User Score
8.4

Generally favorable reviews- based on 231 Ratings

User score distribution:
  1. Negative: 24 out of 231
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  1. Jul 8, 2013
    7
    Omg was this game a drop dead Emotional game.Its sad that the company that made this game was shutdown sadly I could see amazing games from them in Next gen if they where still around.This is a good game for Teen's and up.
  2. Nov 12, 2010
    5
    This review would be an 8, if they had removed the fishing game. The problem with the fishing game is that it's part of the main quest, and thus you have to do it. The other problem is that everything the game tells you to do is absolute nonsense. The instructions on how to fish are wrong. The NPC telling you to "fish on the beach" doesn't mean the beach he's standing on. No, he means theThis review would be an 8, if they had removed the fishing game. The problem with the fishing game is that it's part of the main quest, and thus you have to do it. The other problem is that everything the game tells you to do is absolute nonsense. The instructions on how to fish are wrong. The NPC telling you to "fish on the beach" doesn't mean the beach he's standing on. No, he means the beach on the far side of town. You find that out after failing for an hour, consulting an FAQ to learn how the fishing controls work (since what the game tells you is nonsense), then another FAQ to find out why you're getting the wrong fish.

    When not dealing with the absolute worst minigame in the history of RPGs, the actual game itself is pretty fun. It's a shame that someone in development didn't say "wow this fishing garbage sucks, let's scrap it." Less is really more here.
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  3. Oct 29, 2015
    7
    Una de esas maravillosa rarezas que caen en la desgracia de tener que adquirir mecánicas poco pulidas que en ningún momento tuvieron un auténtico peso en la idea original. Lástima, porque en ocasiones es auténtico arte interactivo y narrativo, pero se vio obligado a embozarse en una serie de cánones que no necesitaba. Una pena, porque esa hastío que sintieron los desarrolladores seUna de esas maravillosa rarezas que caen en la desgracia de tener que adquirir mecánicas poco pulidas que en ningún momento tuvieron un auténtico peso en la idea original. Lástima, porque en ocasiones es auténtico arte interactivo y narrativo, pero se vio obligado a embozarse en una serie de cánones que no necesitaba. Una pena, porque esa hastío que sintieron los desarrolladores se transmite, y cierto es que tiene partes aburridas. No es una rareza porque el juego sea raro en sí, sino porque hay tanta paja en la industria que título así solo pueden destaparse y brillar gracias a usuarios inteligentes. Ojo a sus personajes y a esa banda sonora. Valen oro. Expand
  4. Jan 10, 2018
    5
    This review contains spoilers, click expand to view. Nier is a mixed bag. The story is both engaging and nonsensical at the same time. The setup in the beginning and build-up at the half-way mark are great, that kept me on my toes for most of the game. Unfortunately the narrative starts falling apart the farther you go in the plot, by that I mean the lack of any exposition on what’s going on. I typically hate it when RPGs keep hammering exposition in my face during their stories in order to cover all bases, but this game has the opposite issue. The story builds up so much with such little payoff, and by the time I realized this I was already near the end of the game. The main cast is admittedly really fun, helped notably by their talented voice cast. The fun wasn’t really in the writing, but it was in the out-of-place personalities each character has. Due to a non-explanatory story, the main cast and side-characters go all over the place with their motivations and emotional swings. The only instance I enjoyed the side characters is when you meet some of them after the 5-year time gap, those were the best character moments outside of the Father-Daughter moments with Yohna. The game also has 4 endings (advertised on the back of the game case) however the game doesn’t tell you that each ending outside of the 1st is locked unless you beat the game multiple times. This wraps up the story, but the gameplay has a huge positive aspect and a large negative aspect. The best part of the gameplay is the options in combat. The swordplay is simple to use and most fights can’t be won by mashing the X button. Enemies are more aggressive in Nier compared to other hack-n-slash titles and the dungeon bosses are surprisingly varied. Magic-use is also great to experiment with, but I hate how no items in the game can’t refill your magic meter. The last good thing is some of the dungeon design, particularly on the Desert World. That brings me to the rest of the gameplay, it is the epitome of bare-bones and pointless. I fished in the game only once, in a village I went to exactly TWICE in the entire 16-hour adventure. The game talks about planting, I never came across this mechanic in the entire game. It is said to be a useful tool by townsfolk however it is likely a side-quest I never picked up. The side-quests, most of all, are discustingly tedious and unnecessary to the game. The only reward for all side-quests and all items in the game is currency, which is what is needed to buy the enticingly powerful weapons. But you can earn money by farming any dungeons monsters