the rest of the game design.