and selling their item drops at any store, so the entire purpose of side-quests of rendered useless. Since you have no armor in the game to buy, you need to rely on health items to stay alive in tough fights. The gameplay, in a nutshell, boils down to buying the strongest weapon and always having healing items on hand. Nothing else matters in the entire game, not even the moments with Yohna since the story’s 1st ending is a guarantee no matter how you interact with her. The last thing to bring up is the dreaded second half of the game. Story-wise, once I beat the game, I questioned why there had to be a 5-year time-skip. Only theee characters have any noticeable growth physically after 5 years which are Gideon, the King of Facade, and Yohna. They don’t explain why Emil didn’t grow in the slightest, nor does it make sense in the 1,300 time-gap from documents on him. Gameplay-wise, it is a complete revisit to every location in the game for a Wind-Waker Triforce Hunt to get keys to the final boss’ lair. I cannot explain the utter rage I felt going through the Lost Shrine a THIRD TIME with no layout change or original enemies. The final battle with the twins gives such little explanation about the fall of humanity I honestly thought the game was joking with me, this couldn’t be the big twist I played 16 hours to get to. Unfortunately, Nier doesn’t elaborate on its premise and the end boss (from a gameplay perspective is honestly a cool fight) brings no satisfaction to the work I put in to save my character’s daughter. Backstories are also only told in Microsoft-Word text boxes after the game is beaten the first time, and a huge part of Kaine’s character (her sentiant Shade who lives inside her) isn’t even mentioned or hinted at in the first Playthrough. The best bits of the game are the character interactions, the combat, the surreal tone of the game’s world, the funny jabs at other RPG tropes, and above all that phenomenal soundtrack. But I can’t in good faith give it a higher rating due to its glaring flaws. The score in my mind would be one rating higher leading up to the ending, but after that unsatisfactory ending I place this game at 5 out of 10. If you’re a fan of the positive aspects I listed, please give this game a try. Otherwise please play Nier Automata instead, I hear that game is much better. Expand
  5. Jan 23, 2017
    7
    Nier
    Great Story, Dull Gameplay
    Neir tells the tale of a father willing to do anything for his daughter Here you play as a character that you get to name and you spend the rest of the game trying to cure your daughter of this illness known as the black scrawl… This is an open world miniature witcher 3 styled game… This combat here is very hack and slashy… and you’re accompanied by a
    Nier
    Great Story, Dull Gameplay
    Neir tells the tale of a father willing to do anything for his daughter
    Here you play as a character that you get to name and you spend the rest of the game trying to cure your daughter of this illness known as the black scrawl…
    This is an open world miniature witcher 3 styled game…
    This combat here is very hack and slashy… and you’re accompanied by a talking book that allows you to do crazy magic attacks…
    the combat is fast paced but dumbing…
    Never really immersing me into the moment...
    You go to the far stretches of the land…
    Visiting every location with every lead you have in hopes of finally finding a cure for your daughter…
    You’ll meet memorable characters such as the lighthouse lady near the sea,
    and a village of triangle head people in the desert…
    siblings living in a junk yard with a lost mother…
    a loner who insists on wearing lingerie
    a boy that lives in a haunted mansion…
    The story and how it all connects is so intriguing that it isn’t hard to be glued to this game during its 17 to 20 hour length dependent on whether or not you care to see other endings of other characters…
    as you do get joined by a handful during your journey and they do fight by your side…
    the highlight of this games gameplay is its bosses…
    they don’t look cool or offer anything new… but they’re the most fun to deal with as the rest of the game is pretty empty and fairly boring to go through…
    Every enemy looks and feels the same...
    The only thrill you get is the possibility of a new weapon drop or a new word drop that you can assign to your weapon or magic to buff a stat…
    And the design of the levels you go too all feel very generic and uninspired…
    you’re over them within the first few moments you visit them…
    and unfortunately for you, the 2nd half of the game is revisiting all of these places all over again for a piece of a key to get to the final spot in the game…
    Thankfully the pacing of this game is still pretty perfect.. It doesn’t waste your time and its checkpoints are great…
    It focuses on challenging you rather than frustrating you…
    Is Nier this hidden masterpiece that everyone makes it out to be?
    No, in fact I feel it’s highly over praised and over rated by the gaming community…
    But it still have a beautiful story and a great cast of characters who I feel really make this game all that it is…
    I give Nier a 6.5/10
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  6. Feb 2, 2017
    7
    An unique adventure game that wears it's heart on it's sleeve and is willingly to take a shot at everything gaming has to offer

    Pros: - Possibly the best music I've ever heard in a video game; the location-specific tracks can be amazing - from the thumping drums and strings of the desert to the haunting choral pieces of the Airie and Lost Shrine, the music was contantly in the
    An unique adventure game that wears it's heart on it's sleeve and is willingly to take a shot at everything gaming has to offer

    Pros:
    - Possibly the best music I've ever heard in a video game; the location-specific tracks can be amazing - from the thumping drums and strings of the desert to the haunting choral pieces of the Airie and Lost Shrine, the music was contantly in the foreground, and made the repeated returns to locations completely enjoyable
    - Movement speed is great; the main character moves so quickly that exploring the sprawling areas never feels like a slog
    - Riding supersonic boars. I'll leave it at that.
    - Your floating book companion, Grimoire Weiss, is interesting, and his interactions with others is often quite funny
    - Excellent art design; the locations vary widely and are almost universally pleasant to look at
    - The earlier bosses are jarring in the best possible way
    - The switching from open third person to 2D sidescroller to top down beat 'm up is something I never thought could work so well.
    - The most stressful fishing minigame ever

    Cons:
    - ALL THE FETCH QUESTS; seriously, expect your quest log to a long list of collect 10 of A, 7 of B, 5 of C, and so on. The side quests were entirely forgettable, with a plethora of grinding required to complete them
    - On top of that, getting the quests themselves in a frustrating affair. You have to talk to a woman at a bar to get the location of a side quest, but you can only get one at a time. So you have to go, get the side quest, then return to retrieve the next.
    - The main character has an awfully ugly mug and disturbing lack of nipples
    - Some of the most god awful NPC dialogue I have ever heard. The stuff people shout out when you are walking down the street varies from laughably bad to unbearable
    - Speaking of NPCs, the world feels dead, and in a bad way. The NPCs stand in the same location for endless hours, never speaking more than the one line they were programmed with - even with NPCs that you completed a quest line for. No nods back to helping them out, just a return to their original one line.
    - One are has a fixed camera that changes when you exit it's view, reminiscent of Resident Evil. It changes movement mapping far too quickly after changing cameras, leading to numerous moments where you are stuck moving back and forth between two camera angles
    - Climbing ladders is so ridiculously slow, it's actually noticeable.

    Mixed:
    - There are two other companions besides your book, and while both are overall likeable, they each have numerous cringe worthy moments as either bad voice acting or writing leads to very forced moments that destroy the immersion
    - The first half of the story has several jaw dropping moments, with plenty of twists and turns, while the second half feels like a predictable romp over traveled terrain.
    - Combat is fun for awhile, but by the end of the game it's simplicity does it in, and battles become a slog to get through
    - The boss designs seem to follow the same path are the story; interesting and jaw dropping in the first half of the game, completely generic and forgettable in the second half
    - While the ending is interesting in content, the delivery feels slow and jilted.

    Nier is such a mixed bag, it's hard to condemn or recommend. For every positive it has, there seems to be a corresponding negative, but overall the game seems to be better than the sum of it's parts. It includes elements from so many different genres, and while each piece is implemented competently, none stand out. This leaves Nier feeling fresh and unique for quite awhile, but once the shine wears off, you'll find yourself just playing to get it done.
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Metascore
67

Mixed or average reviews - based on 60 Critic Reviews

Critic score distribution:
  1. Positive: 18 out of 60
  2. Negative: 3 out of 60
  1. Feb 9, 2011
    80
    Nier won't wow players with its basic mechanics, but in the story it tells, the characters it develops, and the themes present throughout play, it will easily win over anyone seeking something emotionally exploratory and well off the beaten path.
  2. The game's good points are just way too good to let the numerous and glaring errors drag things down to the failing grades. Nier is both a gem and a turd, and those who feel the nagging urge to try it out are urged to do so.
  3. Square Enix' attempt to create a great action-roleplaying experience is a little disappointing. The game's world is big and the characters interesting, despite the lengthy story and lame graphics. Nier wants to be a great game, but it doesn't even get Nier to that.